Researching
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Description [ ]
X4 Foundations includes a research mechanic to unlock useful abilities, a way of accessing station blueprints and also access to ship modifications.
Research List [ ]
Title | Benefit | Time required | Task required to start research |
---|---|---|---|
Basic Engine Mods | Allows the player to craft basic engine mods for ships | 10 mins | Complete a time trial successfully to get engine sensors from a contact |
Basic Shield Mods | Allows the player to craft basic shield mods for ships | 10 mins | Acquire weapon damage data from three different weapon systems |
Basic Weapon Mods | Allows the player to craft basic weapon mods for ships | 10 mins | Acquire Split charged particle regulators from a site in deep space |
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how to find or start research in game? help?
Moderator: Moderators for English X Forum
Post by AntonIceland » Thu, 6. Dec 18, 17:04
X4 Tutorial – PHQ Walktrough
This tutorial will guide you through the entire main quest, that leads to you getting a Player Headquarter (PHQ).
SPOILER ALERT! This tutorial is full of spoilers, so do not continue reading if you prefer playing X4 without any spoilers!
When starting a new game, you should immediately undock and move outside. Press Shift-2 to activate your short-range scanner and carefully fly close to the station to scan it. As you fly around you will suddenly hear a static noise and see some sparks coming from some random spot on the station – fly close to it and wait for the secret message to be decrypted – after this a Boron named Boso Ta will start talking to you and ask for your help with an experiment.
This will start the quest “Scientific Expedition” which will give you access to the Player Headquarter as well as allow you to research teleportation.
Dock at the station - Pickup Interface Unit
First task is to dock at the Argon Equipment Dock in Black Hole Sun IV .
As soon as you are docked, press ENTER and select GET UP. Walk out of your ship and follow the orange beacon to the pickup spot (you may have to use the elevators or teleport if it is placed on another level).
Use the nearest teleport to quickly get back to your ship.
Follow the orange marker to the packet.
The teleporter is located right next to the docking area.
Fly to Scientific Area
Notice: Before you undock make sure you have at least one Nav Beacon, Satellite and Resource Probe on your ship.
Fly to the designated area by following the orange quest beacon. As you get close press SHIFT-3 to activate the long-range scanner and then press R for about 1 second to start a scan. You may need to scan a few times until the anomaly is detected. Fly close to the anomaly and press ENTER and then DEPLOY (CIVILIAN) – NAV BEACON to place a Nav Beacon.
Now aim for the anomaly and press TAB to boost through it – alternatively you can use SHIFT-1 to enable travel mode, as you need some speed to be able to penetratre the anomaly. You will end up in Grand Exchange I.
Boso Ta will now give you a coordinate to the point of interest, which is another anomaly – fly near it. After talking Boso Ta will grant you 25.000 credits for your assistance so far.
Deploy Satellite
Boso Ta now ask you to place a Satellite near the anomaly. He will update your map with a couple of stations in Eighteen Billion in case you forgot to bring a satelite and resource probe…
Deploy Resource Probe.
After some more talking Boso Ta asks you to deploy a Resource Probe at a nearby location. Fly to the location, press ENTER and select DEPLOY (CIVILEAN).
Deliver Suitable Ship
Boso Ta will tell you about his plan and grant you 200.000 credits to buy a new ship and equip it with 3 x Antimatter Cells.
Fly to the nearest Wharf e.g. in Eighteen Billion and buy a cheap ship e.g. Kestrel Sentinel. Equip with only the cheapest mandatory systems – you don’t need weapon or shield, don’t equip any expensive stuff as this ship will soon be destroyed!
If you have not already explored the universe, you should now take the time to discover some of the jump gates and highways. You should also look for other missions and start earning reputation by e.g. doing missions, mining or trading with a faction. You need to earn rank with at least one faction before the PHQ quest continues.
Dock you expendable ship at TEL Antimatter Cell Factory I in Grand Exchange III and buy 3 x Antimatter Cells. Fly both ships to the mission area in Grand Exchange I. Target your expendable ship when it is at the precise location and then press F to talk to the captain and fire him, so he can evacuate the ship before it blows up.
Fly your own ship to a safe location at the second location a little away from the test area.
Bosa Ta will now activate the experiment which will blow up the expendable ship and cause the PHQ to appear.
The Experiment – Investigate Unknown Station
Bosa Ta will now ask you to scan the unknown station. Press SHIFT-2 to engage short-range scan and fly close to the mission targets. After you have finished scanning, the station now belongs to you!
Build Dock.
Bosa Ta suggests that you should build a dock in order to be able to land at your new station. To build the dock you must first buy a blueprint from a faction representative. If you have leveled reputation with the Argon, go to the Wharf in Argon Prime and take the teleporter to the Representative’s Office – talk with the representative and ask for blueprints. Buy whatever dock blueprint you want.
Open the map and right-click PHQ, right-click – select Plan Build. Select a dock module from the menu in the upper left corner and place it on your PHQ – it should snap to the headquarter in the 12 o’clock position. Next click the Assign or hire a Builder button – use the map to find a builder and select it. In the panel to the right you can see which materials are required to build your new dock and the amount of credits you should expect to pay in order to buy all the materials – make a mental note of this amount. Click the Confirm Module Changes button.
Expand the tabs in the right-hand window to see how many resources your new dock require in order to complete building. Notice the Estimated price to buy all resources . Drag the slider Available money for construction until you have assigned at least the required amount of credits to your station. When you later add new modules to your station(s), remember to add funds or nothing will be build!
You can buy blueprints by talking to a factions representative.
Escape Plan
When the dock has been build, Bosa Ta will call you again and ask you to dock at your station.
When docked, get up and walk down to the teleporter. Bosa Ta will now tell you that we still need to get access and he wants you to take a fast fighter to come and pick him up and escort him back to your PHQ.
Notice: When you get to the rendezvous point in Black Hole Sun IV I found a derelict Cerberus Sentinel (Frigate) both times I did the PHQ quest.
Wait for the ship to launch, then escort it out of the sector. Make sure to create a save game as you may encounter several Xenon and pirates while escorting the trader! After the ship has moved a little away from the station, it will go into Travel Mode and quickly fly out of the sector; at this part the danger should be over.
After your escort mission is done, fly back and dock at your PHQ. Step out of your ship and go to the teleporter – go to the Science Laboratory, where you will finally meet Bosa Ta in person. Scientific Freedom
Open the map and click the new Research menu at the top of the screen. I suggest researching teleportation, but any research will do. After the research is done, the PHQ quest series is complete, and disappears from your Mission Manager, but a follow up quest will soon appear.
Acquire Manager
Next you need to find a manager. Make sure to have at least one crew member on your current ship – if not dock at any station, get up and walk around until you find somebody and then hire them.
Dock at your PHQ and open your ship Information tab. Expand the Crew folder and then expand the Full Crew List folder. Right-click the crew member you want to appoint to manager of your PHQ and select Comm (unicate). Select 4 – Work somewhere else for me . Now select your PHQ from the Property Owned tab, right-click and choose Select .
In the Assign Staff window in the upper right corner select Manager as Selected Role and click Assign.
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About Lars Bodin
BMW reportedly killing the X4 thanks to the X2 getting bigger and swoopier
Execs say the 'ideal' replacement will be the x3 or x6.
Motor 1 Italy reports that during a BMW presentation on the X3 , BMW representatives said the automaker is retiring the X4 crossover coupe. The company is said to have explained that with the latest X2 having grown in dimensions and maturity — the smaller, previous generation was already popular among the young family set — the pricing and development runway for the X2 puts too much of a squeeze on pricing between the X2, X3, and X4, shoving the X4 into no-man's land. Looking purely at the numbers, we don't see how this is the case. Looking at the numbers alongside BMW's marketing angle for the X2 and X4 sales volumes, then we can at least understand the rationale, even if it sounds like a stretch.
The X4 is 187.6 inches long, 75.5 inches wide, and 63.8 inches tall. The new X2 is 8.3 inches shorter, 2.9 inches narrower, its roof 1.2 inches lower. The X4's wheelbase is 6.8 inches longer than the X2's. These aren't negligible differences, especially in terms of occupant and cargo room.
Comparing MSRPs, in Italy , there's a €19,000 ($20,567 U.S.) gap between X2 and X4 base prices, whereas U.S. buyers find a $13,000 gap. Motor 1 Italy said it was told the ideal replacement for the X4 is the X3, or shoppers who insist on a coupe form factor could hop up to the X6 . In the U.S., the X3's MSRP starts at $4,900 more than the X2 but $8,100 less than the X4. We expect the X3's price to rise when BMW introduces the new generation on the Neue Klasse platform, although that SUV will still lack the coupe form factor that gives the X4 a reason to exist. The X6 is $19,500 more than the X4 here, and in Europe, the spread is €26,950 ($29,172 U.S.). Having seen what automakers will come up with to fill a $13,000 hole in the lineup, never mind a $19,500 hole, we don't see where the squeeze is.
Unless we take into account the X2's latest redesign that's given it a surprisingly X4-esque form factor. Then we begin to follow the argument. And in Europe, the X2 not only outsells the X4 by a substantial margin, the X4 is outsold by the Mercedes-Benz GLC Coupe and Audi Q5 Sportback. The sales roles are reversed in the U.S., the X4 moving more units than the X2, but the delta's tighter and neither one manages the volume here that it achieves in Europe.
Predictions now are that the X4 will probably only make it into the 2025 or 2026 model year before finding a nice space to rest six feet underground. BMW's Spartanburg plant makes the X4 for every global market, so we'll see how this plays out in the U.S. Just for kicks, checking the page at Bimmerpost full of rumored info on future BMW products, a single line on the X4 says the current generation ends production in November 2025, while an iX4 supposedly enters production in November 2026.
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X4 is a living, breathing space sandbox running entirely on your PC. Thousands of ships and stations trade, mine and produce, all realistically simulated. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations. Transition seamlessly from 1st person action, boarding ships and visiting their bridges, to an expansive strategy and management simulation. Choose your own path at your own pace.
Research resources
So I’m brand new with this game and I’ve managed to figure out most of the first missions of the Terran scientists start. Now I’m at the point where I have to do research but I can’t figure out how to get the resources delivered to the station. It was easy and automatic when building the docking bay but for research it seems like it needs to be done manually somehow.
COMMENTS
Welfare Modules. Note: Casino module research is limited to players with X4: Tides of Avarice. Welfare module research is very different to the other research items in that both welfare module blueprints are unlocked through missions with a little plot, more like the more major plots of X4 rather than the generic missions. The process involved in each mission is outlined in the following pages:
When you get the HQ it will only have build storage, so you will have to actually construct a new storage module. #1. Knightframe Apr 11, 2020 @ 3:09am. Build a storage module on your station. After this tell your npc ships to buy and give the goods to the station storage.
X4 is a living, breathing space sandbox running entirely on your PC. Thousands of ships and stations trade, mine and produce, all realistically simulated. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations.
X4 has some fancy movement controls that you'll at least want to know exist. Even if you've got a lot of experience in X3, it's worth doing the Flight School. ... Boso is already set up, so you're ready to do research. You've got a small fighter with some good weapons and engines. Several sectors are on the map and have a satellite near a gate ...
At heart, X4: Foundations is a sandbox style game where you make your own story by doing what you want to do. However, it does have a little structure in it. Missions provide short term (or sometimes rather long term) goals for you to achieve and rewards for doing them. To see missions being offered, press M to bring up the map then click the "!"
The research system in X4: Foundations has improved greatly since the game launched. It is now very streamlined and easy to use.Check out my new x4 site: htt...
Allows the player to craft basic weapon mods for ships. 10 mins. Acquire Split charged particle regulators from a site in deep space. Categories. Community content is available under CC-BY-SA unless otherwise noted. X4 Foundations includes a research mechanic to unlock useful abilities, a way of accessing station blueprints and also access to ...
Learn how research works in X4: Foundations and Split Vendetta with this informative YouTube video.
Here is a short easy guide to start the arc to learn how to research and get a free "ish" base to start your adventures off. I do recommend doing this early ...
You have to start the player HQ plot first. That can be started by scanning stations for radio signals (those little noisy flying sparks looking things that sometimes spawn on modules). The plot will eventually allow you to research the modifications. You will still need to gather resources to apply them to your ships. Lionick. Posts: 50.
X4 is a living, breathing space sandbox running entirely on your PC. Thousands of ships and stations trade, mine and produce, all realistically simulated. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations.
X4 Tutorial - PHQ Walktrough. 16. December 2018 - by Lars Bodin. This tutorial will guide you through the entire main quest, that leads to you getting a Player Headquarter (PHQ). SPOILER ALERT! This tutorial is full of spoilers, so do not continue reading if you prefer playing X4 without any spoilers! When starting a new game, you should ...
X4 Foundations Research Resources. By Pepin the Short. For those looking to get an early start on essential Research on a new save, the list of required resources follows: Teleportation-100 Advanced Electronics-2000 Energy Cells Teleportation Range I-200 Advanced Electronics
X4 is a living, breathing space sandbox running entirely on your PC. Thousands of ships and stations trade, mine and produce, all realistically simulated. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations.
The casino module research chain serves as a fusion of research and plot mission much like the one for the gambling den and was introduced as part of the Tides of Avarice DLC. It allows the player to gain access to the casino blueprint which is unobtainable otherwise. Prerequisites. Player Headquarters Plot (to get access to research)
Just a quick video showing you how to complete the casino research missions.I am using what I consider quality of life Mods -X4 active mods - https://steamco...
Showing 1 - 4 of 4 comments. Per page: 15 30 50. X4: Foundations > General Discussions > Topic Details. Hey, I am wondering how I can assign my resources to the research I want to make? I put everything needed into the station build container but that doesn't seem to work, where should I put it? Also, how do I assign a ship to do the "Police in ...
X4 is a living, breathing space sandbox running entirely on your PC. Thousands of ships and stations trade, mine and produce, all realistically simulated. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations.
Have a module to construct M and S ships on the HQ. Have storage capabilities for container, solid and liquid wares on the HQ. Accept a terraforming mission. Teleport the HQ to the sector specified by the mission briefing. Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a ...
The X4 serves as a stylish alternative to the more practical X3 crossover, combining sporty performance with a sleek fastback design that eats into cargo room. 2025 BMW X4 M40i Sports Activity ...
X4 is a living, breathing space sandbox running entirely on your PC. Thousands of ships and stations trade, mine and produce, all realistically simulated. ... <research> <research ware="research_teleportation" method="research"/> </research> This confirms I have indeed research teleportation. When I used the cheat, I noticed all research where ...
Just follow along the quests you get. If not, like i said, spoilers. Scan at the first station you spawned at some data leaks, one of them will start the main story, follow it through until you get the unknown modul story. Just keep on doing the quests until you unlock the research area. #1. ZEFFEZ Dec 4, 2018 @ 11:54pm.
The X4 is 187.6 inches long, 75.5 inches wide, and 63.8 inches tall. The new X2 is 8.3 inches shorter, 2.9 inches narrower, its roof 1.2 inches lower. The X4's wheelbase is 6.8 inches longer than ...
X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. Manage an empire or EXPLORE space in first person. Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. ... Start research - the ...
Here is what I do: boost into travel mode (no autopilot) come off travel mode (drift) before the gate, struggle about 10 times to actually not fly through (sometimes it refuses to snap to the gate). Then once out of the gate continue through the asteroid field (with random asteroids spawning right in front of the craft).