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Object-oriented programming offers a sustainable way to write spaghetti code. It lets you accrete programs as a series of patches. ― Paul Graham
Object-oriented programming is a programming paradigm where everything is represented as an object.
Objects pass messages to each other. Each object decides what to do with a received message. OOP focuses on each object’s states and behaviors.
An object is an entity that has states and behaviors.
For example, dog, cat, and vehicle. To illustrate, a dog has states like age, color, name, and behaviors like eating, sleeping, and running.
State tells us how the object looks or what properties it has.
Behavior tells us what the object does.
We can actually represent a real world dog in a program as a software object by defining its states and behaviors.
Software objects are the actual representation of real world objects. Memory is allocated in RAM whenever creating a logical object.
An object is also referred to an instance of a class. Instantiating a class means the same thing as creating an object.
The important thing to remember when creating an object is: the reference type should be the same type or a super type of the object type. We’ll see what a reference type is later in this article.
A class is a template or blueprint from which objects are created.
Imagine a class as a cookie-cutter and objects as cookies.
Classes define states as instance variables and behaviors as instance methods.
Instance variables are also known as member variables.
Classes don't consume any space.
To give you an idea about classes and objects, let's create a Cat class that represents states and behaviors of real world Cat.
Now we have successfully defined a template for Cat. Let’s say we have two cats named Thor and Rambo.
How can we define them in our program?
First, we need to create two objects of the Cat class.
Next, we’ll define their states and behaviors.
Like the above code examples, we can define our class, instantiate it (create objects) and specify the states and behaviors for those objects.
Now, we have covered the basics of object-oriented programming. Let's move on to the principles of object-oriented programming.
These are the four main principles of the object-oriented programming paradigm. Understanding them is essential to becoming a successful programmer.
Inheritance, abstraction, polymorphism.
Now let's look at each in more detail.
Encapsulation is a process of wrapping code and data together into a single unit.
It's just like a capsule that contains a mix of several medicines, and is a technique that helps keep instance variables protected.
This can be achieved by using private access modifiers that can’t be accessed by anything outside the class. In order to access private states safely, we have to provide public getter and setter methods. (In Java, these methods should follow JavaBeans naming standards.)
Let’s say there is a record shop that sells music albums of different artists and a stock keeper who manages them.
If you look at figure 4, the StockKeeper class can access the Album class’s states directly as Album class’s states are set to public .
What if the stock keeper creates an album and sets states to negative values? This can be done intentionally or unintentionally by a stock keeper.
To illustrate, let’s see a sample Java program that explains the above diagram and statement.
Album class:
StockKeeper class:
Main class:
The album’s price and number of copies can’t be negative values. How can we avoid this situation? This is where we use encapsulation.
In this scenario, we can block the stock keeper from assigning negative values. If they attempt to assign negative values for the album’s price and number of copies, we’ll assign them as 0.0 and 0.
With encapsulation, we’ve blocked our stock keeper from assigning negative values, meaning we have control over the data.
Let’s say that the record shop we discussed above also sells Blu-ray movies.
As you can see in the above diagram, there are many common states and behaviors (common code) between Album and Movie .
When implementing this class diagram into code, are you going to write (or copy & paste) the entire code for Movie ? If you do, you are repeating yourself. How can you avoid code duplication?
This is where we use inheritance.
Inheritance is a mechanism in which one object acquires all the states and behaviors of a parent object.
Inheritance uses a parent-child relationship (IS-A relationship).
Visibility/access modifiers impact what gets inherited from one class to another.
In Java, as a rule of thumb we make instance variables private and instance methods public .
In this case, we can safely say that the following are inherited:
There are five types of inheritance in Java. They are single, multilevel, hierarchical, multiple, and hybrid.
Class allows single, multilevel and hierarchical inheritances. Interface allows multiple and hybrid inheritances.
A class can extend only one class however it can implement any number of interfaces. An interface can extend more than one interfaces.
I. IS-A relationship
An IS-A relationship refers to inheritance or implementation.
Generalization uses an IS-A relationship from a specialization class to generalization class.
An instance of one class HAS-A reference to an instance of another class.
In this relationship, the existence of class A and B are not dependent on each other.
For this aggregation part, we going to see an example of the Student class and the ContactInfo class.
Student HAS-A ContactInfo . ContactInfo can be used in other places – for example, a company's Employee class can also use this ContactInfo class. So Student can exist without ContactInfo and ContactInfo can exist without Student . This type of relationship is known as aggregation.
In this relationship, class B can not exist without class A – but class A can exist without class B.
To give you an idea about composition, let's see an example of the Student class and the StudentId class.
Student HAS-A StudentId . Student can exist without StudentId but StudentId can not exist without Student . This type of relationship is known as composition.
Now, let’s back to our previous record shop example that we discussed above.
We can implement this diagram in Java to avoid code duplication.
Abstraction is a process of hiding the implementation details and showing only functionality to the user.
A common example of abstraction is that pressing the accelerator will increase the speed of a car. But the driver doesn’t know how pressing the accelerator increases the speed – they don't have to know that.
Technically abstract means something incomplete or to be completed later.
In Java, we can achieve abstraction in two ways: abstract class (0 to 100%) and interface (100%).
The keyword abstract can be applied to classes and methods. abstract and final or static can never be together.
An abstract class is one that contains the keyword abstract .
Abstract classes can’t be instantiated (can’t create objects of abstract classes). They can have constructors, static methods, and final methods.
An abstract method is one that contains the keyword abstract .
An abstract method doesn’t have implementation (no method body and ends up with a semi colon). It shouldn’t be marked as private .
In a real world scenario, the implementation will be provided by someone who is unknown to end users. Users don’t know the implementation class and the actual implementation.
Let’s consider an example of abstract concept usage.
An interface is a blueprint of a class.
An interface is 100% abstract. No constructors are allowed here. It represents an IS-A relationship.
NOTE: Interfaces only define required methods. We can not retain common code.
An interface can have only abstract methods, not concrete methods. By default, interface methods are public and abstract . So inside the interface, we don’t need to specify public and abstract .
So when a class implements an interface’s method without specifying the access level of that method, the compiler will throw an error stating “Cannot reduce the visibility of the inherited method from interface” . So that implemented method’s access level must be set to public .
By default, interface variables are public , static and final .
For instance:
Let’s see an example that explains the interface concept:
Usually we implement interface methods in a separate class. Let’s say we are required to add a new method in an interface. Then we must implement that method in that separate class, too.
To overcome this issue Java 8 introduced default and static methods that implement methods inside an interface, unlike abstract methods.
Similar to static methods of classes, we can call them by their interface’s name.
It’s an empty interface. For instance, Serializable, Cloneable, and Remote interfaces.
NOTE: Remember, we can’t retain common code inside the interface.
If you want to define potentially required methods and common code, use an abstract class .
If you just want to define a required method, use an interface .
Polymorphism is the ability of an object to take on many forms.
Polymorphism in OOP occurs when a super class references a sub class object.
All Java objects are considered to be polymorphic as they share more than one IS-A relationship (at least all objects will pass the IS-A test for their own type and for the class Object).
We can access an object through a reference variable. A reference variable can be of only one type. Once declared, the type of a reference variable cannot be changed.
A reference variable can be declared as a class or interface type.
A single object can be referred to by reference variables of many different types as long as they are the same type or a super type of the object.
If a class has multiple methods that have same name but different parameters, this is known as method overloading.
Method overloading rules:
NOTE: Static methods can also be overloaded.
NOTE: We can overload the main() method but the Java Virtual Machine (JVM) calls the main() method that receives String arrays as arguments.
Compile time rules.
If a subclass has the same method as declared in the super class, this is known as method overriding.
Method overriding rules:
Example for method overriding:
NOTE: Static methods can’t be overridden because methods are overridden at run time. Static methods are associated with classes while instance methods are associated with objects. So in Java, the main() method also can’t be overridden.
NOTE: Constructors can be overloaded but not overridden.
In Person mary = new Student(); , this object creation is perfectly fine.
mary is a Person type reference variable and new Student() will create a new Student object.
mary can’t access study() in compile time because the compiler only knows the reference type. Since there is no study() in the reference type class, it can’t access it. But in runtime mary is going to be the Student type (Runtime type/ object type).
Please review this post for more information on runtime types.
In this case, we can convince the compiler by saying “at runtime, mary will be Student type, so please allow me to call it”. How can we convince the compiler like this? This is where we use casting.
We can make mary a Student type in compile time and can call study() by casting it.
We’ll learn about casting next.
Java type casting is classified into two types:
In primitives, long is a larger type than int . Like in objects, the parent class is a larger type than the child class.
The reference variable only refers to an object. Casting a reference variable doesn’t change the object on the heap but it labels the same object in another way by means of instance members accessibility.
I. Widening casting
II. Narrowing casting
We have to be careful when narrowing. When narrowing, we convince the compiler to compile without any error. If we convince it wrongly, we will get a run time error (usually ClassCastException ).
In order to perform narrowing correctly, we use the instanceof operator. It checks for an IS-A relationship.
As I already stated before, we must remember one important thing when creating an object using the new keyword: the reference type should be the same type or a super type of the object type.
Thank you everyone for reading. I hope this article helped you.
I strongly encourage you to read more related articles on OOP.
Checkout my original article series on Medium: Object-oriented programming principles in Java
Please feel free to let me know if you have any questions.
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Object Oriented Programming
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Introduction to �Object Oriented Programming�
Gayathri Namasivayam
Introduction to OOP
Building Blocks of OOP: Objects & Classes
Real World Example of Objects & Classes
Object: FordCar1
Start, Accelerate, Reverse, Stop
Color: Yellow
Type: Coupe
Model: Mustang
Cylinder: 6
Color, Type, Model, Cylinder
Class: FordCar
Color: Orange
Model: Focus
Cylinder: 4
Object: FordCar2
Another Real World Example..
Name, Height, Age
Speak, Listen, Eat, Run, Walk
Class: Person
Object: Person1
Height: 5’ 4”
Height: 5’ 9”
Object: Person2
Class ShippingBox
int shipping_cost() {
return cost_per_pound*weight;
sender_name : string
receiver_name : string
cost_per_pound : int
weight : int
shipping_cost() : int
Objects of ShippingBox class
sender_name = Jim
receiver_name = John
cost_per_pound = 5
weight = 10
shipping_cost()
Object BoxB
Object BoxA
sender_name = Julie
receiver_name = Jill
cost_per_pound = 2
(1) Ann walks to her car
(2) Ann sends a message to the car to start by turning on the ignition
(3)The car starts
Problem Solving in OOP
Problem: Ann wants to start her car
Color = Yellow
Type = Coupe
Model = Mustang
Cylinder = 6
Accelerate()
Object Ann’s car
Ex. In an application that computes the shipping cost of a box, we extract its properties: cost_per_pound, weight and its behavior: shipping_cost()
Shipping Box
Sender’s name,
Receiver’s name,
Cost of shipping per pound,
Calculate shipping cost
sender_name
receiver_name
cost_per_pound
shipping_cost ()
Inheritance Example
BankAccount CheckingAccount SavingsAccount
customer_name : string
account_type : string
balance : int
insufficient_funds_fee : int
deposit() : int
withdrawal() : int
process_deposit() : int
interest_rate : int
calculate_interest() : int
CheckingAccount
SavingsAccount
BankAccount
(* To be covered in the next class)
Disadvantages of OOP
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This presentation on Java OOPs will give an introduction to Java Object-Oriented Programming. This video explains how to create and use OOP concepts. Whether you are an experienced programmer or not, this channel is intended for everyone who wishes to learn Java programming. You will also learn about all the OOP concepts: Abstraction, Encapsulation, Polymorphism, and Inheritance. And, at the end of all concepts, you will see an interesting program so that you will have in-depth knowledge of of oops concepts in Java. <br><br>Below topics are explained in this Java programming presentation: <br>1. Java OOP concepts<br>2. Abstraction<br>3. Encapsulation<br>4. Polymorphism<br>5. Inheritance<br><br>About Simplilearn Java certification training course:<br>If youu2019re looking to master web application development for virtually any computing platform, this Java Certification Training course is for you. This all-in-one Java training will give you a firm foundation in Java, the most commonly used programming language in software development.<br><br>This advanced Java Certification Training course is designed to guide you through the concepts of Java from introductory techniques to advanced programming skills. The course will provide you with the knowledge of Core Java 8, operators, arrays, loops, methods, and constructors while giving you hands-on experience in JDBC and JUnit framework.<br><br>Java Certification Course Key Features:<br>1. 70 hours of blended training<br>2. Hands-on coding and implementation of two web-based projects<br>3. Includes Hibernate and Spring frameworks<br>4. 35 coding-related exercises on Core Java 8<br>5. Lifetime access to self-paced learning<br>6. Flexibility to choose classes<br><br>Eligibility:<br>Simplilearnu2019s Java Certification Training course is ideal for software developers, web designers, programming enthusiasts, engineering graduates, and students or professionals who wish to become Java developers.<br><br>Pre-requisites:<br>Prior knowledge of Core Java is a prerequisite to taking this advanced Java Certification training course. Our Core Java online self-paced course is available for free to become familiar with the basics of Java programming.<br><br>Learn more at https://www.simplilearn.com/mobile-and-software-development/java-javaee-soa-development-training
What’s in it for you? Java OOPs concepts 1 Abstraction 2 Encapsulation 3 Polymorphism 4 Inheritance 5
Java OOPs concepts
Click here to watch the video
Java OOP Object Oriented Programming (OOP) is a method to design a program using classes and objects that relate to the real world Java OOP Inheritance Polymorphism Abstraction Encapsulation
Abstraction
Abstraction Abstraction means showing the relevant details and hiding all the backend or internal details
Abstraction Abstraction means showing the relevant details and hiding all the backend or internal details abstract class class_name{ } Syntax for abstract class
Abstraction Abstraction means showing the relevant details and hiding all the backend or internal details } Relevant details } Irrelevant details
Encapsulation
Encapsulation Encapsulation is like a capsule. The whole code and data is bounded together into a single unit
Encapsulation Encapsulation is like a capsule. The whole code and data is bounded together into a single unit Variables and methods are defined inside one class like a capsule
Polymorphism
Polymorphism Polymorphism means one task is performed in different ways. One function is used for different tasks. There are two methods of polymorphism
Polymorphism Polymorphism means one task is is performed in different ways. One function is used for different tasks. There are two methods of polymorphism
Polymorphism Polymorphism means one task is is performed in different ways. One function is used for different tasks multiply() Method overloading multiply() int a, int b; multiply() int a,b,c; multiply() Double a,b;
Polymorphism Polymorphism means one task is is performed in different ways. One function is used for different tasks Cars topSpeed() Method overriding BMW 150 kmps Mercedes 180 kmps Audi 200 kmps
Inheritance
Inheritance When one class inherits some properties and attributes of other class, it is known as inheritance
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Oops (object-oriented programming system).
Object means a real-world entity such as a mobile, book, table, computer, watch, etc. Object-Oriented Programming is a methodology or paradigm to design a program using classes and objects. It simplifies software development and maintenance by providing some concepts.
In this tutorial, we will learn about the concepts of Java (OOPs) object-oriented programming systems.
In object-oriented programming, an object is an entity that has two characteristics (states and behavior). Some of the real-world objects are book, mobile, table, computer, etc. An object is a variable of the type class, it is a basic component of an object-oriented programming system. A class has the methods and data members (attributes), these methods and data members are accessed through an object. Thus, an object is an instance of a class.
In object-oriented programming, a class is a blueprint from which individual objects are created (or, we can say a class is a data type of an object type). In Java, everything is related to classes and objects. Each class has its methods and attributes that can be accessed and manipulated through the objects.
In object-oriented programming, inheritance is a process by which we can reuse the functionalities of existing classes to new classes. In the concept of inheritance, there are two terms base (parent) class and derived (child) class. When a class is inherited from another class (base class), it (derived class) obtains all the properties and behaviors of the base class.
The term "polymorphism" means "many forms". In object-oriented programming, polymorphism is useful when you want to create multiple forms with the same name of a single entity. To implement polymorphism in Java, we use two concepts method overloading and method overriding .
The method overloading is performed in the same class where we have multiple methods with the same name but different parameters, whereas, the method overriding is performed by using the inheritance where we can have multiple methods with the same name in parent and child classes.
In object-oriented programming, an abstraction is a technique of hiding internal details and showing functionalities. The abstract classes and interfaces are used to achieve abstraction in Java.
The real-world example of an abstraction is a Car, the internal details such as the engine, process of starting a car, process of shifting gears, etc. are hidden from the user, and features such as the start button, gears, display, break, etc are given to the user. When we perform any action on these features, the internal process works.
In an object-oriented approach, encapsulation is a process of binding the data members (attributes) and methods together. The encapsulation restricts direct access to important data. The best example of the encapsulation concept is making a class where the data members are private and methods are public to access through an object. In this case, only methods can access those private data.
The following are the advantages of using the OOPs in Java:
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InfoQ Homepage Presentations It Is Possible to Do Object-Oriented Programming in Java
Kevlin Henney takes a philosophical approach to encapsulation, polymorphism and inheritance, and explains what it means to write Java programs according to his view on OOP.
Kevlin is an independent consultant and trainer based in the UK. He has been a columnist for various magazines and web sites, including Better Software, The Register, Application Development Advisor, Java Report and the C/C++ Users Journal, co-author of A Pattern Language for Distributed Computing and On Patterns and Pattern Languages, and editor of the 97 Things Every Programmer Should Know.
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Oct 05, 2011
Kevlin Henney
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CPD INDIA. The document discusses key concepts in object-oriented programming in Java including classes, objects, inheritance, packages, interfaces, encapsulation, abstraction, and polymorphism. It provides examples to illustrate each concept. Classes define the structure and behavior of objects. Objects are instances of classes.
OOP Introduction with java programming language. This document defines object-oriented programming and compares it to structured programming. It outlines the main principles of OOP including encapsulation, abstraction, inheritance, and polymorphism. Encapsulation binds code and data together for security and consistency.
Lecture presentation on programming in Java. Topics include: object oriented programming, defining classes, using classes, constructors, methods, accessing fields, primitives versus references, references versus values, and static types and methods.
In this article, we'll look into Object-Oriented Programming (OOP) concepts in Java. We'll discuss classes, objects, abstraction, encapsulation, inheritance, and polymorphism. 2. Classes. Classes are the starting point of all objects, and we may consider them as the template for creating objects. A class would typically contain member ...
Get started. Java is a go-to language for many programmers, and it's a critical skill for any software engineer. After learning Java, picking up other programming languages and advanced concepts becomes much easier. In this book, I'll cover the practical knowledge you need to move from writing basic Java code to.
An object is a bundle of state and behavior. State -the data contained in the object. In Java, these are the fields of the object. Behavior -the actions supported by the object. In Java, these are called methods. Method is just OO-speak for function. Invoke a method = call a function.
Lesson: Object-Oriented Programming Concepts. If you've never used an object-oriented programming language before, you'll need to learn a few basic concepts before you can begin writing any code. This lesson will introduce you to objects, classes, inheritance, interfaces, and packages. Each discussion focuses on how these concepts relate to the ...
Object-oriented programming (OOP) is a fundamental programming paradigm based on the concept of " objects ". These objects can contain data in the form of fields (often known as attributes or properties) and code in the form of procedures (often known as methods). The core concept of the object-oriented approach is to break complex problems ...
Object-oriented programming has several advantages over procedural programming: OOP is faster and easier to execute. OOP provides a clear structure for the programs. OOP helps to keep the Java code DRY "Don't Repeat Yourself", and makes the code easier to maintain, modify and debug. OOP makes it possible to create full reusable applications ...
OOPs (Object-Oriented Programming System) Object means a real-world entity such as a pen, chair, table, computer, watch, etc. Object-Oriented Programming is a methodology or paradigm to design a program using classes and objects. It simplifies software development and maintenance by providing some concepts: Object. Class.
Fundamentals of object-oriented programming. Object-oriented programming is a programming paradigm where everything is represented as an object. Objects pass messages to each other. Each object decides what to do with a received message. OOP focuses on each object's states and behaviors.
Object Oriented Programming. Object Oriented Programming. Chapter 2 introduces Object Oriented Programming. OOP is a relatively new approach to programming which supports the creation of new data types and operations to manipulate those types. This presentation introduces OOP. Data Structures and Other Objects. 581 views • 39 slides
There are 4 modules in this course. Introduction to OO Programming with Java is course 2 of the Core Java Specialization. After completing this course, you'll be able to create simple Java classes that exhibit the principle of Encapsulation, to import other classes for use, to work with Strings, print output and use advanced math functions.
Presentation on theme: "Object Oriented Programming in Java"— Presentation transcript: 1 Object Oriented Programming in Java. Jaanus Pöial, PhD Tallinn, Estonia. 2 Motivation for Object Oriented Programming. Decrease complexity (use layers of abstraction, interfaces, modularity, ...) Reuse existing code, avoid duplication of code Support ...
Download ppt "Introduction to Object Oriented Programming Java." Similar presentations Understand and appreciate Object Oriented Programming (OOP) Objects are self-contained modules or subroutines that contain data as well as the functions.
Introduction to OOP. Building Blocks of OOP: Objects & Classes. Object: models a. Real world object (ex. computer, book, box) Concept (ex. meeting, interview) Process (ex. sorting a stack of papers or comparing two computers to measure their performance) . Class: prototype or blueprint from which objects are created. Introduction to OOP.
In this page, we will learn about basics of OOPs. Object Oriented Programming is a paradigm that. provides many concepts such as inheritance, data. binding, polymorphism etc. 3. OOPS CONSEPTS. Object means a real word entity such as pen, chair, table etc. Object-Oriented Programming is. a methodology or paradigm to design a program.
An object in object oriented programming can be physical or conceptual. Conceptual objects are entities that are not tangible in the way real-world physical objects are. Bulb is a physical object. While college is a conceptual object. Conceptual objects may not have a real world equivalent. For instance, a Stack object in a program.
java oop slides - Free ebook download as Powerpoint Presentation (.ppt), PDF File (.pdf), Text File (.txt) or view presentation slides online. This document provides an overview of an introductory course on object-oriented programming (OOP). The course objectives are to familiarize students with OOP concepts like objects, classes, inheritance, and polymorphism using the Java programming language.
This presentation on Java OOPs will give an introduction to Java Object-Oriented Programming. This video explains how to create and use OOP concepts. Whether you are an experienced programmer or not, this channel is intended for everyone who wishes to learn Java programming. You will also learn about all the OOP concepts: Abstraction, Encapsulation, Polymorphism, and Inheritance. And, at the ...
Java OOPs (Object-Oriented Programming) Concepts. 1. Object. In object-oriented programming, an object is an entity that has two characteristics (states and behavior). Some of the real-world objects are book, mobile, table, computer, etc. An object is a variable of the type class, it is a basic component of an object-oriented programming system.
Our examples involve abstractions such as color, images, and genes. This style of programming is known as object-oriented programming because our programs manipulate objects, which hold data type values. Lecture 9: Creating Data Types. Creating your own data types is the central activity in modern Java programming.
Kevlin Henney takes a philosophical approach to encapsulation, polymorphism and inheritance, and explains what it means to write Java programs according to his view on OOP. Bio Kevlin is an ...