• Diary study
• User interview
• Stakeholder interview
• Requirements & constraints gathering
When deciding where to start or what to focus on first, use some of these top UX methods. Some methods may be more appropriate than others, depending on time constraints, system maturity, type of product or service, and the current top concerns. It’s a good idea to use different or alternating methods each product cycle because they are aimed at different goals and types of insight. The chart below shows how often UX practitioners reported engaging in these methods in our survey on UX careers.
If you can do only one activity and aim to improve an existing system, do qualitative (think-aloud) usability testing , which is the most effective method to improve usability . If you are unable to test with users, analyze as much user data as you can. Data (obtained, for instance, from call logs, searches, or analytics) is not a great substitute for people, however, because data usually tells you what , but you often need to know why . So use the questions your data brings up to continue to push for usability testing.
The discovery stage is when you try to illuminate what you don’t know and better understand what people need. It’s especially important to do discovery activities before making a new product or feature, so you can find out whether it makes sense to do the project at all .
An important goal at this stage is to validate and discard assumptions, and then bring the data and insights to the team. Ideally this research should be done before effort is wasted on building the wrong things or on building things for the wrong people, but it can also be used to get back on track when you’re working with an existing product or service.
Good things to do during discovery:
Exploration methods are for understanding the problem space and design scope and addressing user needs appropriately.
Testing and validation methods are for checking designs during development and beyond, to make sure systems work well for the people who use them.
Listen throughout the research and design cycle to help understand existing problems and to look for new issues. Analyze gathered data and monitor incoming information for patterns and trends.
Ongoing and strategic activities can help you get ahead of problems and make systemic improvements.
Use this cheat-sheet to choose appropriate UX methods and activities for your projects and to get the most out of those efforts. It’s not necessary to do everything on every project, but it’s often helpful to use a mix of methods and tend to some ongoing needs during each iteration.
Related courses, discovery: building the right thing.
Conduct successful discovery phases to ensure you build the best solution
Pick the best UX research method for each stage in the design process
Successfully turn user data into user interfaces. Learn how to create, maintain and utilize personas throughout the UX design process.
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In an industry devoted to the people who use our products, services, and applications, research is paramount. We ask questions. We take notes. We learn everything we can about the target audience, and then iteratively test our work throughout the design process.
UX research—or as it’s sometimes called, design research—serves many purposes throughout the design process. It helps us identify and prove or disprove our assumptions, find commonalities across our target audience members, and recognize their needs, goals, and mental models. Overall, research informs our work, improves our understanding, and make our work better.
In this Complete Beginner’s Guide, we’ll look at the many elements of design research, from interviews and observations, to usability testing and A/B testing. Readers will get a head start on how to use these design research techniques in their work, and improve experiences for all users.
What is ux research, common methodologies, daily tasks and deliverables, people to follow.
UX research encompasses a variety of investigative methods used to add context and insight to the design process. Unlike other sub-fields of UX, research did not develop out of some other field or fields. It merely translated from other forms of research. In other words, UX practitioners have borrowed many techniques from academics, scientists, market researchers, and others. However, there are still types of research that are fairly unique to the UX world.
The main goal of design research is to inform the design process from the perspective of the end user. It is research that prevents us from designing for one user: ourselves. It’s fairly well accepted that the purposes of UX and user-centered design are to design with the end-user in mind; and it’s research that tells us who that person is, in what context they’ll use this product or service, and what they need from us.
UX research has two parts: gathering data, and synthesizing that data in order to improve usability. At the start of the project, design research is focused on learning about project requirements from stakeholders, and learning about the needs and goals of the end users. Researchers will conduct interviews, collect surveys, observe prospects or current users, and review existing literature, data, or analytics. Then, iteratively throughout the design process, the research focus shifts to usability and sentiment. Researchers may conduct usability tests or A/B tests, interview users about the process, and generally test assumptions that will improve the designs.
One example of a user research process, diagrammed. Young, Indi. 2008. Mental Models: Aligning Design Strategy with Human Behavior. New York: Rosenfeld Media.
We can also divide UX research methods into two camps: quantitative and qualitative.
Though researchers may specialize in specific types of interviews or tests, most are capable of conducting a wide variety of techniques. All user researchers collect valuable information that helps us design in an informed, contextual, user-centered manner.
The various types of UX research range from in-person interviews to unmoderated A/B tests (and everything in between), though they are consistent in that they all stem from the same key methodologies: observation, understanding, and analysis.
The first step to conducting research is learning to observe the world around us. Much like beginning photographers, beginning researchers need to learn how to see. They need to notice nervous tics that may signal that their interviewees are stressed or uncertain, and pick up on seemingly minor references that may reflect long-held beliefs or thoughts that should be further probed.
Observation may seem like a simple skill, but it can be clouded by unconscious biases—which everyone has. Design researchers train themselves to observe and take notes so that they can later find patterns across seemingly diverse groups of people.
Much like observation, understanding is something we do all the time in our daily lives. We strive to understand our coworkers, our families, and our friends, often trying to grasp a point of contention or an unfamiliar concept. But for UX researchers, understanding has less to do with disagreements and more to do with mental models .
A mental model is the image that someone has in their mind when they think of a particular phrase or situation. For example, if someone owns an SUV, their mental model of “car” will likely differ from the mental model a smart car owner. The mental model informs the decisions we make; in the case of the car owners, when asked “how long does it take to drive to Winnipeg,” their answers will vary based on the gas mileage their vehicles get, among other things.
Design researchers need to understand the mental models of the people they interview or test, for two reasons. First, we all speak in shorthand at times. Researchers must recognize that shorthand based on the mental model of the speaker. Second, if the researcher can accurately identify the user’s mental model, he or she can share this information with the design team, and design to accommodate the model.
Research on its own can be valuable, but in order to use the insights to inform design, it needs to be analyzed and ultimately presented to a larger team. Analysis is the process by which the researcher identifies patterns in the research, proposes possible rationale or solutions, and makes recommendations.
Some analysis techniques include creating personas or scenarios, describing mental models, or providing charts and graphs that represent statistics and user behaviors. Although the techniques described here are focused predominantly on conducting research, it’s important to remember that research is only valuable if it is shared . It does no one any good when it’s locked away in a cabinet, or forgotten in the excitement of design.
Every UX project is different, and the tasks that one researcher takes on will differ from those appropriate in another setting. Some of the most popular forms of research are interviews, surveys and questionnaires, card sorts, usability tests, tree tests, and A/B tests .
One-on-one interviews are a tried and true method of communication between a researcher and a user or stakeholder. There are three main types of interviews, each of which is used in a different context and with different goals.
Directed interviews are the most common sort. These are typical question-and-answer interviews, where a researcher asks specific questions. This can be useful when conducting interviews with a large number of users, or when looking to compare and contrast answers from various users.
Non-directed interviews are the best way to learn about touchier subjects, where users or stakeholders may be put off by direct questions. With a non-directed interview, the interviewer sets up some rough guidelines and opens a conversation with the interviewee. The interviewer will mostly listen during this “conversation,” speaking only to prompt the user or stakeholder to provide additional detail or explain concepts.
Ethnographic interviews involve observing what people do as they go about their days in their “natural habitats.” In this sort of interview, the user shows the interviewee how they accomplish certain tasks, essentially immersing the interviewer in their work or home culture. This can help researchers understand the gaps between what people actually do, and what they say they do. It can also shed light on things that users do when they are feeling most comfortable.
Questionnaires and surveys are an easy way to gather a large amount of information about a group, while spending minimal time. These are a great research choice for projects that have a large and diverse group of users, or a group that is concerned with anonymity. A researcher can create a survey using tools like Wufoo or Google Docs , email it out, and receive hundreds of responses in just minutes.
There are downsides to surveys and questionnaires though. The researcher can’t interact directly with the respondents, and therefore can’t help with interpreting questions or framing them if the wording isn’t quite perfect; and researchers typically have a limited ability for follow up. Surveys see a far higher response rate when they do not require a login or contact information, and this anonymity makes it impossible to ask for clarification or further details.
Card sorts are sometimes done as part of either an interview or a usability test. In a card sort, a user is provided with a set of terms, and asked to categorize them. In a closed card sort, the user is also given the category names; in an open card sort the user creates whatever categories he or she feels are most appropriate.
The goal of a card sort is to explore relationships between content, and better understand the hierarchies that a user perceives. Many content strategists and information architects rely on card sorts to test out hierarchy theories, or kickstart work on a site map.
Usability testing involves asking potential or current users of a product or service to complete a set of tasks and then observing their behavior to determine the usability of the product or service. This can be done using a live version of a site or app, a prototype or work-in-progress, or even using clickable wireframes or paper and pencil.
While there are many variations and styles of usability tests , there are three that are commonly used: moderated, unmoderated, and guerrilla.
Moderated usability tests are the most traditional type of test. They can happen in person, or via screenshare and video. Whole usability labs are set up, complete with one-way mirrors for stakeholders to observe, for the purpose of conducting moderated usability tests. In a moderated test an unbiased facilitator talks with the user, reading aloud the tasks and prompting the user to think aloud as he or she accomplishes the tasks. The facilitator’s role is to act as a conduit between stakeholders and the user, phrasing questions to evaluate the effectiveness of a design and testing assumptions while helping the user feel comfortable with the process.
Unmoderated usability tests , sometimes also known as asynchronous research, is conducted online, at the user’s convenience. The tasks and instructions are delivered via video or recorded audio, and the user clicks a button to begin the test and record his or her screen and audio. Just like in the moderated test, users are encouraged to speak their thoughts aloud, though there is no facilitator to ask follow up questions. Unmoderated tests are available through numerous online sites and can be significantly cheaper than moderated tests.
Guerrilla testing is a modern, lightweight take on traditional tests. Instead of renting a lab, guerrilla research is typically done out in the community; users are found at coffee shops or subway stations and asked to complete basic tasks with a website or service, in exchange for a few dollars, a coffee, or just out of the goodness of their hearts. While guerrilla testing is a great option , particularly on a budget, it is best used only for products or services with a large user base. More niche products will struggle to find reliable information from the random selection acquired in guerrilla testing.
Just as card sorts are a great way to gather information before a website’s architecture has been created, tree tests are helpful in validating that architecture. In a tree test, users are given a task and shown the top level of a site map. Then, much like in a usability test, they are asked to talk through where they would go to accomplish the task. However, unlike in a usability test, the user doesn’t see a screen when they choose a site section. Instead, they will see the next level of the architecture. The goal is to identify whether information is categorized correctly and how appropriately the nomenclature reflects the sections of the site.
A/B testing is another way of learning what actions users take. An A/B test is typically chosen as the appropriate research form when designers are struggling to choose between two competing elements. Whether the options are two styles of content, a button vs. a link, or two approaches to a home page design, an A/B test requires randomly showing each version to an equal number of users, and then reviewing analytics on which version better accomplished a specific goal. A/B testing is particularly valuable when comparing a revised screen to an older version, or when collecting data to prove an assumption.
Many people have contributed greatly to the field of experience design research. Here are just a few that readers may choose to follow, to learn more. If you are just starting your journey into user experience / UX Design you may be a bit confused by all the terms and methodologies that our out there. https://www.ukmeds.co.uk/ is here to help with their beginner’s guide to UX!
User Research has the potential to be a sizable undertaking, sometimes to the point that budgetary and scheduling concerns scare people away. Fortunately, today we often see a more casual, habitual approach. The tools we have available are responsible for much of that shift.
Ethnio was the first moderated remote research software when it launched, and it’s still going strong. Ethnio finds users who are currently using a site or app, and (with their permission) allows interviewers to ask them questions about their experience as they go. It automates many elements of the typical in-person test, including real-time notifications, and paying participants with Amazon gift cards. Ethnio has a fourteen day free trial, and four pricing options, to accommodate businesses of every size.
Learn more about Ethnio
Optimal Workshop has everything! The full Workshop is a bundle of four research tools, all of which are also available sold separately (and very affordably). Treejack is great for remotely testing information architecture, either to test the nomenclature or the hierarchies themselves. Optimal Sort provides online card sorting, to see how users choose to organize content. Chalkmark offers heat maps of click patterns across a site, and Reframer is a tool for taking notes and identifying themes easily. All come highly recommended.
Learn more about Optimal Workshop
Surveys and questionnaires are great ways to gather information, but they’re most useful when hundreds of responses can be seen at once. Enter SurveyMonkey, an online survey-creation and reporting tool, which allows people to customize and brand their own surveys and then send them out via social media, embed them into websites, or integrate with mass mailings. Utilizing social media marketing for lawyers , SurveyMonkey also allows for easy analysis and reporting when the results come in. It’s available as a free Basic version, or for a monthly fee with additional features.
Learn more about SurveyMonkey
For quick design iterations, gut checks, and clear user feedback, UsabilityHub is an incredible resource for low budget teams. With a super-simple interface (yay!) and fast turn-around times, iterative testing and research is a few clicks away through UsabilityHub.
Learn more about UsabilityHub
When it’s not possible to schedule a real-time test with users, UserTesting.com is a great way to see how people use a site. Researchers can create a series of tasks, and then receive videos from participants—either pre-chosen, or randomly selected. Researchers are able to see a video of the participant using the site, and speaking aloud to explain what they’re doing. UserTesting.com offers Basic and Pro options, and prices accordingly.
Learn more about UserTesting.com
The good news is, whatever you need, UserZoom has it. Usability testing, both moderated and unmoderated, remote testing for mobile and desktop, benchmarking, card sorting, tree testing, surveys, and rankings: they’ve got it! The bad news, as can be expected with any product this robust, is that it can be overwhelming to learn, and it is expensive. Still, for organizations with the budget to handle it, UserZoom is a solid, effective choice.
Learn more about UserZoom
In a way, all usability conferences are design research conferences. While the other areas of UX tend to have conferences that cater to their factions, trends, or best practices, researchers are by nature generalists, who seek out ways to learn more about humans and usability. To that end, we recommend a little bit of everything, to keep researchers up to speed.
UIE (User Interface Engineering) puts on an annual conference, bringing together thought leaders and tried-and-true concepts for UX practitioners to learn as much as they can from one another. One great thing about this conference is UIE’s commitment to helping people attend, whether in person or virtually. More information available at: ui.uie.com/
At World Usability Conference, the talks cover all areas of usability, user experience, and customer experience management. People come from around the world, across all industries, to find where we have more similarities than differences. More information available at: www.worldusabilitycongress.com
Held in Brighton, England, the DRS Conference responds to the questions, “How can design research help frame and address the societal problems that face us?”; “How can design research be a creative and active force for rethinking ideas about Design?”; and “How can design research shape our lives in more responsible, meaningful, and open ways?” By focusing on how design research impacts people in today’s society, they turn a light on the human side of our designs. More information available at: www.designresearchsociety.org/cpages/conferences
The User Experience Professionals Association is open to everyone working in UX. They provide networking and professional development opportunities for UX practitioners around the world, by way of local chapters. If you live in a city, there’s a good chance there’s a UXPA chapter to join! Local chapters often host conferences, sponsor events, and create a network for local UX professionals. More information available at: uxpa.org
There are many books that focus on interviews, usability testing, A/B testing, and other specific areas of design research. These are just a smattering of books that cover the big picture.
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UX research provides invaluable insight into product users and what they need and value. Not only will research reduce the risk of a miscalculated guess, it will uncover new opportunities for innovation.
Miklos is a UX designer, product design strategist, author, and speaker with more than 18 years of experience in the design field.
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“Empathy is at the heart of design. Without the understanding of what others see, feel, and experience, design is a pointless task.” —Tim Brown, CEO of the innovation and design firm IDEO
User experience (UX) design is the process of designing products that are useful, easy to use, and a pleasure to engage. It’s about enhancing the entire experience people have while interacting with a product and making sure they find value, satisfaction, and delight. If a mountain peak represents that goal, employing various types of UX research is the path UX designers use to get to the top of the mountain.
User experience research is one of the most misunderstood yet critical steps in UX design. Sometimes treated as an afterthought or an unaffordable luxury, UX research, and user testing should inform every design decision.
Every product, service, or user interface designers create in the safety and comfort of their workplaces has to survive and prosper in the real world. Countless people will engage our creations in an unpredictable environment over which designers have no control. UX research is the key to grounding ideas in reality and improving the odds of success, but research can be a scary word. It may sound like money we don’t have, time we can’t spare, and expertise we have to seek.
In order to do UX research effectively—to get a clear picture of what users think and why they do what they do—e.g., to “walk a mile in the user’s shoes” as a favorite UX maxim goes, it is essential that user experience designers and product teams conduct user research often and regularly. Contingent upon time, resources, and budget, the deeper they can dive the better.
There is a long, comprehensive list of UX design research methods employed by user researchers , but at its center is the user and how they think and behave —their needs and motivations. Typically, UX research does this through observation techniques, task analysis, and other feedback methodologies.
There are two main types of user research: quantitative (statistics: can be calculated and computed; focuses on numbers and mathematical calculations) and qualitative (insights: concerned with descriptions, which can be observed but cannot be computed).
Quantitative research is primarily exploratory research and is used to quantify the problem by way of generating numerical data or data that can be transformed into usable statistics. Some common data collection methods include various forms of surveys – online surveys , paper surveys , mobile surveys and kiosk surveys , longitudinal studies, website interceptors, online polls, and systematic observations.
This user research method may also include analytics, such as Google Analytics .
Google Analytics is part of a suite of interconnected tools that help interpret data on your site’s visitors including Data Studio , a powerful data-visualization tool, and Google Optimize, for running and analyzing dynamic A/B testing.
Quantitative data from analytics platforms should ideally be balanced with qualitative insights gathered from other UX testing methods , such as focus groups or usability testing. The analytical data will show patterns that may be useful for deciding what assumptions to test further.
Qualitative user research is a direct assessment of behavior based on observation. It’s about understanding people’s beliefs and practices on their terms. It can involve several different methods including contextual observation, ethnographic studies, interviews, field studies, and moderated usability tests.
Jakob Nielsen of the Nielsen Norman Group feels that in the case of UX research, it is better to emphasize insights (qualitative research) and that although quant has some advantages, qualitative research breaks down complicated information so it’s easy to understand, and overall delivers better results more cost effectively—in other words, it is much cheaper to find and fix problems during the design phase before you start to build. Often the most important information is not quantifiable, and he goes on to suggest that “quantitative studies are often too narrow to be useful and are sometimes directly misleading.”
Not everything that can be counted counts, and not everything that counts can be counted. William Bruce Cameron
Design research is not typical of traditional science with ethnography being its closest equivalent—effective usability is contextual and depends on a broad understanding of human behavior if it is going to work.
Nevertheless, the types of user research you can or should perform will depend on the type of site, system or app you are developing, your timeline, and your environment.
Here are some examples of the types of user research performed at each phase of a project.
Card Sorting : Allows users to group and sort a site’s information into a logical structure that will typically drive navigation and the site’s information architecture. This helps ensure that the site structure matches the way users think.
Contextual Interviews : Enables the observation of users in their natural environment, giving you a better understanding of the way users work.
First Click Testing : A testing method focused on navigation, which can be performed on a functioning website, a prototype, or a wireframe.
Focus Groups : Moderated discussion with a group of users, allowing insight into user attitudes, ideas, and desires.
Heuristic Evaluation/Expert Review : A group of usability experts evaluating a website against a list of established guidelines .
Interviews : One-on-one discussions with users show how a particular user works. They enable you to get detailed information about a user’s attitudes, desires, and experiences.
Parallel Design : A design methodology that involves several designers pursuing the same effort simultaneously but independently, with the intention to combine the best aspects of each for the ultimate solution.
Personas : The creation of a representative user based on available data and user interviews. Though the personal details of the persona may be fictional, the information used to create the user type is not.
Prototyping : Allows the design team to explore ideas before implementing them by creating a mock-up of the site. A prototype can range from a paper mock-up to interactive HTML pages.
Surveys : A series of questions asked to multiple users of your website that help you learn about the people who visit your site.
System Usability Scale (SUS) : SUS is a technology-independent ten-item scale for subjective evaluation of the usability.
Task Analysis : Involves learning about user goals, including what users want to do on your website, and helps you understand the tasks that users will perform on your site.
Usability Testing : Identifies user frustrations and problems with a site through one-on-one sessions where a “real-life” user performs tasks on the site being studied.
Use Cases : Provide a description of how users use a particular feature of your website. They provide a detailed look at how users interact with the site, including the steps users take to accomplish each task.
You can do user research at all stages or whatever stage you are in currently. However, the Nielsen Norman Group advises that most of it be done during the earlier phases when it will have the biggest impact. They also suggest it’s a good idea to save some of your budget for additional research that may become necessary (or helpful) later in the project.
Here is a diagram listing recommended options that can be done as a project moves through the design stages. The process will vary, and may only include a few things on the list during each phase. The most frequently used methods are shown in bold.
Here are three great reasons for doing user research :
To create a product that is truly relevant to users
To create a product that is easy and pleasurable to use
To have the return on investment (ROI) of user experience design validated and be able to show:
Aside from the reasons mentioned above, doing user research gives insight into which features to prioritize, and in general, helps develop clarity around a project.
In the words of Mike Kuniaysky, user research is “ the process of understanding the impact of design on an audience. ”
User research has been essential to the success of behemoths like USAA and Amazon ; Joe Gebbia, CEO of Airbnb is an enthusiastic proponent, testifying that its implementation helped turn things around for the company when it was floundering as an early startup.
Some of the results generated through UX research confirm that improving the usability of a site or app will:
Additionally, and aside from benefiting the overall user experience, the integration of UX research into the development process can:
User research is at the core of every exceptional user experience. As the name suggests, UX is subjective—the experience that a person goes through while using a product. Therefore, it is necessary to understand the needs and goals of potential users, the context, and their tasks which are unique for each product. By selecting appropriate UX research methods and applying them rigorously, designers can shape a product’s design and can come up with products that serve both customers and businesses more effectively.
How do you do user research in ux.
UX research includes two main types: quantitative (statistical data) and qualitative (insights that can be observed but not computed), done through observation techniques, task analysis, and other feedback methodologies. The UX research methods used depend on the type of site, system, or app being developed.
There is a long list of methods employed by user research, but at its center is the user and how they think, behave—their needs and motivations. Typically, UX research does this through observation techniques, task analysis, and other UX methodologies.
The type of UX methodology depends on the type of site, system or app being developed, its timeline, and environment. There are 2 main types: quantitative (statistics) and qualitative (insights).
A user researcher removes the need for false assumptions and guesswork by using observation techniques, task analysis, and other feedback methodologies to understand a user’s motivation, behavior, and needs.
UX research will help create a product that is relevant to users and is easy and pleasurable to use while boosting a product’s ROI. Aside from these reasons, user research gives insight into which features to prioritize, and in general, helps develop clarity around a project.
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UX Research is a term that has been trending in the past few years. There's no surprise why it's so popular - User Experience Research is all about understanding your customer and their needs, which can help you greatly improve your conversion rate and user experience on your website. In this article, we're going to provide a complete guide to UX research as well as how to start implementing it in your organisation.Throughout this article we will give you a complete high-level overview of the entire UX Research meaning, supported by more in-depth articles for each topic.
Wether you're a grizzled UX Researcher who's been in the field for decades or a UX Novice who's just getting started, UX Research is an integral aspect of the UX Design process. Before diving into this article on UX research methods and tools, let's first take some time to break down what UX research actually entails.
Each of these UX Research Methods has its own strengths and weaknesses, so it's important to understand your goals for the UX Research activities you want to complete.
UX research begins with UX designers and UX researchers studying the real world needs of users. User Experience Research is a process --it's not just one thing-- that involves collecting data, conducting interviews, usability testing prototypes or website designs with human participants in order to deeply understand what people are looking for when they interact with a product or service.
By using different sorts of user-research techniques you can better understand not only people desires from their product of service, but a deeper human need which can serve as an incredibly powerful opportunity.
There's an incredible amount of different sorts of research methods. Most of them can be divided in two camps: Qualitative and Quantitative Research.
Qualitative research - Understanding needs can be accomplished through observation, in depth interviews and ethnographic studies. Quantitative Research focusses more on the numbers, analysing data and collecting measurable statistics.
Within these two groups there's an incredible amount of research activities such as Card Sorting, Competitive Analysis, User Interviews, Usability Tests, Personas & Customer Journeys and many more. We've created our The Curated List of Research Techniques to always give you an up-to-date overview.
When I started my career as a digital designer over 15 years ago, I felt like I was always hired to design the client's idea. Simply translate what they had in their head into a UI without even thinking about changing the user experience. Needless to say: This is a recipe for disaster. An no, this isn't a "Client's don't know anything" story. Nobody knows! At least in the beginning. The client had "the perfect idea" for a new digital feature. The launch date was already set and the development process had to start as soon as possible.
When the feature launched, we expected support might get a few questions or even receive a few thank-you emails. We surely must've affected the user experience somehow!
But that didn't happen. Nothing happened. The feature wasn't used.
Because nobody needed it.
This is exactly what happens when you skip user experience research because you think you're solving a problem that "everybody" has, but nobody really does.
Conducting User Experience research can help you to have a better understanding of your stakeholders and what they need. This is incredibly valuable information from which you can create personas and customer journeys. It doesn't matter if you're creating a new product or service or are improving an existing once.
Created by Eric Sanders , the Research Learning Spiral provides five main steps for your user research.
A problem statement is a concise description of an issue to be addressed or a condition to be improved upon. It identifies the gap between the current (problem) state and desired (goal) state of a process or product.
Problem statements are the first steps in your research because they help you to understand what's wrong or needs improving. For example, if your product is a mobile app and the problem statement says that customers are having difficulty paying for items within the application, then UX research will lead you (hopefully) down that path. Most likely it will involve some form of usability testing.
Check out this article if you'd like to learn more about Problem Statements.
After getting your Problem Statement right, there's one more thing to do before doing any research. Make sure you have created a clear research goal for yourself. How do you identify Research Objectives? By asking questions:
UX research is about exploration, and you want to make sure that your method fits the needs of what you're trying to explore. There are many different methods. In a later chapter we'll go over the most common UX research methods .
For now, all you need to keep in mind that that there are a lot of different ways of doing research.
You definitely don't need to do every type of activity but it would be useful to have a decent understanding of the options you have available, so you pick the right tools for the job.
Apply your chosen user research methods to your Hypotheses and Objectives! The various techniques used by the senior product designer in the BTNG Design Process can definitely be overwhelming. The product development process is not a straight line from A to B. UX Researchers often discover new qualitative insights in the user experience due to uncovering new (or incorrect) user needs. So please do understand that UX Design is a lot more than simply creating a design.
So you started with your Problem Statement (Objectives), you drafted your hypotheses, chose the top research methods, conducted your research as stated in the research process and now "YOU ARE HERE".
The last step is to Synthesise what you've learned. Start by filling in the knowledge gaps. What unknowns are you now able to answer?
Which of your hypotheses are proven (or disproven)?
And lastly, which new exciting new opportunities did you discover!
Evaluating the outcome of the User Experience Research is an essential part of the work.
Make sure to keep them brief and to-the-point. A good rule of thumb is to include the top three positive comments and the top three problems.
Choosing the right ux research method.
Making sure you use the right types of user experience research in any project is essential. Since time and money is always limited, we need to make sure we always get the most bang-for-our-buck. This means we need to pick the UX research method that will give us the most insights as possible for a project.
Three things to keep in mind when making a choice among research methodologies:
Image from Nielsen Norman Group
Check out this article for a in-depth guide on UX Research Methods.
Since this is a topic that we can on about for hours, we decided to split this section up in a few parts. First let's start with the difference.
Qualitative UX Research is based on an in-depth understanding of the human behaviour and needs. Qualitative user research includes interviews, observations (in natural settings), usability tests or contextual inquiry. More than often you'll obtain unexpected, valuable insights through this from of user experience research methods.
Quantitative UX Research relies on statistical analysis to make sense out of data (quantitative data) gathered from UX measurements: A/B Tests - Surveys etc. Quantitative UX Research is as you might have guessed, a lot more data-orientated.
If you'd like to learn more about these two types of research, check out these articles:
Get the most out of your User Research with Qualitative Research
Quantitative Research: The Science of Mining Data for Insights
Both types of research have amazing benefits but also challenges. Depending on the research goal, it would be wise to have a good understanding which types of research you would like to be part of the ux design and would make the most impact.
The BTNG Research Team loves to start with Qualitative Research to first get a better understanding of the WHY and gain new insights. To validate these new learning they use Quantitative Research in your user experience research.
The landscape of UX research tools has been growing rapidly. The BTNG Research team use a variety of UX research tools to help with well, almost everything. From running usability tests, creating prototypes and even for recruiting participants.
In the not-too-distant future, we'll create a Curated UX Research Tool article. For now, a handful of helpful UX Research Tools should do the trick.
What does it do? Survey Forms can be boring. Typeform is one of those ux research tools that helps you to create beautiful surveys with customisable templates and an online editor. For example, you can add videos to your survey or even let people draw their answers instead of typing them in a text box. Who is this for? Startup teams that want to quickly create engaging and modern looking surveys but don't know how to code it themselves.
Highlights: Amazing UX, looks and feel very modern, create forms with ease that match your branding, great reports and automation.
Why is it our top pick? Stop wasting time on ux research tools with too many buttons. Always keep the goal of your ux research methods in mind. Keep things lean, fast and simple with a product with amazing UX.
https://www.typeform.com/
What does it do? Dscout is a remote research platform that helps you recruit participants for your ux research (the right ones). With a pool of +100.000 real users, our user researchers can hop on video calls and collect data for your qualitative user research. So test out those mobile apps user experience and collect all the data! Isn't remote research amazing?
Highlights: User Research Participant Recruitment, Live Sessions,Prototype feedback, competitive analysis, in-the-wild product discovery, field work supplementations, shopalongs.
Why is it our top pick? Finding the right people is more important than finding people fast. BTNG helps corporate clients in all types of industries which require a unique set of users, each time. Dscout helps us to quickly find the right people and make sure our user research is delivered on time and our research process stays in tact.
https://dscout.com/
What does it do? When we were helping the Financial Times, our BTNG Research Team collaborated with FT Marketing Team who were already running experiments with VWO. 50% of the traffic would see one version of a certain page while 50% saw a different version. Which performed best? Perhaps you'd take a look at time-on-page. But more importantly: Which converts better!
Hotjar provides Product Experience Insights that show how users behave and what they feel strongly about, so product teams can deliver real value to them.
Highlights: VWO is an amazing suite that does it all:Automated Feedback, Heatmaps, EyeTracking, User Session Recordings (Participant Tracking) and one thing that Hotjar doesn't do: A/B Testing.
Why is it our top pick? Even tho it's an expensive product, it does give you value for money. Especially the reports with very black and white outcomes are great for presenting the results you've made.
https://vwo.com/
What does it do? Notion is our command center, where we store and constantly update our studio's aggregate wisdom. It is a super-flexible tool that helps to organise project documentation, prepare for interviews with either clients or their product users, accumulate feedback, or simply take notes.
Highlights: A very clean, structured way to write and share information with your team in a beautiful designed app with an amazing user experience.
Why is it our top pick? There's no better, more structured way to share information.
https://www.notion.so/
What does it do? TheyDo is a modern Journey Management Platform. It centralises your journeys in an easy to manage system, where everyone has access to a single source of truth of the customer experience. It’s like a CMS for journeys.
Highlights: Customer Journey Map designer, Personas and 2x2 Persona Matrix, Opportunity & Solution Management & Prioritisation.
Why is it our top pick? TheyDo fits perfectly with BTNG's way of helping companies become more customer-centric. It helps to visualise the current experience of stakeholders. With those insight which we capture from interviews or usability testing, we discover new opportunities. A perfect starting point for creating solutions!
https://www.theydo.io/
What does it do? Descript is an all-in-one solution for audio & video recording, editing and transcription. The editing is as easy as a doc. Imagine you’ve interviewed 20 different people about a new flavor of soda or a feature for your app. You just drop all those files into a Descript Project, and they show up in different “Compositions” (documents) in the sidebar. In a couple of minutes they’ll be transcribed, with speaker labels added automatically.
Highlights: Overdub, Filler Word Removal, Collaboration, Subtitles, Remote Recording and Studio Sound.
Why is it our top pick? Descript is an absolute monster when it comes to recording, editing and transcribing videos. It truly makes digesting the work after recording fast and even fun!
https://www.descript.com/
What does it do? Maze is a-mazing remote user testing platform for unmoderated usability tests. With Maze, you can create and run in-depth usability tests and share them with your testers via a link to get actionable insights. Maze also generates a usability study report instantly so that you can share it with anyone.
It’s handy that the tool integrates directly with Figma, InVision, Marvel, and Sketch, thus, you can import a working prototype directly from the design tool you use. The BTNG Design Team with their Figma skills has an amazing chemistry with the Research Team due to that Figma/Maze integration.
Highlights: Besides unmoderated usability testing, Maze can help with different UX Research Methods, like card sorting, tree testing, 5-second testing, A/B testing, and more.
Why is it our top pick? Usability testing has been a time consuming way of qualitative research. Trying to find out how users interact (Task analysis) during an Interviews combined with keeping an eye on the prototype can be... a challenge. The way that Maze allows us to run (besides our hands on usability test) now also run unmoderated usability testing is a powerful weapon in our arsenal.
https://maze.co/
What does it do? As the other video conferencing tools you can run video calls. But what makes Zoom a great tool? We feel that the integration with conferencing equipment is huge for our bigger clients. Now that there's also a Miro integration we can make our user interviews even more fun and interactive!
Highlights: Call Recording, Collaboration tools, Screen Sharing, Free trial, connects to conferencing equipment, host up to 500 people!
Why is it our top pick? Giving the research participants of your user interviews a pleasant experience is so important. Especially when you're looking for qualitative feedback on your ux design, you want to make sure they feel comfortable. And yes, you'll have to start using a paid version - but the user interface of Zoom alone is worth it. Even the Mobile App is really solid.
https://zoom.us/
No matter what research methodology you rely on if it is qualitative research methods or perhaps quantitative data - keep in mind that user research is an essential part of the Design Process. Not only your UX designer will thank you, but also your users.
In every UX project we've spoken to multiple users - no matter if it was a task analysis, attitudinal research or focus groups... They all had one thing in common:
People thanked us for taking the time to listen to them.
So please, stop thinking about the potential UX research methods you might use in your design process and consider what it REALLY is about:
Solving the right problems for the right people.
And there's only one way to get there: Trying things out, listening, learning and improving.
Looking for help? Reach out!
See the Nielsen Norman Group’s list of user research tips: https://www.nngroup.com/articles/ux-research-cheat-sheet/
Find an extensive range of user research considerations, discussed in Smashing Magazine: https://www.smashingmagazine.com/2018/01/comprehensive-guide-ux-research/
Here’s a convenient and example-rich catalogue of user research tools: https://blog.airtable.com/43-ux-research-tools-for-optimizing-your-product/
What is ux research.
Introduction to ux research.
Designing user experiences is kind of like feng shui for your app or website: it’s all about creating an optimal experience that’s delightful, logical, and tailored to a user’s goals and needs. UX research is one of the most crucial ingredients to doing this well. More and more companies are realizing that research can’t be skipped, because answering critical questions about your users – and adopting a user-first approach to design – leads to more satisfied customers and fewer inefficiencies.
That’s why, after my years of experience at Turtle , I've created this guide as a foundation for understanding the impact UX research can have, and the steps you should take to start to incorporate UX research into your research and design process.
User experience research is a systematic approach to helping companies understand a user’s perspective. It’s about diving deep into how people interact with a product and observing how easily they can complete their tasks and meet their goals. Through UX research, you can discover behaviors, needs, and motivations via observation, task analysis, and other types of user feedback.
There are a number of different methods that fall under the umbrella of UX research, from usability studies to interviews and focus groups. The main element that ties everything together is a focus on understanding the user.
UX researchers act as a bridge between customers or users and the product, engineering, and company leadership teams. They distill learnings from their research into easily digestible stories and visual artifacts to inform how product development teams solve user problems and design the best user experience, validate assumptions, evaluate solutions, assess the impact of a product. UX research insights can even help guide a company’s strategic direction. Take it from Summer Kim, Head of User Research at WhatsApp:
Qualitative vs. quantitative data.
At the beginning of your research process, you’ll be thinking about your goals and what you’re trying to discover. Are you trying to measure something? Or gain more high-level insights? That’s when you’ll be deciding on your qualitative and quantitative research methods. What’s the difference? As UX researcher Laura Klein puts it:
As an example, imagine you run a test that determines that over 99% of users who sign up for your service do not complete the purchase process. When you analyze the data, you find that the majority of users drop off at the Payment & Billing page. You’ve just done quantitative research to pinpoint a problem.
Now you need to understand why it is happening. You can use more quantitative data, like an A/B test to try changing up the experience of the page until you get more conversions. You can also dig deeper into understanding why users are not converting by leveraging qualitative data.
You might consider conducting user interviews, focus groups, or usability studies to find out what people are feeling or thinking when they arrive at that page. It is this analysis that, combined with the quantitative data you’ve gathered, can help you address the user’s problem.
User-centered design – in which you include users in every stage of the design process – is becoming widely adopted across companies of all sizes and industries. With user-centered design, empathy is the key to understanding someone else’s point of view and avoid the common trap of assuming that you are your user. What are the people who use your product actually thinking, feeling, and observing? UX research is the process to discover the answers to these questions and beyond.
Insight into what users want and need and why, an understanding of how users use your product, a foundation for how to design your product to fulfill those needs, data to inform your design decisions, insight into your return on investment for designs.
From a business standpoint, the benefits of UX research are clear: it positively affects user satisfaction, retention, and growth through informing product and design decisions. This ends up cutting down support costs, stirring product innovation, and influencing business strategy.
The Nielsen Norman Group describes four main product design stages in which UX research can be effective. If you incorporate research at each of these stages, you stand a far greater chance of success. However, keep in mind that research can be incorporated at any point – it doesn’t need to be a linear process to be effective.
Doing UX research during the Discovery phase of your project is critical for understanding the user problems, the current alternatives, and the opportunities for your company to create a winning solution This is when uncovering new insights that may surprise you. Some of the questions you may ask when conducting UX research during this stage include:
What problem are we solving, what pain points do users have with their current solutions, what is preventing customers from using our product why are customers churning, how do we differentiate from other solutions on the market.
During the Discovery phase, you may conduct user interviews and send out surveys, run diary studies with users, gather feedback from Sales and Customer Support teams, interview stakeholders across the company, and do competitive research.
In the Explore phase of the design process, you’re diving a bit deeper into understanding the problem, and scoping out the solution. UX research tasks conducted during this phase may include:
Customer journey mapping, user story mapping, co-creation research.
All of these activities may involve sitting down with stakeholders, either in person or using an online whiteboard, and talking through the ideas and solutions together. During this phase, ideas become a bit more tangible, prototypes and designs are created, and getting a variety of feedback becomes really important.
The Test phase often happens while a product is being developed, and is important for validating designs with users, and for making sure products and features are accessible for all. Some of the UX research activities you could do during this phase are:
Remote usability testing, card sorting, a/b testing experiments, accessibility evaluation.
Listening is all about opening your ears to what users are actually saying about your product. You can engage in listening activities at any point, even if a product isn’t actively being developed. Some of the common UX research activities that involve listening are:
Help desk query analysis, third-party review analysis, search log analysis, contextual enquiry, q&as at events and demos, the role of a ux researcher.
You don’t need to have a dedicated UX research team to conduct UX research. Despite the fact that many larger tech companies and financial firms are foregoing agencies to bring UX in-house, many smaller companies leverage designers, product managers, or marketers to take on UX researching roles. Eduardo Gomez, UX Research Lead at Miro says:
Regardless of where UX research sits within an organization, there are some key responsibilities that the function has:
Taking a step back from the specific tasks that they carry out, UX researchers often serve as the “voice of the user” and aim to inspire empathy among those who are others who are developing the products or experiences.
Not only do UX researchers need to understand the context, thoughts, feelings, attitudes, and motivations of users, they also must align them with the motivations and expectations of internal stakeholders.
Of course, research is about gathering and making sense of data. One of the key deliverables at the end of a UX research project is a list of recommendations for the product development and design teams. But before you make those suggestions, you need to understand and synthesize the findings.
One common mistake with research is not considering how you will analyze it until after all of the research is done. Savvy UX researchers start thinking about data analysis from the start, so they can design the project to deliver the most useful results, and also revisit their plan periodically as the project progresses.
Many UX researchers employ thematic analysis to start grouping data into meaningful categories. Affinity diagramming is a great way to make sense of qualitative data in a visual way, and identify meaningful patterns.
Since UX research is still a fairly new field for some people, there are bound to be people in a company who don’t understand the purpose or benefits, or who aren’t sure where UX research should sit in the organizational structure to be most effective.
Often you can engage stakeholders across the company in UX research by carrying out educational sessions. This can also show you who will be great supporters, influencers, and advocates for UX research in the future.
Creating affinity maps, personas, and customer journey maps
Brainstorming and collaborating on projects
Running remote design sprints
Sketching out or iterating prototypes
Documenting everything together
Presenting their work
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Really knowing your users involves taking the initiative to understand their behavior, their preferences, and their desires. This is where UX research comes into play.
It may seem overwhelming at first and you might not know where to start, but when done right, UX research gives you key insights into what your users want (and don’t), so you can give them the best possible product and experience.
Reading time.
This is your ultimate guide to UX research: learn exactly what it is, why it matters, which research methods to use, and the best practices to follow, so you can start understanding your users better and create the perfect product for them .
Use Hotjar's tools to help you understand your customers and enhance the user experience.
User experience (UX) research is the study of all your user groups and how they interact with your product or service . It helps you create a product your users love and validate decisions, like trying to figure out if your users will like your new feature or if a design change will positively impact their experience.
To be clear, UX research and UX design are not the same thing . The UX research process centers on carrying out qualitative and quantitative analysis to gain key insights about your users and the way they interact with your product. Meanwhile, UX design is about implementing those findings to create a valuable experience for your users, whether on your website or app.
While some companies have designated UX or product researcher roles, UX designers often carry out UX research to inform their design decisions. And sometimes, marketing and customer success teams conduct UX research to learn more about their customers and how to better speak to and serve them.
The UX research process, which is typically an initial phase of the greater UX design process, is ultimately a problem-solving framework. And to determine which research method is the best fit for your needs, you have to begin by asking the question, ‘What are my goals?’
While UX research is an overarching term that describes the process of getting to know your users, there are various methods you can use to carry out your analysis. And, as with any research process, the goal of your research will determine the methods you use .
The first step to decide which method you will be using is defining the research question. And remember: research sometimes requires a creative effort—don't be afraid to think outside the box and be innovative with the methodology to get your insights!
Use both qualitative and quantitative methods when conducting UX analysis . Quantitative research gives you an overview of the hard data, while qualitative research helps explain the ‘why’ behind your results.
Let's take a look at these two methods:
Quantitative research helps you use numerical data to inform your design and product decisions. Quantitative UX research methods include:
Surveys : glean important insights into the user experience from surveys. Use Net Promoter Score ® (NPS) and customer satisfaction (CSAT) score surveys for a quick, quantitative look at how your users feel about your product and brand, asking them to score their experience on a scale of 1–5.
A/B testing : this helps you compare and evaluate multiple versions of your product or design. For example, if you’re testing out different designs for your check-out cart, use A/B testing to determine which version results in more sales. You can use a tool like Optimizely to test different versions of your product.
Eye tracking : you can use eye tracking for both quantitative and qualitative research. Special tools, like Lumen and Tobii , let you observe which parts of your design draw users in and which they ignore. You can use these findings to influence your UX design and overall product strategy.
Product analytics : as well as eye tracking, you can use product analytics tools like heatmaps to gain key insights into how your users interact with your website. You can also use Google Analytics to learn more about user demographics and behavior.
Benchmarking : this lets you track your product’s usability over time to determine whether it’s making progress—for example, becoming increasingly more valuable and easy to use. To do so, use a relatively large sample size of users (40 or more) and measure their time to complete certain tasks, as well as the outcome of their actions.
It’s also important to understand the reasons behind your quantitative research findings, which is where qualitative analysis can help. Qualitative UX research methods include:
Surveys : as well as measuring hard data, you can use surveys to ask your users key UX research questions and learn about their product and post-purchase experiences. For example, send out exit-intent surveys to get a better understanding of why your users leave, so you can prevent it from happening in the future.
Feedback : include a Hotjar Feedback widget on your website to hear what users have to say about your brand and product while it’s fresh in their minds. This allows you to capture opinions from users in the wild and better understand their frustrations and desires.
Usability testing : this observational research method helps you identify drawbacks and opportunities in your product. Some examples of usability testing include performance testing, card sorting, and tree testing, which can give you key insights into the way your users understand and experience your product.
User observation : you can also use heatmaps to gain qualitative insights about how your users navigate your website. Hotjar lets you create an unlimited number of heatmaps with a freemium account. Also, watch recordings to see how your users really engage with your product and find out where they get stuck on your site so you can improve the design (and their experience).
Interviews : what better way to get to know your users than by speaking with them? Conduct interviews with distinct user profiles to learn about their jobs to be done , their frustrations with your product, and which features provide them with the most value.
When done right, UX research is a powerful tool that helps you get to know your users and give them the product experience they desire. Take a look at these six UX research best practices to conduct effective research and make decisions that'll have the greatest impact on all your users.
Empathy is the key to successful design. To create something your users will love, you first have to know and understand them . Establish unique user personas —you can’t fit all your different types of users in one box—so you can design a product that delights every type of buyer that comes into contact with it.
Remember, a big part of UX research is understanding your various user personas and their motivations, which is why you should analyze all of your user groups. Be sure to both track their behavior and seek their opinions— user feedback will often help explain the ‘why’ behind the actions you observe.
Pro tip: use a Hotjar user persona survey to segment your customers into different groups based on their goals, barriers, and use cases.
Collect survey data from your users to help you get to know them better.
You should have a variety of UX research tools at your disposal to conduct both quantitative and qualitative research. Hotjar, for example, lets you observe what users do on your product or site with Heatmaps and Recordings , as well as collect user opinions with Surveys and Feedback. And for A/B testing, Hotjar offers integrations with tools like Google Optimize and Optimizely , so you can compare different versions of your design.
For the full list of tools to conduct UX research and optimize the process: check out this article .
Once you’ve conducted your UX research, put it to good use and make informed product changes that provide value to your users. Now’s the time to put your users’ goals and desires at the center of your product and design decisions, and find ways to alleviate their frustrations to get happier users that stick around for the long haul.
While you may be in charge of the UX research on your team, you may not be calling the shots when it comes to product design changes or new feature roll-outs. That’s why it’s important to keep everyone, from project and product managers and marketers to C-level decision-makers, in the loop. Also, be sure to present your UX research findings in a clear, understandable manner.
Pro tip: if you're collecting insights with Hotjar, use the Highlights feature to save and organize valuable snippets of heatmaps and recordings and share them with stakeholders to keep everyone on the same page.
UX research is not simply a box to check—it should be an ongoing process that you constantly refine and carry out to optimize your product and the user experience. Continue updating your UX research process to gain even better insights into the customer experience and give your users a product that exceeds expectations .
UX research saves you from making uninformed assumptions about what your users want. A strong UX research process helps you understand their habits and desires to make smart design decisions.
Use our methods and best practices to really get to know your customers, nail your UX design, and turn curious visitors into delighted, loyal users.
Use Hotjar tools to help you understand your customers and enhance the user experience
What are the benefits of ux research.
The primary benefit of conducting UX research is that it helps you provide your users with an optimal product experience. UX research gives you the data you need to make informed product decisions and delight your users at every step of their journey.
Sometimes, teams will have designated UX or product researchers. However, people in many different roles can carry out UX research, including members of a marketing team, as well as product designers and developers.
You can think of UX design as the implementation of UX research findings. While UX research is centered around gaining insights into user behavior and preferences, UX design is all about putting these insights into practice and designing a product that provides the best possible user experience.
The ability to empathize with the user is at the heart of UX design. One of the most effective ways to understand what your user is experiencing is by conducting UX research .
Qualitative user research is particularly useful for getting into the mind of your users and obtaining anecdotal evidence of how your product can be improved.
Unlike its counterpart, quantitative research, qualitative research is all about collecting and analyzing subjective information that helps designers make formative decisions about their product designs. There are many ways to utilize qualitative user research and many instances during the design process when it can be especially beneficial.
We’ve created this comprehensive guide to help you better understand qualitative user research and how to use it. Here’s what we’ll cover:
Let’s get started!
The goal of qualitative user research is to obtain and analyze non-numerical, subjective information from various kinds of user testing.
Data from qualitative user research usually takes the form of quotes, anecdotes, observations, or narrative descriptions and is used to assess how usable a product is.
Qualitative user research helps explain numerical or quantitative data. For instance, if your quantitative research shows that 30% of users are deleting your app after one month of use, qualitative data can help uncover why and give clues about how to remedy this drop-off.
Check out the video below from CareerFoundry graduate and UX designer Maureen Herben for an end-to-end guide to qualitative user research.
Qualitative user research is both formative and summative, meaning it can help inform design choices while a product is being created as well as analyze how effective the final design is.
Because of this, qualitative user research is often conducted at many points in the design process, during redesign, and when you have a final working product. Here’s an overview of the benefits of qualitative research, some potential downsides, and situations when you should apply qualitative methods in your user research.
There are many ways to conduct qualitative user research. We’ll cover four primary methods here: user interviews, focus groups, shadow sessions, and diary studies.
User interviews are a great source of qualitative user data and help researchers and designs gain a greater understanding of their user’s motivations, needs, and behaviors.
It’s important to ask quality open-ended questions in order to gain relevant and useful information about the user’s actions and frustrations.
User interviews are one of the most frequently used qualitative UX research methods. If you’d like to learn more about how to conduct a user interview, check out this recording of a live workshop, hosted by CareerFoundry graduate and Senior UX Designer, Maureen Herben.
For more free, live and on-demand workshops just like this, take a look at our events listings .
Focus groups are just like interviews but with multiple users participating at once. These are great for getting lots of qualitative data at once from various user viewpoints.
These sessions are likely to feel more conversational and generative since participants may feel more at ease with other test subjects around them—and therefore more willing to express concerns, thoughts, and emotions.
Sometimes called immersive or observational research, shadow sessions allow designers and researchers to observe a user interacting with a product in real time and in the user’s own environment.
This is one of the most accurate ways to assess usage and usability but also requires a high level of observational skills and empathy in order to analyze verbal and non-verbal cues without interrupting the user’s natural process.
In diary studies (sometimes referred to as diary records), researchers ask a user to keep a diary record of their usability patterns with a certain product over a given time period (usually a day or week, but sometimes more).
Users take note of how they use a product, when they use it, and how they feel when interacting with it. Diary studies are a great way to see what patterns emerge over time—patterns in user needs and feelings, as well as any usability problems or other pain points.
The UX research methods we’ve just outlined are solely qualitative in nature. But there are loads of research methods that yield both qualitative and quantitative user data within the same testing parameters. Paper prototyping, card sorting, and visual affordance testing are a few examples.
Utilizing user research methods that offer both qualitative and quantitative UX research is referred to as mixed methods research . Mixed methods research is key to obtaining a complete picture of the usability of a product and is best practice when it comes to conducting accurate user research.
Combining qualitative and quantitative user research methods helps designers dig deeper in answering the questions of “What? How much? How many? And why?”
Relying too heavily on either qualitative or quantitative user research can prevent you from gaining key insights about your users and possible pitfalls in your product. Taking advantage of mixed methods research is a more holistic approach to user research, and often lends more accurate and complete information about a product’s overall usability and effectiveness.
Now you’re better equipped for your next UX research project !
Qualitative user research can take on many forms, yet each method can offer invaluable insights about the usability of a product.
The subjective and non-numerical data obtained from qualitative testing helps designers and researchers see into the minds of their users when interacting with a product.
Through quotes, descriptions, and observations, qualitative research aims to further explain statistical or quantitative results by looking at why those trends may be occurring, and gives a more in-depth interpretation of the usability and success of a product.
If you’d like to learn more about UX research, check out these articles:
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In this complete guide to presenting UX research findings, we’ll cover what you should include in a UX research report, how to present UX research findings and tips for presenting your UX research.
What is UX? Why has it become so important? Could it be a career for you? Learn the answers, and more, with a free 7-lesson video course.
User experience research sets out to identify the problem that a product or service needs to solve and finds a way to do just that. Research is the first and most important step to optimising user experience.
UX researchers do this through interviews, surveys, focus groups, data analysis and reports. Reports are how UX researchers present their work to other stakeholders in a company, such as designers, developers and executives.
In this guide, we’ll cover what you should include in a UX research report, how to present UX research findings and tips for presenting your UX research.
How to write a ux research report, 5 tips on presenting ux research findings.
Ready to present your research findings? Let’s dive in.
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There are six key components to a UX research report.
The introduction should give an overview of your UX research . Then, relate any company goals or pain points to your research. Lastly, your introduction should briefly touch on how your research could affect the business.
Simply put, your next slide or paragraph should outline the top decisions you need to make, the search questions you used, as well as your hypothesis and expectations.
In this section, you can tell your stakeholders why your research matters. If you base this research on team-level or product development goals, briefly touch on those.
Share the research methods you used and why you chose those methods. Keep it concise and tailored to your audience. Your stakeholders probably don’t need to hear everything that went into your process.
This section will be the most substantial part of your report or presentation. Present your findings clearly and concisely. Share as much context as possible while keeping your target audience – your stakeholders – in mind.
In the last section of your report, make actionable recommendations for your stakeholders. Share possible solutions or answers to your research questions. Make your suggestions clear and consider any future research studies that you think would be helpful.
Most likely, you’ll already have conducted stakeholder interviews when you were planning your research. Taking those interviews into account, you should be able to glean what they’re expecting from your presentation.
Tailor your presentation to the types of findings that are most relevant, how those findings might affect their work and how they prefer to receive information. Only include information they will care about the most in a medium that’s easy for them to understand.
Do they have a technical understanding of what you’re doing or should you keep it a non-technical presentation? Make sure you keep the terminology and data on a level they can understand.
What part of the business do they work in? Executives will want to know about how it affects their business, while developers will want to know what technological changes they need to make.
As briefly as possible, summarise your research goals, business value and methodology. You don’t need to go into too much detail for any of these items. Simply share the what, why and how of your research.
Answer these questions:
You can briefly explain your methods to recruit participants, conduct interviews and analyse results. If you’d like more depth, link to interview plans, surveys, prototypes, etc.
Your stakeholders will probably be pressed for time. They won’t be able to process raw data and they usually don’t want to see all of the work you’ve done. What they’re looking for are key insights that matter the most to them specifically. This is why it’s important to know your audience.
Summarise a few key points at the beginning of your report. The first thing they want to see are atomic research nuggets. Create condensed, high-priority bullet points that get immediate attention. This allows people to reference it quickly. Then, share relevant data or artefacts to illustrate your key learnings further.
Relevant data:
Relevant aspects of artefacts:
For most people you’ll present to, a summary of key insights will be enough. But, you can link to a searchable repository where they can dig deeper. You can include artefacts and tagged data for them to reference.
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Offer actionable recommendations, not opinions. Share clear next steps that solve pain points or answer pending decisions. If you have any in mind, suggest future research options too. If users made specific recommendations, share direct quotes.
There are two ways you could share your findings in a presentation or a report. Let’s look at these two categories and see which might be the best fit for you.
Usually, a presentation is best for sharing data with a large group and when presenting to non-technical stakeholders. Presentations should be used for visual communication and when you only need to include relevant information in a brief summary.
A presentation is usually formatted in a:
If you’re presenting to a smaller group, technical stakeholder or other researchers, you might want to use a report. This gives you the capacity to create a comprehensive record. Further, reports could be categorised based on their purpose as usability, analytics or market research reports.
A report is typically formatted in a:
You might choose to write a report first, then create a presentation. After the presentation, you can share a more in-depth report. The report could also be used for records later.
When you’re presenting your findings, find ways to engage those you’re presenting to. You can ask them questions about their assumptions or what you’re presenting to get them more involved.
For example, “What do you predict were our findings when we asked users to test the usability of the menu?” or “What suggestions do you think users had for [a design problem]?”
If you don’t want to engage them with questions, try including alternative formats like videos, audio clips, visualisations or high-fidelity prototypes. Anything that’s interactive or different will help keep their engagement. They might engage with these items during or after your presentation.
Another way to keep it engaging is to tell a story throughout your presentation. Some UX researchers structure their presentations in the form of Joseph Campbell’s Hero’s Journey . Start in the middle with your research findings and then zoom out to your summary, insights and recommendations.
When possible, use qualitative data to back up quantitative data. For example, include a visualisation of poll results with a direct quote about that pain point.
Use this opportunity to show the value of the work you do and build empathy for your users. Translate your findings into a format that your stakeholders – designers, developers or executives – will be able to understand and act upon.
Actionable presentations are engaging and they should have some business value . That means they need to solve a problem or at least move toward a solution to a problem. They might intend to optimise usability, find out more about the market or analyse user data.
Here are a few ways to make it actionable:
Make it easy for stakeholders to dive deeper if they want to but make it optional. Yes, this means including links to an easily searchable repository and keeping your report brief.
Humans tend to focus best on just 3-4 things at a time. So, limit your report to three or four major insights. Additionally, try to keep your presentation down to 20-30 minutes.
Remember, you don’t need to share everything you learned. In your presentation, you just need to show your stakeholders what they are looking for. Anything else can be sent later in your repository or a more detailed PDF report.
If you get pushback from stakeholders during your presentation, it’s okay to share your constraints.
Your stakeholders might not understand that your sample size is big enough or how you chose the users in your study or why you did something the way you did. While qualitative research might not be statistically significant, it’s usually representative of your larger audience and it’s okay to point that out.
Because they aren’t researchers, it’s your job to explain your methodology to them but also be upfront about the limitations UX research can pose. When all of your cards are on the table, stakeholders are more likely to trust you.
When it comes to presenting your UX research findings, keep it brief and engaging. Provide depth with external resources after your presentation. This is how you get stakeholders to find empathy for your users. This is how you master the art of UX.
Need to go back to the basics and learn more about UX research? Dive into these articles:
What is UX research? The 9 best UX research tools to use in 2022
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User experience (UX) research is the study of learning what end users of a system or product need and want, then employing those insights to enhance the design process for products, services or software.
UX research can take different forms depending on the area of focus. For example, for product teams, UX research could mean validating concepts and prototypes. For marketing teams, it might mean testing brand designs and messaging before launching products.
When conducting UX research, researchers study the motivations, behaviors and needs of users by analyzing how they perform certain tasks. UX research can also approach testing by working directly with users, remotely observing users using digital tools or conducting surveys to collect user feedback.
Like many types of research, studies on UX behaviors embody a number of different approaches to testing, data aggregation and garnering information. This involves both quantitative and qualitative methods.
Using quantitative research methods, UX researchers test proposed hypotheses about users' behaviors and attitudes based on a system of numerical and statistical evidence. Quantitative methods uncover, for instance, what percentage of people can successfully find a button on a page or how many users clicked on a particular link.
Meanwhile, qualitative UX research focuses on understanding why users behave the way they do or their reasons for wanting things to work a certain way. Qualitative research can be done via observations, field studies, moderated usability tests and user interviews. This research aims to comprehend the human side of data by trying to understand the underlying reasons and motivations that cause consumers to act the way they do.
While not an exhaustive list, here are some of the most prominent forms of UX research in use today:
UX research helps organizations in many ways, but the following are some of the oft-cited benefits of performing UX research on a regular basis:
The role of a UX researcher is to uncover user behaviors, needs and motivations to make products, services and websites more intuitive and enjoyable for users. Using qualitative and quantitative methods, they conduct comprehensive research and share the insights from research with the UX designers. The goal of the UX researcher is to make the overall design process smoother and more productive.
Some typical responsibilities of the UX researcher include:
The following are some of the most important considerations to keep in mind when implementing a UX research initiative:
While there are many paths to become a UX researcher, most job postings suggest that those interested in the career should possess the following certifications and skills:
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DESIGN X475.3
Get an introduction to the fundamentals of UX research. You gain an understanding of the logistics and theory of conducting user research and how to impact user experience design and product development. You also learn best practices for determining when to use particular methodologies, either qualitative or quantitative research and how to develop appropriate research interviews.
You then apply user research to better understand user behaviors, needs and motivations through observation techniques, task analysis and other feedback methodologies. You also learn about eye tracking and where a person is looking when using a device.
User experience research (UXR) aims at improving the usability of products or services by incorporating experimental and observational research methods to guide the design, development and refinement of a product. Class assignments offer you opportunities to define research objectives, develop a research plan, conduct contextual interviews, execute a research study, analyze results and report findings effectively. You conclude the course with a portfolio project that demonstrates your research skills, when and how to apply different research methods for products or services.
Course Objectives
UC Berkeley Extension designs the best possible online learning experience to give you the skills to produce a quality portfolio and become a confident research and design professional.
What You Learn
User research is used to identify user behaviors, needs, experience and motivations through various qualitative and quantitative methods to improve the process of solving user’s problems and refine a product or service.
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We are online! All of the design classes are conducted online including: video classes, mentor-led learning and peer-to-peer support through our student online platform, Canvas.
Is This Course Right for You?
If you are interested in conducting user research to create better products and websites, or want to pursue a career in the UX field, you should enroll. Our experienced instructors monitor your development along with peer-to-peer support on our student online platform.
After completing this course, you are ready for Information Architecture (IA) and Content Strategy .
Type: Online, Fixed Date
Instructor:
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Type Online, Fixed Date
Schedule and Location
Instructional Hours
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Section Notes
This course runs June 12 to Aug 28.
Type Online, Fixed Date
Enroll in this course by its start date and complete it by its specified end date. There are no live sessions, but plenty of opportunities to collaborate with your classmates and instructor.
The following minimum recommendation for UX Design:
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Usability Testing for Survey Research by Emily Geisen and Jennifer Romano Bergstrom
Fall 2024 enrollment opens on June 17!
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Victor Yocco, PhD, has over a decade of experience as a UX researcher and research director. He is currently affiliated with Allelo Design and is taking on … More about Victor ↬
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For UX researchers and designers, our journey doesn’t end with meticulously gathered data or well-crafted design concepts saved on our laptops or in the cloud. Our true impact lies in effectively communicating research findings and design concepts to key stakeholders and securing their buy-in for implementing our user-centered solutions. This is where persuasion and communication theory become powerful tools, empowering UX practitioners to bridge the gap between research and action .
I shared a framework for conducting UX research in my previous article on infusing communication theory and UX. In this article, I’ll focus on communication and persuasion considerations for presenting our research and design concepts to key stakeholder groups.
UX professionals can strategically use persuasion techniques to turn complex research results into clear, practical recommendations that stakeholders can understand and act on. It’s crucial to remember that persuasion is about helping people understand what to do, not tricking them . When stakeholders see the value of designing with the user in mind, they become strong partners in creating products and services that truly meet user needs. We’re not trying to manipulate anyone; we’re trying to make sure our ideas get the attention they deserve in a busy world.
The Hovland-Yale model, a framework for understanding how persuasion works, was developed by Carl Hovland and his team at Yale University in the 1950s. Their research was inspired by World War II propaganda, as they wanted to figure out what made some messages more convincing than others.
In the Hovland-Yale model, persuasion is understood as a process involving the Independent variables of Source, Message, and Audience . The elements of each factor then lead to the Audience having internal mediating processes around the topic, which, if independent variables are strong enough, can strengthen or change attitudes or behaviors. The interplay of the internal mediating processes leads to persuasion or not, which then leads to the observable effect of the communication (or not, if the message is ineffective). The model proposes that if these elements are carefully crafted and applied, the intended change in attitude or behavior (Effect) is more likely to be successful.
The diagram below helps identify the parts of persuasive communication. It shows what you can control as a presenter, how people think about the message and the impact it has. If done well, it can lead to change. I’ll focus exclusively on the independent variables in the far left side of the diagram in this article because, theoretically, this is what you, as the outside source creating a persuasive message, are in control of and, if done well, would lead to the appropriate mediating processes and desired observable effects.
Effective communication can reinforce currently held positions. You don’t always need to change minds when presenting research; much of what we find and present might align with currently held beliefs and support actions our stakeholders are already considering.
Over the years, researchers have explored the usefulness and limitations of this model in various contexts. I’ve provided a list of citations at the end of this article if you are interested in exploring academic literature on the Hovland-Yale model. Reflecting on some of the research findings can help shape how we create and deliver our persuasive communication. Some consistent from academia highlight that:
I’ll cover the impact of each of these bullets on UX research and design presentations in the relevant sections below.
It’s important to note that while the Hovland-Yale model provides valuable insight into persuasive communication, it remains a simplification of a complex process. Actual attitude change and decision-making can be influenced by a multitude of other factors not covered in this model, like emotional states, group dynamics, and more, necessitating a multi-faceted approach to persuasion. However, the model provides a manageable framework to strengthen the communication of UX research findings , with a focus on elements that are within the control of the researcher and product team. I’ll break down the process of presenting findings to various audiences in the following section.
Let’s move into applying the models to our work as UX practitioners with a focus on how the model applies to how we prepare and present our findings to various stakeholders. You can reference the diagram above as needed as we move through the Independent variables.
Let’s break down the key parts of the Hovland-Yale model and see how we can use them when presenting our UX research and design ideas.
Revised: The Hovland-Yale model stresses that where a message comes from greatly affects how believable and effective it is. Research shows that a convincing source needs to be seen as dependable , informed , and trustworthy . In UX research, this source is usually the researcher(s) and other UX team members who present findings, suggest actions, lead workshops, and share design ideas. It’s crucial for the UX team to build trust with their audience, which often includes users, stakeholders, and designers.
You can demonstrate and strengthen your credibility throughout the research process and once again when presenting your findings.
You should start building your expertise and credibility before you even finish your research. Often, stakeholders will have already formed an opinion about your work before you even walk into the room. Here are a couple of ways to boost your reputation before or at the beginning of a project:
Case Studies
A well-written case study about your past work can be a great way to show stakeholders the benefits of user-centered design. Make sure your case studies match what your stakeholders care about. Don’t just tell an interesting story; tell a story that matters to them. Understand their priorities and tailor your case study to show how your UX work has helped achieve goals like higher ROI, happier customers, or lower turnover. Share these case studies as a document before the project starts so stakeholders can review them and get a positive impression of your work.
Thought Leadership
Sharing insights and expertise that your UX team has developed is another way to build credibility. This kind of “thought leadership” can establish your team as the experts in your field. It can take many forms, like blog posts, articles in industry publications, white papers, presentations, podcasts, or videos. You can share this content on your website, social media, or directly with stakeholders.
For example, if you’re about to start a project on gathering customer feedback, share any relevant articles or guides your team has created with your stakeholders before the project kickoff. If you are about to start developing a voice of the customer program and you happen to have Victor or Dana on your team, share their article on creating a VoC to your group of stakeholders prior to the kickoff meeting. [Shameless self-promotion and a big smile emoji].
You can also build credibility and trust while discussing your research and design, both during the project and when you present your final results.
Business Goals Alignment
To really connect with stakeholders, make sure your UX goals and the company’s business goals work together. Always tie your research findings and design ideas back to the bigger picture. This means showing how your work can affect things like customer happiness, more sales, lower costs, or other important business measures. You can even work with stakeholders to figure out which measures matter most to them. When you present your designs, point out how they’ll help the company reach its goals through good UX.
Industry Benchmarks
These days, it’s easier to find data on how other companies in your industry are doing. Use this to your advantage! Compare your findings to these benchmarks or even to your competitors. This can help stakeholders feel more confident in your work. Show them how your research fits in with industry trends or how it uncovers new ways to stand out. When you talk about your designs, highlight how you’ve used industry best practices or made changes based on what you’ve learned from users.
Methodological Transparency
Be open and honest about how you did your research. This shows you know what you’re doing and that you can be trusted. For example, if you were looking into why fewer people are renewing their subscriptions to a fitness app, explain how you planned your research, who you talked to, how you analyzed the data, and any challenges you faced. This transparency helps people accept your research results and builds trust.
Here are some specific ways to make your design concepts more believable and trustworthy to stakeholders:
Ground Yourself in Research. You’ve done the research, so use it! Make sure your design decisions are based on your findings and user data. When you present, highlight the data that supports your choices.
Go Beyond Mockups. It’s helpful for stakeholders to see your designs in action. Static mockups are a good start, but try creating interactive prototypes that show how users will move through and use your design. This is especially important if you’re creating something new that stakeholders might have trouble visualizing.
User Quotes and Testimonials. Include quotes or stories from users in your presentation. This makes the process more personal and shows that you’re focused on user needs. You can use these quotes to explain specific design choices.
Before & After Impact. Use visuals or user journey maps to show how your design solution improves the user experience. If you’ve mapped out the current user journey or documented existing problems, show how your new design fixes those problems. Don’t leave stakeholders guessing about your design choices. Briefly explain why you made key decisions and how they help users or achieve business goals. You should have research and stakeholder input to back up your decisions.
Show Your Process. When presenting a more developed concept, show the work that led up to it. Don’t just share the final product. Include early sketches, wireframes, or simple prototypes to show how the design evolved and the reasoning behind your choices. This is especially helpful for executives or stakeholders who haven’t been involved in the whole process.
Be Open to Feedback and Iteration. Work together with stakeholders. Show that you’re open to their feedback and explain how their input can help you improve your designs.
Much of what I’ve covered above are also general best practices for presenting. Remember, these are just suggestions. You don’t have to use every single one to make your presentations more persuasive. Try different things, see what works best for you and your stakeholders, and have fun with it! The goal is to build trust and credibility with your UX team.
The Hovland-Yale model, along with most other communication models, suggests that what you communicate is just as important as how you communicate it. In UX research, your message is usually your insights, data analysis, findings, and recommendations.
I’ve touched on this in the previous section because it’s hard to separate the source (who’s talking) from the message (what they’re saying). For example, building trust involves being transparent about your research methods, which is part of your message. So, some of what I’m about to say might sound familiar.
For this article, let’s define the message as your research findings and everything that goes with them (e.g., what you say in your presentation, the slides you use, other media), as well as your design concepts (how you show your design solutions, including drawings, wireframes, prototypes, and so on).
The Hovland-Yale model says it’s important to make your message easy to understand , relevant , and impactful . For example, instead of just saying,
“30% of users found the signup process difficult.”
you could say,
“30% of users struggled to sign up because the process was too complicated. This could lead to fewer renewals. Making the signup process easier could increase renewals and improve the overall experience.”
Storytelling is also a powerful way to get your message across. Weaving your findings into a narrative helps people connect with your data on a human level and remember your key points. Using real quotes or stories from users makes your presentation even more compelling.
Here are some other tips for delivering a persuasive message:
When presenting design concepts, it’s important to tell , not just show, what you’re proposing. Stakeholders might not have a deep understanding of UX, so just showing them screenshots might not be enough. Use user stories to walk them through the redesigned experience. This helps them understand how users will interact with your design and what benefits it will bring. Static screens show the “what,” but user stories reveal the “why” and “how.” By focusing on the user journey, you can demonstrate how your design solves problems and improves the overall experience.
For example, if you’re suggesting changes to the search bar and adding tooltips, you could say:
“Imagine a user lands on the homepage and sees the new, larger search bar. They enter their search term and get results. If they see an unfamiliar tool or a new action, they can hover over it to see a brief description.”
Here are some other ways to make your design concepts clearer and more persuasive:
One final note on the message is that research has found the likelihood of an audience’s attitude change is also dependent on the channel of communication . Mass media is found to be less effective in changing attitudes than face-to-face communication. Distributed teams and remote employees can employ several strategies to compensate for any potential impact reduction of asynchronous communication:
The way you frame an issue can greatly influence how stakeholders see it. Framing is a persuasion technique that can help your message resonate more deeply with specific stakeholders. Essentially, you want to frame your message in a way that aligns with your stakeholders’ attitudes and values and presents your solution as the next logical step. There are many resources on how to frame messages, as this technique has been used often in public safety and public health research to encourage behavior change. This article discusses applying framing techniques for digital design.
You can also frame issues in a way that motivates your stakeholders. For example, instead of calling usability issues “problems,” I like to call them “opportunities.” This emphasizes the potential for improvement. Let’s say your research on a hospital website finds that the appointment booking process is confusing. You could frame this as an opportunity to improve patient satisfaction and maybe even reduce call center volume by creating a simpler online booking system. This way, your solution is a win-win for both patients and the hospital. Highlighting the positive outcomes of your proposed changes and using language that focuses on business benefits and user satisfaction can make a big difference.
Understanding your audience’s goals is essential before embarking on any research or design project. It serves as the foundation for tailoring content, supporting decision-making processes, ensuring clarity and focus, enhancing communication effectiveness, and establishing metrics for evaluation.
One specific aspect to consider is securing buy-in from the product and delivery teams prior to beginning any research or design. Without their investment in the outcomes and input on the process, it can be challenging to find stakeholders who see value in a project you created in a vacuum. Engaging with these teams early on helps align expectations, foster collaboration, and ensure that the research and design efforts are informed by the organization’s objectives.
Once you’ve identified your key stakeholders and secured buy-in, you should then Map the Decision-Making Process or understand the decision-making process your audience goes through, including the pain points, considerations, and influencing factors.
Understanding the decision-making process will enable you to provide the necessary information and support at each stage.
Finally, prior to engaging in any work, set clear objectives with your key stakeholders . Your UX team needs to collaborate with the product and delivery teams to establish clear objectives for the research or design project. These objectives should align with the organization’s goals and the audience’s needs.
By understanding your audience’s goals and involving the product and delivery teams from the outset, you can create research and design outcomes that are relevant, impactful, and aligned with the organization’s objectives.
As the source of your message, it’s your job to understand who you’re talking to and how they see the issue. Different stakeholders have different interests, goals, and levels of knowledge. It’s important to tailor your communication to each of these perspectives. Adjust your language, what you emphasize, and the complexity of your message to suit your audience. Technical jargon might be fine for technical stakeholders, but it could alienate those without a technical background.
Remember, your audience’s existing opinions, intelligence, and self-esteem play a big role in how persuasive you can be. Research suggests that people with higher intelligence tend to be more resistant to persuasion, while those with moderate self-esteem are easier to persuade than those with very low or very high self-esteem. Understanding your audience is key to giving a persuasive presentation of your UX research and design concepts. Tailoring your communication to address the specific concerns and interests of your stakeholders can significantly increase the impact of your findings.
To truly know your audience, you need information about who you’ll be presenting to, and the more you know, the better. At the very least, you should identify the different groups of stakeholders in your audience. This could include designers, developers, product managers, and executives. If possible, try to learn more about your key stakeholders. You could interview them at the beginning of your process, or you could give them a short survey to gauge their attitudes and behaviors toward the area your UX team is exploring.
Then, your UX team needs to decide the following:
Your answers to the previous questions will help you focus on what matters most to each stakeholder group. For example, designers might be more interested in usability issues, while executives might care more about the business impact. If you’re presenting to a mixed audience, include a mix of information and be ready to highlight what’s relevant to each group in a way that grabs their attention. Adapt your communication style to match each group’s preferences. Provide technical details for developers and emphasize user experience benefits for executives.
Let’s say you did UX research for a mobile banking app, and your audience includes designers, developers, and product managers.
Developers:
Product Managers:
By tailoring your presentation to each group, you make sure your message really hits home. This makes it more likely that they’ll support your UX research findings and work together to make decisions. “
The end goal of presenting your findings and design concepts is to get key stakeholders to take action based on what you learned from users. Make sure the impact of your research is crystal clear. Talk about how your findings relate to business goals, customer happiness, and market success (if those are relevant to your product). Suggest clear, actionable next steps in the form of design concepts and encourage feedback and collaboration from stakeholders . This builds excitement and gets people invested. Make sure to answer any questions and ask for more feedback to show that you value their input. Remember, stakeholders play a big role in the product’s future, so getting them involved increases the value of your research.
Your audience needs to know what you want them to do. End your presentation with a strong call to action (CTA). But to do this well, you need to be clear on what you want them to do and understand any limitations they might have.
For example, if you’re presenting to the CEO, tailor your CTA to their priorities. Focus on the return on investment (ROI) of user-centered design. Show how your recommendations can increase sales, improve customer satisfaction, or give the company a competitive edge. Use clear visuals and explain how user needs translate into business benefits. End with a strong, action-oriented statement, like
“Let’s set up a meeting to discuss how we can implement these user-centered design recommendations to reach your strategic goals.”
If you’re presenting to product managers and business unit leaders, focus on the business goals they care about, like increasing revenue or reducing customer churn. Explain your research findings in terms of ROI. For example, a strong CTA could be:
“Let’s try out the redesigned checkout process and aim for a 10% increase in conversion rates next quarter.”
Remember, the effects of persuasive messages can fade over time , especially if the source isn’t seen as credible. This means you need to keep reinforcing your message to maintain its impact.
Persuasion is about guiding understanding, not tricking people. Be upfront about any limitations your audience might have , like budget constraints or limited development resources. Anticipate their concerns and address them in your CTA. For example, you could say,
“I know implementing the entire redesign might need more resources, so let’s prioritize the high-impact changes we found in our research to improve the checkout process within our current budget.”
By considering both your desired outcome and your audience’s perspective, you can create a clear, compelling, and actionable CTA that resonates with stakeholders and drives user-centered design decisions.
Finally, remember that presenting your research findings and design concepts isn’t the end of the road . The effects of persuasive messages can fade over time. Your team should keep looking for ways to reinforce key messages and decisions as you move forward with implementing solutions. Keep your presentations and concepts in a shared folder, remind people of the reasoning behind decisions, and be flexible if there are multiple ways to achieve the desired outcome. Showing how you’ve addressed stakeholder goals and concerns in your solution will go a long way in maintaining credibility and trust for future projects.
You and your UX team are likely already incorporating elements of persuasion into your work. It might be helpful to track how you are doing this to reflect on what works, what doesn’t, and where there are gaps. I’ve provided a spreadsheet in Figure 3 below for you to modify and use as you might see fit. I’ve included sample data to provide an example of what type of information you might want to record. You can set up the structure of a spreadsheet like this as you think about kicking off your next project, or you can fill it in with information from a recently completed project and reflect on what you can incorporate more in the future.
Please use the spreadsheet below as a suggestion and make additions, deletions, or changes as best suited to meet your needs. You don’t need to be dogmatic in adhering to what I’ve covered here. Experiment, find what works best for you, and have fun.
Project Phase | Persuasion Element | Topic | Description | Example | Notes/ Reflection |
---|---|---|---|---|---|
Pre-Presentation | Audience | Stakeholder Group | Identify the specific audience segment (e.g., executives, product managers, marketing team) | Executives | |
Message | Message Objectives | What specific goals do you aim to achieve with each group? (e.g., garner funding, secure buy-in for specific features) | Secure funding for continued app redesign | ||
Source | Source Credibility | How will you establish your expertise and trustworthiness to each group? (e.g., past projects, relevant data) | Highlighted successful previous UX research projects & strong user data analysis skills | ||
Message | Message Clarity & Relevance | Tailor your presentation language and content to resonate with each audience’s interests and knowledge level | Presented a concise summary of key findings with a focus on potential ROI and revenue growth for executives | ||
Presentation & Feedback | Source | Attention Techniques | How did you grab each group’s interest? (e.g., visuals, personal anecdotes, surprising data) | Opened presentation with a dramatic statistic about mobile banking app usage | |
Message | Comprehension Strategies | Did you ensure understanding of key information? (e.g., analogies, visuals, Q&A) | Used relatable real-world examples and interactive charts to explain user research findings | ||
Message | Emotional Appeals | Did you evoke relevant emotions to motivate action? (e.g., fear of missing out, excitement for potential) | Highlighted potential revenue growth and improved customer satisfaction with app redesign | ||
Message | Retention & Application | What steps did you take to solidify key takeaways and encourage action? (e.g., clear call to action, follow-up materials) | Ended with a concise call to action for funding approval and provided detailed research reports for further reference | ||
Audience | Stakeholder Feedback | Record their reactions, questions, and feedback during and after the presentation | Executives impressed with user insights, product managers requested specific data breakdowns | ||
Analysis & Reflection | Effect | Effective Strategies & Outcomes | Identify techniques that worked well and their impact on each group | Executives responded well to the emphasis on business impact, leading to conditional funding approval | |
Feedback | Improvements for Future Presentations | Note areas for improvement in tailoring messages and engaging each stakeholder group | Consider incorporating more interactive elements for product managers and diversifying data visualizations for wider appeal | ||
Analysis | Quantitative Metrics | Track changes in stakeholder attitudes | Conducted a follow-up survey to measure stakeholder agreement with design recommendations before and after the presentation | Assess effectiveness of the presentation |
Figure 3: Example of spreadsheet categories to track the application of the Hovland-Yale model to your presentation of UX Research findings.
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Conducting UX research without a plan is like moving to another country without knowing the language—confusing and exhausting.
To avoid wasting time and resources, it’s crucial to set achievable research goals and work on developing a research plan that’s clear, comprehensive, and aligned with your overarching business goals and research strategy.
A good UX research plan sets out the parameters for your research, and guides how you’ll gather insights to inform product development. In this chapter, we share a step-by-step guide to creating a research plan, including templates and tactics for you to try. You’ll also find expert tips from Paige Bennett, Senior User Research Manager at Affirm, and Sinéad Davis Cochrane, Research Manager at Workday.
A UX research plan—not to be confused with a UX research strategy or research design—is a plan to guide individual user experience (UX) research projects.
It's a living document that includes a detailed explanation of tactics, methods, timeline, scope, and task owners. It should be co-created and shared with key stakeholders, so everyone is familiar with the project plan, and product teams can meet strategic goals.
A UX research plan is different to a research strategy and research design in both its purpose and contents. Let’s take a look.
While your UX research plan should be based on strategy, it’s not the same thing. Your UX strategy is a high-level document that contains goals, budget, vision, and expectations. Meanwhile, a plan is a detailed document explaining how the team will achieve those strategic goals. Research design is the form your research itself takes.
In short, a strategy is a guide, a plan is what drives action, and design is the action itself.
Research design | to be employed and specifics on how they’ll be used in the study (e.g., qualitative interviews, quantitative surveys, experimental trials) that will assist in data collection (sampling size) and how they will be selected | |
---|---|---|
Research plan | or goals of the research that will be used to gather and analyze data of the project (like budget and personnel) required | |
Research strategy |
Conducting research without goals and parameters is aimless. A UX research plan is beneficial for your product, user, and business—by building a plan for conducting UX research, you can:
Work toward specific, measurable goals, align and engage stakeholders, save time by avoiding rework.
The structure of a research plan allows you to set timelines, expectations, and task owners, so everyone on your team is aligned and empowered to make decisions. Since there’s no second guessing what to do next or which methods to use, you’ll find your process becomes simpler and more efficient. It’s also worth standardizing your process to turn your plan into a template that you can reuse for future projects.
When you set research goals based on strategy, you’ll find it easier to track your team’s progress and keep the project in scope, on time, and on budget. With a solid, strategy-based UX research plan you can also track metrics at different stages of the project and adjust future tactics to get better research findings.
“It’s important to make sure your stakeholders are on the same page with regards to scope, timeline, and goals before you start," explains Paige Bennett, Senior User Research Manager at Affirm. That's because, when stakeholders are aligned, they're much more likely to sign off on product changes that result from UX research.
A written plan is a collaborative way to involve stakeholders in your research and turn them into active participants rather than passive observers. As they get involved, they'll make useful contributions and get a better understanding of your goals.
A UX research plan helps you save time and money quite simply because it’s easier and less expensive to make design or prototype changes than it is to fix usability issues once the product is coded or fully launched. Additionally, having a plan gives your team direction, which means they won’t be conducting research and talking to users without motive, and you’ll be making better use of your resources. What’s more, when everyone is aligned on goals, they’re empowered to make informed decisions instead of waiting for their managers’ approval.
In French cuisine, the concept of mise en place—putting in place—allows chefs to plan and set up their workspace with all the required ingredients before cooking. Think of your research plan like this—laying out the key steps you need to go through during research, to help you run a successful and more efficient study.
Here’s what you should include in a UX research plan:
Use Maze to run quantitative and qualitative research, influence product design, and shape user-centered products.
Now we’ve talked through why you need a research plan, let’s get into the how. Here’s a short step-by-step guide on how to write a research plan that will drive results.
One of the most important purposes of a research plan is to identify what you’re trying to achieve with the research, and clarify the problem statement. For Paige Bennett , Senior User Research Manager at Affirm, this process begins by sitting together with stakeholders and looking at the problem space.
“We do an exercise called FOG, which stands for ‘Fact, Observation, Guess’, to identify large gaps in knowledge,” says Paige. “Evaluating what you know illuminates questions you still have, which then serves as the foundation of the UX research project.”
You can use different techniques to identify the problem statement, such as stakeholder interviews, team sessions, or analysis of customer feedback. The problem statement should explain what the project is about—helping to define the research scope with clear deliverables and objectives.
Research objectives need to align with the UX strategy and broader business goals, but you also need to define specific targets to achieve within the research itself—whether that’s understanding a specific problem, or measuring usability metrics . So, before you get into a room with your users and customers, “Think about the research objectives: what you’re doing, why you’re doing it, and what you expect from the UX research process ,” explains Sinéad Davis Cochrane , Research Manager at Workday.
Examples of research objectives might be:
A valuable purpose of setting objectives is ensuring your project doesn't suffer from scope creep. This can happen when stakeholders see your research as an opportunity to ask any question. As a researcher , Sinéad believes your objectives can guide the type of research questions you ask and give your research more focus. Otherwise, anything and everything becomes a research question—which will confuse your findings and be overwhelming to manage.
Sinéad shares a list of questions you should ask yourself and the research team to help set objectives:
Another useful exercise to help identify research objectives is by asking questions that help you get to the core of a problem. Ask these types of questions before starting the planning process:
It’s good practice to involve stakeholders at early stages of plan creation to get everyone on board. Sharing your UX research plan with relevant stakeholders means you can gather context, adjust based on comments, and gauge what’s truly important to them. When you present the research plan to key stakeholders, remember to align on the scope of research, and how and when you’ll get back to them with results.
Stakeholders usually have a unique vision of the product, and it’s crucial that you’re able to capture it early on—this doesn’t mean saying yes to everything, but listening to their ideas and having a conversation. Seeing the UX research plan as a living document makes it much easier to edit based on team comments. Plus, the more you listen to other ideas, the easier it will be to evangelize research and get stakeholder buy-in by helping them see the value behind it.
I expect my stakeholders to be participants, and I outline how I expect that to happen. That includes observing interviews, participating in synthesis exercises, or co-presenting research recommendations.
Paige Bennett , Senior User Research Manager at Affirm
Choose between the different UX research methods to capture different insights from users.
To define the research methods you’ll use, circle back to your research objectives, what stage of the product development process you’re in, and the constraints, resources, and timeline of the project. It’s good research practice to use a mix of different methods to get a more complete perspective of users’ struggles.
For example, if you’re at the start of the design process, a generative research method such as user interviews or field studies will help you generate new insights about the target audience. Or, if you need to evaluate how a new design performs with users, you can run usability tests to get actionable feedback.
It’s also good practice to mix methods that drive quantitative and qualitative results so you can understand context, and catch the user sentiment behind a metric. For instance, if during a remote usability test, you hear a user go ‘Ugh! Where’s the sign up button?’ you’ll get a broader perspective than if you were just reviewing the number of clicks on the same test task.
Examples of UX research methods to consider include:
Check out our top UX research templates . Use them as a shortcut to get started on your research.
Every research plan should include information about the participants you need for your study, and how you’ll recruit them. To identify your perfect candidate, revisit your goals and the questions that need answering, then build a target user persona including key demographics and use cases. Consider the resources you have available already, by asking yourself:
When selecting participants, make sure they represent all your target personas. If different types of people will be using a certain product, you need to make sure that the people you research represent these personas. This means not just being inclusive in your recruitment, but considering secondary personas—the people who may not be your target user base, but interact with your product incidentally.
You should also consider recruiting research participants to test the product on different devices. Paige explains: “If prior research has shown that behavior differs greatly between those who use a product on their phone versus their tablet, I need to better understand those differences—so I’m going to make sure my participants include people who have used a product on both devices.”
During this step, make sure to include information about the required number of participants, how you’ll get them to participate, and how much time you need per user. The main ways to recruit testers are:
You should always reward your test participants for their time and insights. Not only because it’s the right thing to do, but also because if they have an incentive they’re more likely to give you complete and insightful answers. If you’re hosting the studies in person, you’ll also need to cover your participants' travel expenses and secure a research space. Running remote moderated or unmoderated research is often considered to be less expensive and faster to complete.
If you’re testing an international audience, remember to check your proposed payment system works worldwide—this might be an Amazon gift card or prepaid Visa cards.
The next component of a research plan is to create a brief or guide for your research sessions. The kind of brief you need will vary depending on your research method, but for moderated methods like user interviews, field studies, or focus groups, you’ll need a detailed guide and script. The brief is there to remind you which questions to ask and keep the sessions on track.
Your script should cover:
It’s crucial you remember to ask participants for their consent. You should do this at the beginning of the test by asking if they’re okay with you recording the session. Use this space to lay out any compensation agreements as well. Then, ask again at the end of the session if they agree with you keeping the results and using the data for research purposes. If possible, explain exactly what you’ll do with their data. Double check and get your legal team’s sign-off on these forms.
Next in your plan, estimate how long the research project will take and when you should expect to review the findings. Even if not exact, determining an approximate timeline (e.g., two-three weeks) will enable you to manage stakeholders’ expectations of the process and results.
Many people believe UX research is a lengthy process, so they skip it. When you set up a timeline and get stakeholders aligned with it, you can debunk assumptions and put stakeholders’ minds at ease. Plus, if you’re using a product discovery tool like Maze, you can get answers to your tests within days.
When it comes to sharing your findings with your team, presentation matters. You need to make a clear presentation and demonstrate how user insights will influence design and development. If you’ve conducted UX research in the past, share data that proves how implementing user insights has improved product adoption.
Examples of ways you can present your results include:
In your plan, mention how you’ll share insights with the product team. For example, if you’re using Maze, you can start by emailing everyone the ready-to-share report and setting up a meeting with the team to identify how to bring those insights to life. This is key, because your research should be the guiding light for new products or updates, if you want to keep development user-centric. Taking care over how you present your findings will impact whether they’re taken seriously and implemented by other stakeholders.
Whether you’re creating the plan yourself or delegating to your team, a clear UX research plan template cuts your prep time in half.
Find our customizable free UX research plan template here , and keep reading for a filled-in example.
Now, let’s go through how to fill out this template and create a UX research plan with an example.
Flows aims to increase user adoption and tool engagement by 30% within the next 12 months. Our B2B project management software has been on the market for 3 years and has 25,000 active users across various industries.
By researching the current product experience with existing users, we’ll learn what works and what doesn’t in order to make adjustments to the product and experience.
Objective | Description |
---|---|
Objective 1 | Identify pain points and areas of friction in the current user experience that stop adoption and engagement |
Objective 2 | Understand how team members currently use the tool to manage projects and collaborate |
Objective 3 | Explore desired features, integrations, and capabilities to enhance productivity and team effectiveness |
The purpose is to gather actionable insights into user needs, behaviors, and challenges to inform updates that will drive increased adoption and engagement of 30% for the B2B project management tool within 12 months.
Characteristic | Details |
---|---|
Target audience | Current customers (teams) using the project management tool |
Sample size | 20 teams across different client accounts |
Scope | Full user experience from onboarding to daily use across all tool features |
Demographics | Teams of 5-15 members from industries like software, marketing, construction, and consulting |
Deliverable | Description | Deadline |
---|---|---|
Deliverable 1 | User journey maps highlighting friction points | 3 weeks after research study completion |
Deliverable 2 | Competitive analysis report | 4 weeks |
Deliverable 3 | Prioritized feature roadmap | 5 weeks |
Deliverable 4 | Final report with key findings and recommendations | 6 weeks |
Method | Reason |
---|---|
Behavioural analytics | Review product stats to uncover friction points that can inform following research |
Contextual inquiries (8 teams*): | Observe teams using the tool in their workspace |
User interviews (12 teams*) | 60-min semi-structured interviews |
Usability testing (5 teams*) | Unmoderated remote usability tests |
*Some teams will take part in more than one research session.
We are doing a mixed methods study.
User interviews are our primary method for gathering qualitative data, and will be analyzed using thematic analysis .
User interview questions:
Total estimated budget: $8,000
Item | Estimated costs | Notes |
---|---|---|
Participant incentives | $4,000 | |
Remote usability testing platform | $1,000 | |
Research tools & software | $3,000 |
Whether you’re creating the plan yourself or are delegating this responsibility to your team, here are six research templates to get started:
We all know that a robust plan is essential for conducting successful UX research. But, in case you want a quick refresher on what we’ve covered:
UX research can happen at any stage of the development lifecycle. When you build products with and for users, you need to include them continuously at various stages of the process.
It’s helpful to explore the need for continuous discovery in your UX research plan and look for a tool like Maze that simplifies the process for you. We’ll cover more about the different research methods and UX research tools in the upcoming chapters—ready to go?
Discover how Maze can streamline and operationalize your research plans to drive real product innovation while saving on costs.
What’s the difference between a UX research plan and a UX research strategy?
The difference between a UX research plan and a UX research strategy is that they cover different levels of scope and detail. A UX research plan is a document that guides individual user experience (UX) research projects. UX research plans are shared documents that everyone on the product team can and should be familiar with. A UX research strategy, on the other hand, outlines the high-level goals, expectations, and demographics of the organization’s approach to research.
What should you include in a user research plan?
Here’s what to include in a user research plan:
How do you write a research plan for UX design?
Creating a research plan for user experience (UX) requires a clear problem statement and objectives, choosing the right research method, recruiting participants and briefing them, and establishing a timeline for your project. You'll also need to plan how you'll analyze and present your findings.
How do you plan a UX research roadmap?
To plan a UX research roadmap, start by identifying key business goals and user needs. Align research activities with product milestones to ensure timely insights. Prioritize research methods—like surveys, interviews, and usability tests—based on the project phase and objectives. Set clear timelines and allocate resources accordingly. Regularly update stakeholders on progress and integrate feedback to refine the roadmap continuously.
Generative Research: Definition, Methods, and Examples
If you’re a UX practitioner, you clearly understand the value of what you do, the influence it possesses, and the limitless potential of your work in building better products. After all, it’s been found that every dollar organizations invest in UX results in a high ROI. And while your stakeholders and executives may acknowledge the importance of a great customer and user experience, they may not be fully convinced to prioritize UX research as much as you’d like, especially when they don’t sit as close to your work as you do. This scenario is especially challenging if you're fighting for more headcount and larger budgets to enhance your performance and improve outcomes.
If you’re in an organization that doesn’t fully understand or value UX research, your ability to influence and work cross-functionally can be limited. It also makes your team vulnerable in an unsteady market that’s encouraging you to do more with less. So how do you shift this perception in your favor? Here’s everything you need to know about getting executive buy-in and proving the value of UX.
Good-natured conflict is a sign of a healthy team and can indicate an organization that’s diverse in backgrounds and opinions—which is a great thing! Differing opinions are also crucial for building high-quality products. But when conflicts or debates go on for too long, it can result in wasted time, energy, budget, and a failed product. Perhaps worst of all, it can result in one individual or team taking complete control over the product and making decisions that aren’t in the best interest of the customer or the organization.
By getting stakeholders on your side, you’ll be:
If you want people to value what you're doing, you need to be able to tie it to the issues that they care about most. This step may sound like a huge task, but it's relatively straightforward. Start by finding out what the business drivers are and what issues your executives care about. Think about:
Here are the next steps:
The UX research report is key in communicating the value of your work. When reporting your findings, relate them to key business decisions. Don't just report data; report business implications. Sam Shi, Research Manager at Equinox , gives her take, “Your job is to identify better business decisions and advantageous opportunity areas based on research. If this was your business and your money, what would you need to know to be convinced?”
Your presentation and reports should include the following:
Gathering implications can be uncomfortable for most people who do any research. You might view your role as gathering data and maybe judiciously talking about insights—but getting into what the organization should do about it isn’t your realm. Or, you may assume that the implications are intuitively obvious and therefore don’t need to be mentioned.
However, not everyone may make those obvious intuitive connections. Your teammates have lengthy to-do lists and likely have spent less time than you marinating in the data. To be a valued business partner, step up and help them connect those dots.
Shi continues, “It’s not enough to identify pain points and make recommendations for how to solve a user need. You must also guide ideation and help prioritize user needs relative to business goals. The solution then also needs to be technically feasible.”
You should prioritize your research questions to align with your organization's strategic goals. Tying your work to the organization's overall direction is the key to driving not only value but the perception of value. Getting into the loop early and armed with new ideas and initiatives can help guide the direction. This can mean partnering with whichever part of the organization that's doing strategic planning. Maybe there's a strategy group, or perhaps it's the product managers or the marketing team.
Share information with the right teams at the right time, ideally as early as possible. During the formative stage of planning, it's much easier to influence at this time. You can also ensure that the business is going in the right direction from the start rather than struggling to make corrections later.
And since the early research stages may involve some negotiation and fine-tuning, remember not to take negative research feedback too personally. It’s easy to get attached to your work as you’ve invested a lot of time and effort into the ideas and workflow, and a disagreeing stakeholder can slow down the process or get in the way of the outcome you want.
Kate Thacker, Principal Product Designer at USA TODAY , recommends, “Remember to take a deep breath and not to take negative responses to unexpected feedback personally. In a corporate environment, everyone has deadlines, KPIs, and goals they’re trying to meet. Sometimes we feel like we’re under the most pressure because our work is highly visible, but other people feel that pressure too! Start by pushing for the smallest change that feedback indicates will lead to the biggest impact and build from there.”
It's also helpful to mix competitive information into your insights. Remember, your organization doesn't want to understand customers just for the sake of understanding customers. Your brand wants to understand customers to predict how the marketplace will change and, therefore, how to get ahead of their shifting expectations.
Competitors are an important puzzle piece of how the marketplace is evolving. If you can bring that competitive perspective into your analysis, for example, by running some tests on competitive products or customers, it'll make the findings of your research a lot richer. If you can help your organization see how customer and competitive trends are combining to evolve the market and what to do about it, you’ll become even more valuable. For targeted help, consider the UserTesting competitor evaluation template . With sample questions you can borrow or customize, you’ll learn who your competitors are and how to test experiences other than your own.
Qualitative testing is paramount, but combining it with quantitative data, especially analytics and surveys, is even better. If the quantitative data is not being produced within your team, find the people doing it and find ways to pair up with them. This collaboration may look like taking the reports they've made and then ensuring that your findings align (or suggesting improvements if they don't). You can do the same thing with third-party quantitative reports as well.
You don't have to choose between quantitative and qualitative data . Instead, they should sync harmoniously. By combining the two types of data, you'll merge numbers and emotions, therefore telling a more complete story.
When presenting your work to executives , you want them to get the maximum value with the minimum amount of reading. Don’t start your slide deck with your methodology; what your audience cares about most is the business implications. Follow that up with insights, and then you can delve into the methodology and all of the supporting evidence. That way, you’ll have positioned yourself as someone who knows what’s important to the business. Jerica Copeny, Senior UX Design Researcher at Microsoft , offers her two cents, “First, understand the stakeholders’ goals to have context with balancing feedback you discover in the research and feedback that relates to what stakeholders want to learn.”
Finally, think of the extra details, like being deliberate with how you format your findings. Copeny says, “One thing that's underestimated is the importance of understanding how your stakeholders prefer to receive information. Knowing, for example, that they like short, poignant decks will help inform how you present your feedback.”
When you’re presenting research, it can be convenient to show written quotes from the participants over videos. Editing clips can be time-consuming, and in a digital space where things needed to be done yesterday, you evidently want to move fast. However, as humans, we tend to respond emotionally to other human beings, and videos speak directly to that instinctive response. Thacker sheds light on her process when interacting with stakeholders, “Include direct quotes and videos of users giving feedback because it’s more powerful when it’s not coming from you directly. Be clear about what you know and what you don’t know. If an insight is directional rather than conclusive, say so.”
With the UserTesting platform , you can take videos a step further by leveraging highlight reels. These are known as a curated selection of video clips from your usability test that can be rearranged to your liking and grouped together—from positive to negative responses. Prioritize creating great video clips, share them around your organization, and use them shamelessly to get people to pay attention to user feedback. This step helps drive decisions and communicates the value that you (and your team) provide.
Thacker also offers an important reminder before you get too tempted to share with a larger group immediately, “Discuss your findings with a teammate to ensure they’re clear to someone who doesn’t have the context you have. Consider what additional testing is needed and your next steps before you share feedback more widely.”
When it comes to budget talk, most executives love to see hard numbers on return on investment. That makes a budget decision a no-brainer for them. There are cases where you can prove the ROI of a UX change—like when you've done a project driving a shopping cart change that created $10 million in new revenue. While we may wish we could have a success story like this every time, these cases are rare.
Sometimes, the most straightforward ROI you can measure is saving research costs (for example, swapping out in-person interviews for remote studies). While this works, it could understate your value. And it won't help you defend your team when the organization is tight on budget.
In most organizations, the most significant benefit of a UX team is that you're providing an ongoing flow of insights that make the company more self-aware and user-friendly in limitless ways. Putting a numerical value on having a more intuitive organization is almost impossible. Therefore, document the financials when you can, but avoid focusing only on ROI.
For most successful outcomes, you’ll need stakeholders on your side. Make it easier for them by prioritizing business impact, keeping a competitive lens, and merging multiple data types. By doing all of the above, you'll reiterate your value to executives and lay the foundation for more seamless projects and collaborations down the line.
For more on achieving executive commitment, watch our free, on-demand webinar .
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UX (user experience) research is the systematic study of target users and their requirements, to add realistic contexts and insights to design processes. UX researchers adopt various methods to uncover problems and design opportunities. Doing so, they reveal valuable information which can be fed into the design process.
A UX research method is a way of generating insights about your users, their behavior, motivations, and needs. These methods help: Learn about user behavior and attitudes. Identify key pain points and challenges in the user interface. Develop user personas to identify user needs and drive solutions.
User research is the parent of UX research; it's a broader research effort that aims to understand the demographics, behaviors, and sentiments of your users and personas. UX research, on the other hand, is a type of user research that's specific to your product or platform. Where user research focuses on the user as a whole, UX research ...
User research, or UX research, is an absolutely vital part of the user experience design process. Typically done at the start of a project, it encompasses different types of research methodologies to gather valuable data and feedback. When conducting user research, you'll engage with and observe your target users, getting to know their needs ...
UX Research Cheat Sheet. Susan Farrell. February 12, 2017. Summary: User research can be done at any point in the design cycle. This list of methods and activities can help you decide which to use when. User-experience research methods are great at producing data and insights, while ongoing activities help get the right things done.
What is UX Research? UX research encompasses a variety of investigative methods used to add context and insight to the design process. Unlike other sub-fields of UX, research did not develop out of some other field or fields. It merely translated from other forms of research. In other words, UX practitioners have borrowed many techniques from ...
UX research includes two main types: quantitative (statistical data) and qualitative (insights that can be observed but not computed), done through observation techniques, task analysis, and other feedback methodologies. The UX research methods used depend on the type of site, system, or app being developed.
What is UX research? Research is a disciplined, methodical investigation into a topic. Let's see how Jane Suri, Executive Design Director @ Ideo defines design research."Design research both inspires imagination and informs intuition through a variety of methods with related intents: to expose patterns underlying the rich reality of people's behaviors and experiences, to explore reactions ...
3: Methods: Choose the right research method. UX research is about exploration, and you want to make sure that your method fits the needs of what you're trying to explore. There are many different methods. In a later chapter we'll go over the most common UX research methods.
User experience research is a systematic approach to helping companies understand a user's perspective. It's about diving deep into how people interact with a product and observing how easily they can complete their tasks and meet their goals. Through UX research, you can discover behaviors, needs, and motivations via observation, task ...
3. User research — an essential part of the design process that shouldn't be overlooked by UX designers. Here's a guide for UX designers or those who simply want to understand user research better. To understand how user research is done in a real context, check out the conversation I had with Mo on how he does research as a Product Designer.
When done right, UX research is a powerful tool that helps you get to know your users and give them the product experience they desire. Take a look at these six UX research best practices to conduct effective research and make decisions that'll have the greatest impact on all your users. 1. Identify your users and their goals.
How to Conduct UX Research with Usability Testing. Usability testing can be broken down into a few major steps: Identify what needs to be tested and why (e.g. a new product, feature, etc.) Identify the target audience (or your desired customers). Create a list of tasks for the participants to work through.
A Beginner's Guide to Qualitative UX Research. The ability to empathize with the user is at the heart of UX design. One of the most effective ways to understand what your user is experiencing is by conducting UX research. Qualitative user research is particularly useful for getting into the mind of your users and obtaining anecdotal evidence ...
Market insight is essential to UX research because it provides valuable information on competitive intelligence, explores new trends before the competition, and helps to stay ahead of competitors. Personas. Personas are another type of UX research used when working on a new product or improving upon a current one.
However, here's a broad list of steps to bear in mind when you conduct UX research: 1. Set research goals: Determine what you want to achieve and the types of questions you need answering, then identify your research objectives—e.g. evaluate how easy the sign-up process is. 2.
Understand the basics of UX research, like planning research studies, conducting interviews and usability studies, and synthesizing research results. ... User experience (UX) designers focus on the interaction that users have with products, like websites, apps, and physical objects. They make those everyday interactions useful, enjoyable, and ...
Research is the first and most important step to optimising user experience. UX researchers do this through interviews, surveys, focus groups, data analysis and reports. Reports are how UX researchers present their work to other stakeholders in a company, such as designers, developers and executives. In this guide, we'll cover what you should ...
User experience (UX) research is the study of learning what end users of a system or product need and want, then employing those insights to enhance the design process for products, services or software. UX research can take different forms depending on the area of focus. For example, for product teams, UX research could mean validating ...
Career advancement: Completing a UX research course expands career opportunities, boosts earning potential, and enables transition or advancement in user experience design. 3. Meet the educational requirements. While there's no strict educational requirement for becoming a UX researcher, having a relevant educational background can be beneficial.
DESIGN X475.3. Get an introduction to the fundamentals of UX research. You gain an understanding of the logistics and theory of conducting user research and how to impact user experience design and product development. You also learn best practices for determining when to use particular methodologies, either qualitative or quantitative research ...
Discover essential UX research tools designed to gather qualitative feedback, enhancing user experience through informed design decisions.
A UX expert from Baymard will perform a full analysis of your site, based on our 130,000+ hours of UX research. The 120-page audit report will outline 40 improvements for your site, document its UX performance across 500 parameters, and compare it to industry leaders and competitors.
Find a fellow UX researcher, designer, product manager, or engineer who is interested in doing a research project together! Doing independent research is fine, but demonstrating your ability to collaborate cross-functionally is a skill that hiring managers value. 2. UX researcher portfolio from a UXR at Microsoft.
There's more to achieving good UX than research and design. We need to effectively communicate our ideas to gain buy-in from key stakeholders. Victor covers how UX practitioners can harness the power of persuasion and other tactics from the field of communication when presenting research findings and design concepts to key stakeholders.
A UX research plan is a document that guides individual user experience (UX) research projects. UX research plans are shared documents that everyone on the product team can and should be familiar with. A UX research strategy, on the other hand, outlines the high-level goals, expectations, and demographics of the organization's approach to ...
UX research stands as a cornerstone in the realm of B2B product development, playing a crucial role in shaping user-centric strategies and solutions. The insights derived from comprehensive UX research can illuminate the path to enhanced user satisfaction, increased ROI, and a competitive edge in the market. ...
The UX research report is key in communicating the value of your work. When reporting your findings, relate them to key business decisions. Don't just report data; report business implications. Sam Shi, Research Manager at Equinox, gives her take, "Your job is to identify better business decisions and advantageous opportunity areas based on ...
With B2B buyers and users increasingly looking for B2C-level experiences, a good user experience is more essential than ever. In this month's Time to Value, Gartner analyst Will Grant discusses critical findings from the Gartner UX survey that product managers must be aware of and respond to. Included in Full Research