• Diary study
• User interview
• Stakeholder interview
• Requirements & constraints gathering
When deciding where to start or what to focus on first, use some of these top UX methods. Some methods may be more appropriate than others, depending on time constraints, system maturity, type of product or service, and the current top concerns. It’s a good idea to use different or alternating methods each product cycle because they are aimed at different goals and types of insight. The chart below shows how often UX practitioners reported engaging in these methods in our survey on UX careers.
If you can do only one activity and aim to improve an existing system, do qualitative (think-aloud) usability testing , which is the most effective method to improve usability . If you are unable to test with users, analyze as much user data as you can. Data (obtained, for instance, from call logs, searches, or analytics) is not a great substitute for people, however, because data usually tells you what , but you often need to know why . So use the questions your data brings up to continue to push for usability testing.
The discovery stage is when you try to illuminate what you don’t know and better understand what people need. It’s especially important to do discovery activities before making a new product or feature, so you can find out whether it makes sense to do the project at all .
An important goal at this stage is to validate and discard assumptions, and then bring the data and insights to the team. Ideally this research should be done before effort is wasted on building the wrong things or on building things for the wrong people, but it can also be used to get back on track when you’re working with an existing product or service.
Good things to do during discovery:
Exploration methods are for understanding the problem space and design scope and addressing user needs appropriately.
Testing and validation methods are for checking designs during development and beyond, to make sure systems work well for the people who use them.
Listen throughout the research and design cycle to help understand existing problems and to look for new issues. Analyze gathered data and monitor incoming information for patterns and trends.
Ongoing and strategic activities can help you get ahead of problems and make systemic improvements.
Use this cheat-sheet to choose appropriate UX methods and activities for your projects and to get the most out of those efforts. It’s not necessary to do everything on every project, but it’s often helpful to use a mix of methods and tend to some ongoing needs during each iteration.
Related courses, discovery: building the right thing.
Conduct successful discovery phases to ensure you build the best solution
Pick the best UX research method for each stage in the design process
Successfully turn user data into user interfaces. Learn how to create, maintain and utilize personas throughout the UX design process.
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Choosing the right method in UX research can be confusing because it has to be tailored to your specific product and rely on your unique organizational goals.
Each research method has its own unique strengths and weaknesses, but being able to identify the best one to apply to your case is the key to UX research success.
Therefore, it is critical to assess the strengths and weaknesses of the most popular UX research methods and clearly understand the application possibilities and constraints, considering which might make the difference in the choice of one over the other.
Let’s walk you through some of the most common UX research methods to make choosing your option easier.
Field studies, focus groups, diary studies, usability testing, five-second testing, a/b testing, considerations for choosing the best ux research method, examples of successful ux research projects, and the methods used, recruiting participants, develop a research protocol, use analytical tools.
The different UX research methods each have their own strengths and limitations, and selecting the right method is essential for gaining meaningful insights. Here are the most popular UX research methods:
The existence of various research methods could confuse you about which method is best suited for your specific situation.
However, accessing the strengths and limitations of each method might help in identifying your preferences, while experience with all of them might give an additional advantage in understanding the best fit — trying and learning from mistakes is the way to perfection.
Weaknesses:
When it comes to conducting UX research, the method you choose will depend on the stage of the design process you’re in and what you want to know. It’s important to conduct research first to understand how your product will meet your audience’s needs before testing its effectiveness.
While all research methods have value, it’s often better to observe users’ behavior to discover their needs rather than ask them outright. You’ll also need to decide if what people think and believe or what they do with the product is more relevant to your question. It should also be noted that quantitative research typically assesses success, while qualitative research determines thoughts and motivations.
Once you’ve determined the type of research needed, consider the product’s context in your question to narrow your focus.
However, factors like cost, time, and resources may impact your choice of research method. UX researchers also need to stay in contact with business stakeholders to ensure that research aligns with business goals. Ultimately, the right researcher can make or break a study.
If you have a small budget, consider starting with a small usability test with five users. If you have a short timeline, conduct an expert review and plan for a usability test in the next phase of development. At any stage in development, consider conducting one or more small usability tests and building improvements into the product as you iterate product design and testing throughout the development cycle.
While I already mentioned a lot of research methods, now it is time to get some insights into the best practices and grasp the feeling of how a successful application looks like in real-life scenarios.
An example of a practical application A/B testing is Spotify , which used this method to determine that users preferred a tab bar instead of the standard three-line menu icon on their mobile app. This resulted in a better user experience and decreased subscription churn, making it clear how A/B testing can have a significant impact on businesses.
Another user research strategy is usability testing, which produces both qualitative and quantitative data. The data gathered from usability testing can be applied in various ways depending on the type of testing and desired outcomes. I mentioned it more than others, as it seems that a lot of great companies constantly use some kind of usability testing to improve their performance.
For example,the world’s largest airline Ryanair’s official website utilized usability testing to increase improve the UX metrics of the website and create a better experience for clients, refreshing its look according to 21st-century expectations. The continuous work of more than 200 employees and an additional large group of testers provided the result that helped the company to stay on top of the airline industry as the website started not to just look better, but to work faster, attracting more clients. Hence, such work has to be ongoing as trends shift while the company has to stay on top of the competition, providing only the best for its clients. Therefore, major companies concentrate on continuous usability testing to increase sales.
An important note here would be that for specific product types, such as an ecommerce website or medical device, there are recommended research methods. When seeking responses from a large number of respondents, consider using a survey delivered electronically via a link or survey platform. On the other hand, if the website or app focuses on experience rather than usability, the chosen research method will usually go with interviews or surveys.
For example, some gaming apps might work just fine, but the visual aspects and music are just not enjoyable for the users, and the only way to grasp such feedback is to access qualitative responses from users in one way or another.
Recruiting participants for low-cost UX research can be challenging, but there are ways to make it easier. A free 190-page report from the Nielsen Norman Group offers guidelines on how to set up and manage a recruiting program.
You can also use online tools like Doodle to sync schedules and Zoom, Google Hangouts, or Skype to conduct remote interviews, reducing the time it takes to organize multiple in-person interviews. While remote interviews may not provide as much data as other research methods, they can be useful in discovering usability issues and gauging user interaction with these issues.
It is important to ensure that your tested audience’s demographic is diverse and that you prepare by gathering adequate resources and background information. This can help you answer any questions your UX team may have and avoid bias and possible negative feedback from one demographic that you missed during the UX research.
One-on-one interviews can be beneficial because they allow you to focus on specific issues and go in-depth. This eliminates the risk of “groupthink” that can occur in focus groups, for example.
Developing a research protocol can help you stay organized and focused during your user research. This protocol should include tasks you want your participants to do, how much time you’ve set aside for the session, a script or description that you can use for every session, and your process for recording the interviews and looking after participant data.
Analytics tools can also provide valuable quantitative data for your user research. Free tools like Google Analytics and low-cost tools like LogRocket can help you answer questions such as how long it takes for users to complete a task, where they click, how far they scroll, what features are most popular, what paths people usually take, and when they leave.
However, it’s important to pair this raw data with real qualitative user research for insight. Plan ahead and collect useful, properly structured raw data that can be analyzed with as little effort as possible.
In conclusion, understanding the strengths and weaknesses of different UX research methods is crucial for creating effective user-centered designs. Interviews, field studies, focus groups, diary studies, surveys , usability testing, five-second testing, and A/B testing each offer unique insights into user behavior and preferences. When selecting a method, it’s important to consider factors, such as the research goals, target audience, and available resources.
To conduct effective UX research, recruiting diverse and representative participants, developing a research protocol, and utilizing analytical tools are all key factors.
Overall, incorporating UX research into the design process can lead to more satisfying user experiences, and choosing the most appropriate method can make all the difference.
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Explore 16 of the most common quantitative and qualitative methods for making informed decisions and generating actionable human insights
What are ux research methods.
UX research methods are the family of experimental protocols design teams use to study users and test prototypes. They include everything from simple interviews to specialized scorecards, and can be either moderated (ex. interviews) or unmoderated (ex. surveys).
While conducting UX research should generally be left to experienced designers, every member of a Design Thinking team can benefit from a deeper appreciation of the established techniques and rich insights they provide.
For the sake of simplicity, this guide categorizes common UX research methods into three types based on the data they commonly provide: Quantitative, Qualitative, or Mixed.
Quantitative UX Research Methods Best for benchmarking, prioritization and forecasting
Qualitative UX Research Methods Best for modelling user experiences and inspiring ideas
Mixed UX Research Methods Can be used to deliver both quantitative and qualitative data
X-dimension: situation vs solution.
The X-dimension separates methods based on what they are typically used to study: Either the situation as a whole (like a literature review or diary study), or the solution being created (like concept testing or an intercept survey). UX research methods are leveraged throughout the complete project cycle — they don’t end when the interviews are over.
Studying the Situation | Studying the Solution |
---|---|
Studies the context of the solution | Studies the solution in context |
Identifies opportunities and constraints | Prioritizes ideas and produces benchmarks |
Used to create a current landscape | Used to refine working prototypes |
Ex: Literature reviews, diary studies | Ex: Concept testing, usability testing |
The Y-dimension separates methods based on the type of data they typically output: Either more qualitative (like focus groups or concept testing), or more quantitative (like user surveys or A/B testing). Relying on only one type of data can be dangerous: Robust research projects should include a mix of both, as they provide different perspectives on the experience.
More Quantitative | More Qualitative |
---|---|
Assesses the quality of an experience | Assesses the quantity of an experience |
Identifies needs and inspires solutions | Identifies patterns and informs KPIs |
Most used during Observation and Iterate | Most used during Explore and Verify |
Ex: User interviews, heuristic evaluation | Ex: User surveys, behavioral analytics |
Typically, UX research methods are stacked together to create an overall UX research plan . That means that the selection of your methods is based on what stage of the plan you are in, and what questions you need to answer. Keep the following factors in mind as you browse the guide:
If it doesn’t agree with experiment, it’s wrong.
Qualitative UX Research Methods are powerful sources of inspiration. They bring the voice of the customer directly into the design process, and answer critical questions about the goals and behaviors that solutions can support.
UX research methods in this section:
User Interviews are the bread and butter of qualitative UX research methods. When designing user-centered solutions, there is no substitute for speaking with real users. While user interviews can take many forms and can integrate multiple methods (such as card sorting and concept testing), the quality of any interview is determined by the quality of its questions.
When planning user interviews, extreme care must be taken to develop questions that are most likely to make interviewees comfortable and actively engaged. If you have ever conducted user interviews before, you will appreciate how difficult this can be in formal settings.
Closed-ended question (Avoid) | Open-ended question (Encourage) |
---|---|
Do you do this task/action often? | Why do you do this task/action? |
Is your job difficult? | What makes your job more/less difficult? |
Are there people supporting you? | When do you turn to others for help? |
Focus groups are like user interviews conducted with a group of 5-10 people at once. While they can help expedite the research process , they require significant planning and expert moderation to conduct effectively. Because of this, focus groups are typically conducted by research firms experienced at building group discussion guides that balance personalities and ensure all participants are able to share their feelings openly and evenly.
Diary studies are an ethnographic UX research method that provide rich qualitative insights. The basic premise of a diary study is to ask potential users to record their experiences in a diary, which is then collected by researchers upon completion.
Diary studies can be recorded as guided journal entries or photo essays, and typically aim to describe a “ day in the life ” of a particular person. Diary studies add a level of realism that can’t be achieved in controlled settings, and are a great way to gain the type of detailed insights that inspire genuine innovations. Note that due to their revealing nature, protecting user privacy is especially important to consider with this method.
Also called secondary or desk research, Literature Reviews are a method for exploring available information to gain context about a specific domain. While the rigor required varies with every solution, every design project is likely to benefit from at least a cursory review of existing research. When conducting literature reviews, it is critical to consider the credibility and bias of the source. Government statistics and peer-reviewed publications are typically the most robust sources, with surveys, articles and other sources requiring additional caution.
Participatory design is when teams integrate one or more users directly into their design process. This can be particularly helpful when designing enterprise solutions for specific roles, where deep domain knowledge is needed to appreciate the complexities of required tasks. It also helps to create external “champions” of the solution, who will then help train users and improve adoption.
While the benefit of having instant access to real user feedback can help remove bias and align teams, it is not without risks. The power of user personas is that they represent the collective goals and behaviors of target groups. Relying on n=1 comes with risks.
A remote walkthrough, also called a Touchstone Tour or simply “shadowing”, puts users in the driver seat as they walk design teams through their environment. For example, if you were designing a new video editing application, you may recruit current video editors to walk you through their daily tasks within the software. Thanks to modern video conferencing tools like Slack or Zoom, it’s easy to conduct and record remote walkthroughs alongside other ux research methods.
Today, digital “desire lines” are everywhere — but only if you know where to look. Whether you are improving an app used by millions, or building a service for select specialists, being able to parse big data into actionable insights is a mandatory skill for all UX researchers.
Behavioral analytics help model how users are engaging with an existing system or solution. The process of determining which metrics are the best proxy for the experience, and what the current data says about the solution, is where this UX research method shines.
Typically, the analysis is completed by a core research team and shared with the broader cross functional team during design thinking workshops to inform and inspire ideas. Common behavioral metrics include bounce rate, conversion rate, time to completion, time on task, or other digital/physical desire lines.
Surveys are an established research method adopted by myriad disciplines to collect hard data from groups of people. Data are then analyzed by statistical methods to generate “significant” insights that are unlikely to be due to chance. The power to discern signal from noise is the product of the size of the survey sample: The more people you ask, the more confident the statistics will be.
Like user interviews, the quality of a user survey relies on recruiting the right people and asking the right questions. But unlike interviews, these questions need to be formatted in a way that can be answered using a sliding scale or multiple choice — at least until natural language processing simplifies the analysis of free-text responses.
Intercept surveys, also called feedback surveys, are a simplified form of user survey deployed in the wild where interactions occur. Intercept surveys are commonly found on websites and in emails, and can be as simple as asking “Was this information helpful?”. In practice, intercept surveys are best when limited to only a single question that is easy to understand and effortless to answer.
Click Tracking is a specialized ux research method that lets designers observe and analyze everywhere users click or tap when visiting a website. While digital marketers have been using scroll depth and CTA conversion rates for years, modern click-tracking tools like HotJar can now passively record real user visits and generate cumulative heat maps for your pages. These heat maps show where users are (and aren’t) clicking. In fact, HotJar will automatically generate three different layers of heat maps to capture all clicks, moves and scrolls. Together, these session-tracking maps help designers present findings to stakeholders and improve on-page conversions.
Eye tracking is a specialized UX research method that records where your test users are looking — not just where they scroll or click to. Unlike click tracking which can be installed on a live website, eye tracking studies require controlled settings with user opt-in. In the past, eye tracking was prohibitively expensive due to the technology required; however, accurate, webcam-based tools like Real Eye have greatly reduced the barrier to entry.
Today, eye tracking studies are frequently used as a form of unmoderated usability testing that participants can complete on their own time. This dramatically simplifies the logistics and reduces the guesswork in major decision decisions.
A/B Testing is a data-driven way to determine which of two (or more) options is the most effective at achieving a specific goal. A/B testing is used in a variety of industries, especially in digital marketing, where optimizing conversion rates is of critical importance. In user experience design , A/B testing can be used to optimize specific aspects of an existing solution, or to determine which of two designs to pursue.
Mixed UX Research methods can be used to generate human insights and hard data . They allow for both direct observation of user behaviors, while also generating data that can be subject to statistical analysis.
UX research methods described in this section:
Heuristic evaluation is effectively a “pragmatic review” of a user experience by design experts. When applied formally, it uses a point-based scoring system akin to those used to judge athletic performances (like gymnastics or diving). Using predefined criteria and scorecards helps to reduce bias and make scalable decisions in situations where direct usability testing is not possible or necessary.
Of course, the quality of a heuristic evaluation is determined by the experience of the reviewers, and their ability to make unbiased judgements from a user’s point of view. Having a validated set of personas helps improve the output of a heuristic evaluation, and the same interfaces can (and should) be reviewed from the perspective of multiple user personas.
Web users ultimately want to get at data quickly and easily.
Concept testing is exactly that: Testing concepts/prototypes with users to see what they say. Concept testing is common when developing marketing campaigns or other mass-market creative ideas where it is difficult or impossible to predict how people will respond. Concept testing and usability testing are quite similar in this sense; however, concept testing is concerned with deciding which concept (or “big idea”) to pursue, while usability testing is conducted with high-fidelity designs to validate decisions or make minor improvements. Concept testing is commonly integrated with other techniques to streamline the research efforts, and can use card sorting and scorecards to support data-informed decisions.
Tree testing is a specialized UX research method for assessing how intuitive an information architecture is. In its simplest form, tree testing involves watching users interact with a prototype menu within a controlled setting (i.e., no content or visuals included, only the menu itself).
By prompting users to complete specific tasks by clicking through the menu (ex: Where would you go to find X or do Y), researchers can see how their architecture relates to their user’s mental models. This allows teams to optimize critical structural elements early in the design process, avoiding more expensive updates downstream.
Card sorting is a fundamental UX research method applied throughout the design process . In essence, card sorting is exactly that: Sorting a stack of cue cards that have words on them into piles that make sense to the sorter. For example, you may have a stack of 30 cards with the names of different foods on them.
If you asked someone to sort them into piles according to their most vs. least favorite items, you would learn more about their preferences than if you simply asked them their favorite foods. This basic card sorting theory can be applied to any situation, and augmenting the prompts and piles lets UX researchers answer a variety of questions about the opportunity.
Usability testing is used to assess how user friendly a higher-fidelity prototype is with your target users. Usability tests are typically used later in the design process, before shifting to the Implementation step of the design thinking process. Usability testing is conducted similar to other ux research methods such as Tree Testing or Card Sorting, where users are asked to complete specific tasks within a controlled environment. Because usability testing is performed with fully functional prototypes (or the minimum viable product), UX researchers are able to benchmark quantitative metrics such as Time to Completion (TTC) in addition to other qualitative metrics. This makes usability testing a powerful tool for demonstrating business impact and deciding what areas to work on in future updates.
UX Research methods describe the established protocols and best practices designed to help teams understand users and improve real experiences . They range from simple surveys to rich ethnographic field studies, and furnish teams with the actionable insights they need throughout the development process.
While UX research methods were once confined to specialized labs, the rise of cloud-based solutions has dramatically simplified the methodologies and reduced the overhead. Today, teams of all sizes can leverage UX Research methods to improve their solutions
The product development process has many aspects to take care of with decisions that can lead to success or disappointment. Finding the right path might seem tricky, but UX research methods become invaluable insights, which we’ll talk about today.
When every business is battling for attention, the importance of understanding your customers cannot be overstated. User experience (UX) research stands at the forefront, providing valuable data about user behaviors, preferences, and pain points, which is essential for tailoring products that truly resonate with and captivate your audience. In this article, we’ll figure out what exactly UX research is and, as a bonus, provide the 20 essential techniques shaping the world of user-centric product design in 2023.
UX research is all about understanding the people who will use your product. It’s a way to discover what they need, what they like, and how they behave. There are different methods to do this, like asking questions, analyzing how customers interact with a product, or studying data about their behavior. By doing UX research, you can avoid guessing what users want and instead give them something they will really like and find helpful.
UX research? It’s like chatting with your users to get what they want — no guesswork needed!
You can’t create a product “just because you want to.” Well, in fact, you can, but will it be useful? Understanding why UX research is crucial in developing a product is the first step toward building something truly remarkable. There are a number of advantages you should consider, so let’s discuss them in detail.
With all of these benefits, it’s clear that starting with UX research, you’re starting on the path to success. It bridges the gap between user needs and business goals, leading to effective, efficient, and emotionally engaging solutions.
There are various types of UX research, each with its goals and objectives. From unique insights to different aspects of gathering information, every method helps to craft products that truly resonate with your audience. Overall, there are six main types of user research, which we’re going to discuss below.
When we talk about user research, we primarily look at two types: attitudinal and behavioral. The attitudinal type focuses on what users say. It’s all about understanding their attitudes, preferences, and opinions by using tools like surveys, interviews, and questionnaires. Think of it as having a direct conversation with your users to learn how they feel about your product or what they wish for.
In contrast, behavioral research is based on what users actually do. It involves being an observer, watching how people interact with your product. In that case, you can use such methods as usability testing, session recordings, and heatmaps to get the necessary data. This approach is crucial for understanding the true user experience and pinpointing areas for improvement.
Together, these two research methods give a comprehensive view of the customers, blending what they tell with what their actions show.
Alright, let’s talk about more types of user research: qualitative and quantitative. They both play crucial roles in crafting a complete picture of customer engagement and preferences.
Qualitative research gathers stories about users’ experiences, thoughts, and feelings regarding your product. hrough interviews, focus groups, and direct observations, you gain insights into the “why” and “how” people behave while interacting with a website or app.
Now, let’s switch to quantitative research. This one deals with the hard data and is full of numbers. To get exact answers about what is happening on the website, use tools like surveys with fixed responses, website analytics, and statistical analysis. How many people clicked here? What percentage completed their purchase? Quantitative research gives you these facts and, most importantly, stats.
Qualitative research is about the quality of data — the stories and experiences, while quantitative focuses on the numbers.
Among the various user research methods, it’s worth discussing generative and evaluative approaches. Both of them are super important to get a well-rounded understanding of your users and, as a result, create a successful product based on these insights.
Generative research is the go-to at the beginning stages of product development or when brainstorming for innovative solutions. It is all about coming up with new ideas and understanding broader user needs and behaviors through interviews, field studies, and diary studies. This type of research outlines what users need and want, helping to figure out what products or features to develop.
Following generative research, as your product ideas take shape, shift to evaluative research. This phase is crucial for assessing what you’ve created. It’s focused on refinement and improvement, using tools like usability testing, A/B testing, and specific surveys. The goal is to test your products against real user expectations and experiences, ensuring that the crafted product resonates with them and effectively meets their needs.
Understanding users is the basis of impactful design, and the right research methods are key to gaining this insight. Scroll further as we explore 20 essential UX research techniques, each with its specific application context.
In UX research, surveys are handy for getting user feedback and can be qualitative or quantitative, depending on the type of questions asked. Qualitative surveys include open-ended questions to gain insights into what users think and feel, while quantitative use closed-ended questions (like multiple choice or ratings) to get data that’s easy to measure. There are two ways to conduct surveys, namely:
Surveys are versatile. You can use them at various stages of the product development process — from the initial conceptualization phase to after the launch. They help collect data from many users, spot trends in user behavior, and gather thoughts on specific features.
A key qualitative method in UX research is interviews, where a researcher meets one-on-one with users to discuss a particular topic. This method includes two main types: in-depth interviews (IDIs) and intercept interviews.
This UX method fits perfectly at different stages of your project development, from concept to release. In the early phases, it acts as a tool for gathering the target audience and shaping the user base. Towards the end, this approach becomes a great possibility for getting the lowdown on how people find your product’s usability and appeal.
Think of personas as characters in a story, but in this case, they are based on real users. This qualitative method helps you make design decisions in the early stages of product development based on what people need and expect. It means ensuring your website or product is a hit with your audience, not just an imaginary user.
But how do you start creating these personas? First, you need actual user data, which you can gather from online platforms, social media, or customer lists. This process isn’t about guessing who your users are but understanding them through in-depth interviews or observational studies. The great decision is to prepare a set of questions or scenarios to gain insights into people’s lifestyles, preferences, and challenges to paint a comprehensive picture of your user base. This way, every design decision you make is grounded in reality, not assumptions.
You’ve got your product or service, and now it’s time to see it in action with people through usability testing. During this process, real users tackle tasks by interacting with your product while a researcher observes their experience, gathering insights on how they use it and where improvements might be needed.
Whether you are wondering when to conduct usability testing, here are some tips to help you make an informed decision:
This method can be both qualitative and quantitative. On the qualitative side, you’re watching and listening to participants, getting their thoughts and feelings on the experience. Quantitatively, you measure how long it takes to complete tasks or count errors. Finding the participants for usability testing can be done through online ads, social media, customer databases, or recruitment agencies.
Another aspect of UX research is field studies, where the action happens in places users typically hang out, like their homes or offices. Social media, customer lists, or special outreach programs are your go-to tools for finding people, but remember, you’re asking to step into their space, and it’s crucial they’re comfortable with that.
This qualitative approach offers a reliable overview of your products during the discovery stage or a ready-made prototype to see whether it fits into customers’ daily lives. Researchers are there to watch and learn — how people interact with the product, what’s happening around them, and all that jazz.
Field studies are about making sure your designs don’t just work in theory but really click in the everyday lives of your users.
A classic tool in UX research is focus groups that bring together a small number of people (typically around 6 to 10 participants) to discuss and share their thoughts about your product or service. It’s kind of a hangout, but instead of casual chit-chat, you’re talking about what they think and feel using your creation.
You need a diverse mix of participants representing different facets of your target audience. To find them, try advertising, searching customer databases, or reaching out to communities relevant to your product.
This qualitative method is thoughtful research of people’s opinions, attitudes, and experiences while formulating your website or service concept. The cool thing is, when customers start talking and bouncing ideas off each other, you get to uncover insights that might not pop up in a one-on-one chat.
Eye-tracking is one of the more fascinating and technological UX research methods used to analyze how users view a website or app. Special equipment follows the movement of a visitor’s eyes, showing what catches their attention, for how long, and in what order. Since eye-tracking is a bit more high-tech, you can search for participants through online platforms, social media, or customer databases.
It is a quantitative process that gives you hard data — numbers and patterns demonstrating where people’s attention goes on the screen. This info is super valuable in the mid to late stages of product development to understand what draws users in and what might be getting overlooked.
For remote moderated testing, you can reach out to people through social media, email, or online ads, as this method permits people to join from anywhere. Whether at home, in a cafe, or any comfortable place, this handy UX research technique allows everyone to chill in their favorite spot using video calls and screen-sharing software for testing.
Remote moderated testing can provide qualitative insights by observing and talking to users as they navigate your product in different stages of development. At the same time, you can collect quantitative data like task completion times or error rates. This combo gives you a well-rounded view of the user experience to make iterative improvements based on what real users do and say.
Take a glimpse into how potential users might react to a new idea or design before you start the development phase with the concept testing. It involves presenting a concept — like a product idea, feature, or design element — to users and getting their feedback.
Concept testing can swing both ways — qualitative and quantitative. You can gather feedback by engaging users through social media or online communities to share their thoughts and feelings about the website idea. Hard data comes into play when you ask specific questions that can be measured, like rating scales or choice preferences.
In the method of diary studies, you make participants keep a record — like a diary — of their experiences with your finished product over a period of time. They jot down their thoughts, feelings, and actions, providing a window into daily interactions with what you’ve created.
Diary studies are mainly qualitative and focused on customers’ personal and detailed experiences. You can reach out to users who are already engaged with your product or use a database, social media platforms, or community forums. By analyzing their information, you get rich, narrative insights into how people navigate and feel about your product in their everyday lives.
You can have a direct line to your users’ thoughts and experiences through customer feedback. That looks like a casual chat with your audience to find out what they love, what frustrates them, and what could be better about your product or service. This communication can be built through a prominent button on your website, a form in your app, or even follow-up emails after a purchase or service use.
Qualitative customer feedback comes from open-ended questions where users share their thoughts in their own words about any stage of your product’s lifecycle. On the other hand, quantitative data is derived from closed-ended questions, such as ratings or multiple-choice queries, offering measurable insights.
With desirability studies, you focus on the visual appeal and emotional impact of your product’s design. In these tests, you show participants different style options for your product and ask them to match these ideas with specific feelings or attributes from a list. It’s a bit like a game, where your design elements correspond to feelings like “exciting,” “modern,” or “user-friendly.”
Desirability studies are primarily quantitative and rely on structured feedback, where participants, who you can find through social media, online ads, or user groups, choose from a ready-made list of attributes. This approach provides measurable data about how users perceive the visual aspects of your product, revealing critical insights into their preferences, design effectiveness, and potential areas for visual enhancement.
When it comes to designing the layout and structuring content, card sorting — a user-friendly and insightful method in UX research — kicks in. The main idea is to give participants a set of cards, each labeled with a piece of content or a feature, and ask them to sort it into categories that make sense.
Qualitatively, this method helps you understand how users think and why they group things a certain way. Quantitatively, when you analyze the patterns in how different people sort the cards, you get measurable data on common groupings and preferences.
Your participants don’t need to be current users of your product but should have interests relevant to your offerings. To find them, surf through online forums and social media or rely on your customer database.
If you want to evaluate the information architecture of your product during the mid-design phase, try tree testing.
Recruit participants through social media, online ads, or existing customer databases and ask them to find a way through a simplified, text-only map of your website or app — a “tree.” Their mission is to complete specific tasks like finding a particular piece of information or performing an action.
This quantitative research focuses on measurable outcomes like the success rate of finding information, the time taken to complete tasks, and the paths users take. This data provides clear insights into the effectiveness of your site’s or app’s navigational structure.
UX research analytics involves exploring user behavior through clues like clicks, form fillings, and other interactions when your product is out in the real world. It’s all about gathering little breadcrumbs of data from actual users to form an overall picture.
This method is quantitative, measuring actions relying on numbers. By analyzing this data, you get objective insights into how users interact with your product, like which features are popular, where they might get stuck, and how they navigate through your site or app.
With UX analytics, every click tells a story, painting a clear picture of user journeys and experiences in the world of numbers.
There is a specific type of UX research — clickstream analytics. This method tracks the digital footprints of your users as they hop from page to page on your live site or app. It’s all about mapping their journey, seeing their paths, the stops they make, and for how long. By applying this research technique, you can gain valuable insight into how users navigate, what they like, and where they might run into trouble.
You don’t need to send out invites for a study or round up a group of participants because the data comes directly from the click and scroll of actual users. It’s a continuous stream of information that lets you tweak, adjust, and perfect a visitor’s experience over time.
Clickstream analytics is inherently quantitative. It deals with concrete data like the sequence of pages visited, the time spent on each page, and the transitions between different parts of the site or app. This data helps quantify user behavior, revealing trends and common navigation paths.
Split testing, or A/B testing, is a method in UX research where you compare two versions of a webpage or app to see which one performs better. Essentially, you create two different versions — A and B — and show them to users. You analyze which is more effective based on specific metrics like clicks, conversions, or customer engagement.
A/B testing is a quantitative research method all about numbers and measurable results. You’re looking at data from current users to see which version leads to better performance regarding their actions and reactions. This approach provides concrete evidence about which design or content choices are more effective in achieving your goals.
Quick and powerful — that’s exactly what five second testing is. The main idea is to show users a webpage, ad, or app screen — for just five seconds. After that brief glimpse, ask questions about what they remember or how they felt to identify the immediate impact and clarity of your designs. This method is flexible and fast, ensuring minimal disruption to your users, whom you can engage through online platforms, social media, or in-person meetings.
The five-second technique can provide both qualitative and quantitative data from the early to mid phases of design. Qualitatively, you can gather insights about participants’ initial feelings and thoughts. Quantitatively, you can measure aspects like recall accuracy, which provides data on the most memorable or attention-grabbing design elements.
Another essential step in the UX design process is prototyping, where the design team creates a mini-version of a site or product. This mock-up can be as simple as a hand-drawn paper layout or as sophisticated as interactive HTML pages. The idea is to explore and visualize design concepts before fully implementing them, allowing for adjustments based on feedback.
You can gather qualitative information from the target audience to understand user reactions, thoughts, and feelings about the design. Quantitatively, you can test specific functions, like the ease of navigation or the effectiveness of user interfaces, by measuring task completion time and rates.
The last critical method is to assess your product compared to others in the market. This involves analyzing the strengths and weaknesses of competitor products and benchmarking them against industry standards. The goal is to understand where your creation stands in the competitive landscape and identify opportunities for improvement or differentiation.
This method is valuable at every stage of your product’s life and can be both qualitative and quantitative. It allows you to analyze things like design style, how user-friendly its features are, and the overall website or app vibe compared to competitors. You can also acquire critical numbers, such as performance metrics, user engagement levels, and conversion rates, that’ll help you identify where your product stands in the market and how it can be improved.
The best UX research technique depends on the specifics of your project, your goals, and the stage of development you’re in. For example, if you’re just starting out with a new app idea and want to understand your potential users’ needs and behaviors, generative research methods like interviews or surveys might be your go-to. These techniques help gather insights that can shape your initial design concepts.
On the other hand, if your app is already developed and you’re looking to refine the user interface, usability testing or A/B testing could be more beneficial. These evaluative methods allow you to observe how users interact with your app and make data-driven improvements.
There isn’t a one-size-fits-all answer — the key is to match the research method with your specific needs at each stage of your project.
When it comes to picking user experience research methods, a great factor to consider is your company’s budget. The amount of money you’re able to allocate for analysis can guide which strategies are feasible and most effective for your needs. But it’s not the only one, as there are other aspects to consider, which we’ll cover in the following paragraphs.
When starting with UX research, define your objectives and the problems you aim to solve. This step sets the direction of the study and helps you choose the most effective methods to achieve your goals. Knowing exactly what you want to understand or improve in your user experience guides your entire research process.
When defining your objectives and problems in UX research, we recommend you answer these key questions to set clear goals:
Choosing the right UX research methods depends on where you are in the design process. Each stage of your project has unique needs and goals, which require different research approaches and can be divided into three main stages, namely:
Each phase has distinct goals, and understanding where you are in the process helps you choose research methods that provide the most valuable insights for that particular stage.
In UX research, determining the necessary information type will guide you in selecting the most appropriate research methods.
If your goal is to explore more the thoughts, behaviors, and motivations of your users, qualitative methods like interviews and observational studies are your best bet. They give a rich, narrative understanding of customers’ experiences. On the other hand, when looking for concrete, data-driven insights, quantitative methods such as surveys and analytics are more suitable. They provide objective, numerical data that can reveal trends and patterns in user behavior.
Sometimes, a mix of both qualitative and quantitative data is necessary to get a full picture. Such an approach allows you to understand not just what users are doing but also why they’re doing it, combining in-depth insights with measurable facts.
By pinpointing the information you need, you can select UX research methods that provide the most relevant and valuable insights for your project.
Eye-tracking, A/B testing, surveys — each method offers unique insights that can shape and refine your website or app development process. By carefully selecting and applying these research techniques, you are equipped to deeply understand user needs, behaviors, and preferences.
Ultimately, the success of a product in the market hinges on how well it meets the requirements and expectations of its customers. Integrating the 20 essential UX research methods outlined above into your development cycle increases the chances of achieving this alignment.
Whether you’re at the concept stage or refining an existing product, these practices provide the necessary data to make informed decisions, ensuring your product is user-centric, innovative, and competitive in an ever-evolving digital landscape.
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No one wants to waste time and effort designing an experience that doesn't bring value to the customers or the business.
Failing to truly identify the unique challenges a business faces can lead to vulnerable products that lose to their competitors.
While visually pleasing designs are important, they are just one piece of a much larger puzzle.
The real essence of UX design lies in its ability to understand and empathize with the user and methodically communicate these findings to stakeholders. That's where UX research comes in.
By understanding UX research, UX designers can look into the user's perspective and gain valuable insights into their behaviors, needs, and preferences. This approach enables them to create products that truly resonate with and cater to the user.
In this guide, learn everything you need to know about the backbone of user-centric design from why UX research is important , different UX research techniques, to the best UX research courses and future trends.
User experience research, often called UX research, focuses on understanding how users interact with your products. It is the organized study of users and what they need to help designers make better products.
The demand for UX/UI designers proficient in UX research has surged. Companies like the design-led Airbnb recognize the critical role of staying in sync with customer needs.
During the Figma’s Config23 conference , Airbnb CEO Brian Chesky announced that Airbnb is shifting towards a more "Apple-style product marketing function." For UX design professionals, this requires integrating business acumen into their roles.
However, mastering UX research can take time and effort. It involves many skills, from understanding user behavior and interpreting data to cultivating strong communication expertise.
Enrolling in a UX research course is an invaluable step for designers and product teams, as it streamlines the learning process.
It equips you with the essential research skills to delve into user needs and behaviors and ensures your designs are deeply rooted in user-centric principles.
To understand the pivotal role of UX research, let's look at some real-life case studies.
Objective: To increase their website's conversion rate, which needed to catch up.
Research strategy and findings: It started with a rapid MVP (Minimum Viable Product) experiment. This initial phase combined all their data, hypotheses, and creative concepts into a singular design.
This included design elements outside their style guide, a different tone of voice in the copy, and atypical call-to-action buttons.
This boosted their conversion rate by 20%, signaling a definite need for a full-scale redesign.
To refine their strategy, the HubSpot team also conducted a conversion flow audit.
They discovered that their products had different flows, with some being more complex than others. Products with more straightforward and shorter conversion flows had 2 to 3 times higher conversion rates.
The lesson was clear: Simplify and expedite users' journey from the homepage to product usage by minimizing the steps involved.
They also studied how users moved through HubSpot and identified areas where things got confusing. Some users needed to figure out which product they were signing up for.
User interviews with non-customers, paying customers, and employees revealed areas for improvement.
Through qualitative tests, they realized that simpler, and more focused designs performed better than those following trendy but less user-friendly styles.
Another key finding is that 65% of users preferred video content when understanding software.
Application: With these insights in mind, HubSpot further optimized their design. They focused on enhancing elements that resonated with users, like video content.
Two heatmap overlays on a web page interface: the left shows scattered clicks on a 'Get started free' button, the right shows concentrated clicks on a 'Play the video' button.
The HubSpot team also created a simplified conversion flow featuring a "Get Started" button on the homepage and in the global navigation. Clicking it would take visitors to a flow where they could request a demo of HubSpot Marketing or sign up for the three free products.
They revisited their MVP, considering its influence on their new design direction and shifted towards user preferences over stakeholder preferences.
The team produced over 100 wireframe iterations, 60 visual designs, and four full InVision prototypes, driven by continuous testing and refinement.
Outcome: Overall, the redesign doubled HubSpot's initial conversion rate . It also achieved a 35% increase in demo requests, enhanced sales chat and call volumes, and saw a 27% rise in product signups.
Objective: Increase conversion rates for sign-ups from their homepage.
They aimed to reduce users' difficulty in finding the web player, a key feature visitors were looking for but struggled to access due to the site’s complexity and clutter.
Research strategy and findings: In two years, multiple teams worked on a multifaceted strategy involving extensive user research and several design sprints.
The Spotify team began by analyzing insights, competitors, and user journeys. Through surveys and web analytics, they gathered insights to understand common visitor profiles and their primary goals.
They also brainstormed ways to simplify the listening process through exercises and narrowed down ideas based on user impact, feasibility, and business goals.
From there, they developed user personas to distinguish between new and returning visitors to the homepage. They mapped out the user journeys for each profile to reveal the specific reasons these users navigated to the web player.
This included pinpointing their entry points to the site and identifying the pain points encountered at each step of their journey.
These combined insights guided a series of design sprints with cross-disciplinary teams, focusing on brainstorming and prototyping to simplify user paths and enhance access to the web player.
These efforts were complemented by regular collaboration and feedback sessions across various teams.
O utcome: A revamped Spotify homepage that significantly improved the user experience. The updated design had a more organized website structure and navigation system that matched the web player, making it simpler for users to enjoy audio content.
This redesign led to a global rollout, which increased sign-ups, Premium subscriptions, and retention across almost all devices.
Let's look at a real-life UX design scenario. Your team is building a fitness-tracking app. Where do you start?
As regular gym goers and athletes, your team wanted to build a complex feature set targeting advanced users.
You want it to focus on advanced metrics such as Heart Rate Variability (HRV) to monitor recovery and stress levels. Another teammate, who's into weightlifting, suggests including a Power Output Analysis, which measures the power output to help users gauge their performance and improvements.
But is that what your target user base needs? Here's where UX research steps in.
You start with user interviews and surveys. The findings reveal that a significant portion of your potential user base consists of beginners or intermediates in fitness.
Many express feeling overwhelmed by complex metrics and advanced features in existing apps. They're looking for something more accessible that guides their fitness journey without bombarding them with data they can't yet understand or use effectively.
Instead of relying on personal preferences, UX research relies on objective and accurate data. This results in products that better align with user needs and preferences.
With UX research, you're not shooting in the dark. Let's say you're deciding on features for the app. Should you include a diet tracker? A social sharing option?
Through research methods like usability testing and A/B testing, you gather data on what features are most used and preferred by your test users.
This clarity helps you invest time and resources in developing features that users find helpful and engaging rather than what you think they might like.
Now, it's time to design the interface. How do you know that it's user-friendly for all?
Here, UX research plays an important role again. Based on your research findings, you create user personas for beginners and intermediate fitness enthusiasts who will use your fitness-tracking app.
These personas become invaluable tools in the design process. They allow you to tailor the app's features, interface, and overall experience to meet the specific needs of each user group.
Prototyping and user testing will help you refine this design. This ensures that your app is intuitive, accessible, and enjoyable for all your users.
By continually testing and iterating based on user feedback, your designs evolve to make more sense to your actual users.
When it comes time to pitch your fitness-tracking app to potential investors or stakeholders, the strength of your argument lies in the concrete data gathered through UX research.
Suppose you're in a meeting, ready to present your app concept. To effectively communicate your insights, you use a structured UX research template to showcase your findings and methodologies.
Presenting your findings and proposed solutions becomes much more straightforward when you have clear data to support your points. Graphs, user personas, quotes from interviews, and survey stats are powerful tools in your presentation, making your case compelling and easy to grasp.
Investors and stakeholders are typically risk-averse and look for well-researched, data-backed propositions. UX research provides you with this arsenal of data.
Being well-prepared and understanding the users greatly increases how much people trust you and believe your product will likely succeed.
UX design's fundamental principle is understanding the user. There are UX research methodologies that UX designers use to create user-centered designs.
This user-centric approach is crucial in today's digital landscape, where user satisfaction is directly linked to a product's success.
Qualitative vs. quantitative research.
The right research method in UX design is important for uncovering user insights. This section briefly overviews common techniques, their data types, and when to use them.
These tools not only streamline the research process but also enhance the accuracy and usability of the data collected.
This section explores various indispensable tools for UX researchers and designers, categorized based on the stages and types of UX research.
By leveraging these tools effectively, UX professionals can gain deeper insights into user behavior, streamline their research processes, and make data-driven decisions.
Planning and conducting UX research is a critical phase in the design process. It involves a structured gathering of insights that inform and validate design decisions.
Let's explore the key steps and considerations in planning and executing effective UX research.
Start by establishing clear research goals. Set SMART (Specific, Measurable, Achievable, Relevant, Time-bound) goals for focused research.
Select research methods that align with your objectives, utilizing qualitative methods like interviews for exploratory research and quantitative methods like surveys for validation. Consider a mixed-methods approach for a more comprehensive insight.
Plan your research timeline, considering deadlines and resources. Recruit participants representing your target user base, considering demographic factors and user behaviors. Prepare and test necessary tools like interview guides and prototypes.
Execute the research as planned and remain flexible and prepared to adapt. Uphold ethical standards by obtaining consent and ensuring participant privacy. Maintain transparency about the research's purpose and data usage.
After conducting UX research, the next crucial steps are analyzing the gathered data and presenting the findings effectively.
This process turns raw data into actionable insights that can guide design decisions. Here's how to approach this phase in the UX research process:
To analyze your data effectively, first, organize it systematically. Then, identify patterns and trends, understand user behavior, and cross-reference your findings with your research goals to create user-centered designs.
Evaluate your observations into insights by interpreting what they mean for your project. For example, a common user complaint could indicate a need for a specific design change.
Not all findings carry the same weight. Prioritize them based on factors like impact on user experience, feasibility of implementation, and alignment with project objectives.
For an effective report, establish a clear structure with sections like an executive summary, methodology, key findings, insights, and recommendations. Use visual aids like graphs and charts to make understanding data easier.
Successful UX research relies on a deep understanding of users, methodical data handling, collaborative decision-making, and an iterative approach to design.
When conducting UX research, it's crucial to focus on user-centricity. Begin by deeply understanding the users' needs, behaviors, and pain points. Approach this process with empathy and an open mind so the research is not biased by your or the company's preconceptions.
Data collection should be systematic and methodical. Whether qualitative or quantitative data, ensuring its accuracy and relevance is key. Once collected, the data must be analyzed critically, looking for patterns and insights that truly address the users' needs.
This analysis should then be translated into actionable design strategies. Documenting every research process step and sharing these findings with the entire product team to inform and collaborate on decisions is important.
Finally, remember that UX research is an iterative process. The insights gathered should inform the current design phase and be used to refine and improve the product continually. Regularly revisiting research findings and updating them as needed keeps the product relevant and user-focused.
The landscape of UX research is continuously evolving because of technological advancements and changing user behaviors. Here’s a look at some key future trends in UX research.
These technologies are revolutionizing how we gather and interpret user data. AI algorithms can analyze large datasets rapidly, quickly identifying patterns and trends that might be invisible to the human eye. As AI and machine learning evolve, their role in UX research will become more significant.
Emotional design aims to deepen user engagement and foster a stronger connection between the user and the product. Understanding and integrating users' emotional responses will become key to designing more empathetic user experiences.
Virtual and augmented reality (VR/AR): Offers immersive environments and experiences, allowing designers to study user interactions in more dynamic and realistic settings.
Voice User Interface (VUI) and conversational design: Focuses on how users interact with voice-activated interfaces, like smart speakers and virtual assistants.
Continuous learning is essential in the ever-evolving field of UX research. Resources are available for those looking to expand their knowledge and skills.
Whether you're a beginner or an experienced professional eager to stay updated, here's a guide to some key resources for further learning in UX research:
1. Online courses
2. Books and eBooks
4. Podcasts and YouTube
5. Online communities and forums
6. Blogs and websites
Learning UX research can be overwhelming, but it doesn't have to be. With the right approach guidance, you can master it in just 10 hours.
The Practical UX Research & Strategy course by Mizko is designed for independent learning without the constraints of a fixed schedule. This flexibility means there’s no pressure to keep pace — you can learn in the way that suits you best.
Trusted by 6,000+ designers, the Practical UX Research & Strategy Course has empowered professionals at leading tech companies, including Google, Meta, and Squarespace.
After completing the course, these designers have integrated UX research skills into their workflows at reputable companies:
"I'm 100% more confident when talking to stakeholders about User Research & Strategy and the importance of why it needs to be included in the process. I also have gained such a beautiful new understanding of my users that greatly influences my designs. All of the "guesswork" that I was doing is now real, meaningful work that has stats and research behind it." - Booking.com Product Designer Alyssa Durante
"The process in this course connects the dots and it's easy to lead the clients through this process... I can adapt the process based on the resources and the needs of the client. Life is now way easier to be honest because I have clear path to show to the clients even before we start the project because I can build expectations from the start." - UX/UI Designer Milosh Jakjimovski
"The most impactful element has been the direct application of the learnings in my recent projects at Amazon. Integrating the insights gained from the course into two significant projects yielded outstanding results, significantly influencing both my career and personal growth. This hands-on experience not only enhanced my proficiency in implementing UX strategies but also bolstered my confidence in guiding, coaching, mentoring, and leading design teams." - Amazon.com UX designer Zohdi Rizvi
"As I was struggling to find a high-level research framework for my day-to-day design work, I was able to fill many of the knowledge gaps because I took this course. It provides a well-structured research process that cuts out the "guesswork" that I'm adopting in my projects. Real-life examples and practical solutions throughout the course were incredibly helpful. Right now, I'm more confident than ever with my design decisions, presenting meaningful briefs to stakeholders, and so on." - UX Designer Al Razi Siam
Learn the crucial elements that make a UX designer stand out in today's competitive market:
This course is created by Mizko, a refined industry leader who journeyed from being a designer to owning a 7-figure agency and now thrives as a startup advisor and angel investor. Gain access to the resources and templates he has utilized to successfully build, scale, and sell multiple online businesses.
Nail your data-driven designs and deliver valuable, user-centric solutions every time.
Mizko, also known as Michael Wong, brings a 14-year track record as a Founder, Educator, Investor, and Designer. His career evolved from lead designer to freelancer, and ultimately to the owner of a successful agency, generating over $10M in revenue from Product (UX/UI) Design, Web Design, and No-code Development. His leadership at the agency contributed to the strategy and design for over 50 high-growth startups, aiding them in raising a combined total of over $400M+ in venture capital.
Notable projects include: Autotrader (Acquired. by eBay), PhoneWagon (Acquired by CallRails), Spaceship ($1B in managed funds), Archistar ($15M+ raised) and many more.
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How many types of ux research methods are there, 1. a/b testing/split testing, 2. remote usability testing, 3. diary studies/camera studies, 4. field studies, 5. questionnaires/surveys, 6. five-second testing, what is the best user research methodology, quantitative research, qualitative research, behavioral research, attitudinal research, new product development, product launch, future versions, 1. it’s pretty open-ended., 2. lots of results, 3. quick yet valuable, 4. fewer problems passed on to customers, 5. happier customers, 6. better revenue (potentially), 1. identify the what and why, 2. find your target audience, 3. select your tasks, 4. invite the right testers, 5. get those stakeholders in on it, 6. implement, ux research techniques: our conclusion, faqs on ux methodologies.
UX design is a continually evolving field, and there’s one clear process that supports those ideas flowing, and it’s a simple concept: research. There’s a world of UX research methods at a designer’s fingertips that allow them to tap into what end-users think while providing amazing insights to push UX further.
Choosing and implementing the proper methods can be a game-changer. A time-saver. A moneymaker. A money-saver. All the big names are using these tools; that’s precisely why they’re household names. But the truth is, anyone can do this. Netflix didn’t get where they are by taking guesses. They used their resources, and you can too.
A user research method is a research process used to better understand and utilize your users’ wants, interests and needs, along with their behaviors, mindsets and what motivates them to get those things.
These methods are used to better understand what users see and experience a product, obtain benchmarking data and eliminate some of the pain points users might experience before a final product is released.
While there isn’t an exact number, there’s somewhere in the realm of 15 to 20, which are most commonly used among design teams. More concretely, all of those different types of UX research methods fall into four broad categories; generative research, descriptive research, evaluative research and casual research . UX design depends on the valuable insights these testing methods produce; it makes the design process more efficient. Many design decisions will be directly related to the results of this research. What is UX design , anyway? You’re in luck; we’ve got the scoop on everything you need to know.
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In the following UX research methods list, we’ll go deeper into the six more important real-life tests, what they mean and how to use the different types of user research methods. Of course, plenty more tests are available to suit your needs and, ultimately, your users’ needs, but these are some of the most commonly used ones.
This test has endless uses so long as you can come up with variations to provide people and a question for them to answer. As we continue to develop what UX can do, this type of test will become especially helpful in IxD or interaction design situations, but it can also be as simple as "are you more likely to buy if you saw this screen or this screen?"
This is a great tool when a large number of users and feedback are a top priority. Of course, more is usually always better, but if physical space for users to gather is a problem, the product is available online, perhaps there’s a worldwide pandemic, or you just like staying home and working in bed binging on Thai delivery while listening to the Grease soundtrack on repeat, remote is the way to go. Everybody’s homes just became your lab with this UX research methodology.
In a diary/camera study, your users can give real-time feedback, which ends up being a more candid experience rather than a summarized/edited down experience.
This method can be used in person with test groups or remotely. Be prepared for a lot of data if the chosen format is through a camera lens. People who heavily use social media (TikTok, YouTube, etc.) will be comfortable in front of a camera and giving feedback; people love to talk. But… everything has to be watched and filed. If you don’t have the time or enough (wo)manpower, this is not the method for you.
To put it bluntly, field studies can be used when there are enough people to warrant trying to pull it off. Making sure enough test subjects are available where the product would be relevant and enough people on the team to be flies on the wall to take in all the information is what makes this work.
Due to the simplicity, so long as the questions/surveys are well put together and are easy to understand and answer, these can be used pretty much every time user research is needed (ideally alongside other methods).
This is typically used in a lab setting so the product can be controlled in a way that the user is given no more than five seconds. Quite literally, "what do you think" and "how does it make you feel"?
Choosing the best user research methodology, like many things in user experience design, comes down to your needs. All of these methods are important, but the better question would likely be which types of tests are the best for what you’re doing.
Again, it’s about what you seek to learn in order to better your product. A/B testing will yield different results than user interviews and eye tracking. All of these have their place in research; you need to know how to use them to get the most out of them. And as luck would have it, you’ve come to the right place.
UX UI research requires knowing when to pick the right tools to get the job done. This is a pivotal moment in the product design process and an excellent chance to put the stakeholders at ease. Real-world test participants and the results they produce can shape a product or app so long as you know what to do with the data and can apply it correctly.
Picking the appropriate method is often an exercise in deciding which type of feedback will help you the most. Feedback falls into four categories; quantitative, qualitative, behavioral and attitudinal. It might seem a bit confusing, but as we go along, it should begin to make more sense, and you’ll get an idea of how they all relate and work together.
Remember those four categories we mentioned at the top? Well, they sort of all bleed together. There are no hard lines. Imagine one of those online surveys about politics (Facebook, Buzzfeed, etc.); after answering several questions, you end up placed on a graph that shows where you land on the political spectrum. The methods for user research can work like that. The point of mentioning this is to illustrate that although something might be defined in a category type, it reaches into other areas.
User testing via quantitative research consists of raw and objective numerical data. The questions and tests can be about anything as long as the answer comes in the form of numbers. You define those numbers through later testing.
This UX research method tells you how much or how many of something. Why is that important? Because if only one person feels some kind of way about something, you know it isn’t time to hit the panic button. One user doth not a bad product make. That person can air their complaints in other categories. But if a trend is created where 40% of people delete your app in less than a week — it’s time for your design team to panic…
So why are numbers even that important, especially if you can (for now) look past one or two bad pieces of numeric feedback? Simple. Can you think of an app or service you don’t like that the general public loves? You’re the unpopular opinion. That doesn’t make it a lousy product. Not everything is for everyone, and this method helps find relevant trends in what more significant numbers think or say about a product. You’re allowed to feel that way, but in the grand scheme, you’re only one voice.
Qualitative research is the collection of non-numeric data about users and a product. These are opinions, thoughts, comments and concerns about a new product. They’re also helpful in improving an existing product or gathering ideas and insights for a future project.
Simply put, behavioral user research takes a hard look at what users do in specific situations. Think of it like an "if this, then that."; if we give you this, then you’ll do [blank]. This process defines a user’s behavior when given tasks and ways to complete them. It provides quick and valuable feedback because if you meant for people to do something entirely different, you know there’s a problem. The solution may have been obvious to you as the designer, but it’s a failure if it doesn’t work in practice. This provides quantitative data that’s important to the process.
Keep in mind that this is used when you have a large number of users to monitor and gather data from. Picking five people to run a task is not ideal. You may get five different answers. However, clear and actionable patterns can emerge when a larger number of participants are involved.
Attitudinal research is a bit more direct in terms of feedback. This method assesses users’ actual thoughts and feelings about a product or experience and can be used anytime. During product development. Before launch. After launch. Continued research about a product or brand. These can be through interviews, card sorting, surveys, focus groups, etc. Even those Twitter complaints can be used as attitudinal research.
Along with having a solid understanding of what kinds of UX research methodologies are available, knowing when to call on certain ones can make all the difference when working with a group of users. Product teams rely on humans to test products in a natural environment which can help eliminate some of the biases that user personas can create. With that being said, you should start getting a clearer picture of why user research is so vital to the development process.
When a new product is being developed, long before you bother with information architecture or wireframes and dive into UX strategy, user research should be conducted to avoid wasting time and resources. This is the time to eliminate preconceived ideas or incorrect information that can cause delays or unnecessary design and feedback loops.
Once a product is launched, if there’s time to lean, there’s time to clean. User research and testing can still be done for sprucing up a final product. This ties directly into updates and future versions. If you’re not paying attention, you’ll have no idea what people love or what and where to go from there.
Future versions consider the preceding information and continue collecting more data. This can be data showing what not to do or data you may want to research further into to create the best —next— version of whatever the product is. There’s a wrong way to do this, though, and that’s to completely ignore any data obtained from previous research.
While there really could be a million reasons why user research methodologies are beneficial to your project/product, we’ve selected the top six reasons. If the last three on this list aren’t enough to convince you, we recommend quickly pulling yourself together to reevaluate what your priorities are in your business goals.
User research isn’t a strict process. You’re free to run things (mostly) how you see fit. There are, of course, better ways of doing things, and you shouldn’t just go in haphazardly and start asking strangers questions. For the most part, though, everything can be suited to your needs.
The more people you have testing and answering during this research process, the more data you have to work with. There are tons of resources out there to get research subjects, and if you have an existing brand, you probably already have a list of people to help with research. Not everyone will want to participate, but look at Apple’s beta program; they have public and developer-only versions (some people even pay to get developer betas that aren’t developers). All in all, there will always be people that are willing to do this type of work.
Most of the tests are pretty simple, so a lot can be combined, allowing for not only a lot of results but a lot of results coming in quickly — gold star for efficiency here. Quick and simple can also translate to a lower cost. Quick, cheap and valuable results. That’s like every stakeholder’s dream.
The next three are all related and, on their own, are enough reasons to never skip user research. When kinks and issues get worked out before launch, customers can focus on how happy they are with their purchase or subscription. The problem areas were primarily addressed before it ever locked eyes with a paying customer, which is always a plus.
With all those issues resolved, people are happier with your product, and the brand becomes more and more trustworthy. People see you as a quality offering. And happier customers create…
All those happy people are spending money. Have you ever known or loved a product so much that you basically just slapped the money down when a new one came out? You know it’ll be great, and you have complete faith in that? Some brands you know and love will be great, even with a problem here and there. They know it, too, and they love your revenue. So they put a lot of work into ensuring the product got to that point in your mind.
We’ve compiled a list of six user experience research methods, six reasons why you should definitely use them and now six ways to implement them into your project.
What needs testing (product, app, object) and why (is it new, outdated, or are there issues)?
Determining your product demographic is enormous. People respond to different things in different ways, and if you’re marketing a product to the wrong group, you’re wasting a lot of time and a ton of money.
This is where you get to take any and all tests you’ve ever heard or thought of and pick your favorites. From there, you can decide which will benefit the product you’re testing for and sculpt them to fit those needs.
This should mimic your target audience (which is why it was essential to determine who that audience is). There’s lots of research and guides available in the wild regarding finding the right test participants, and they’re all out there and pretty easy to find to make your data more accurate.
Sometimes they want in on the process too, and it never hurts to continue to instill confidence in the people cutting the checks.
All the user research in the world is lovely, but if you don’t implement it and make good on it, it was all for nothing. You might’ve really loved a design choice when you thought up the product but the people hated it. That’s life. Be ready to let go of some of those feelings because this is business. If the stakeholders don’t have confidence in you, they’ll find someone they do.
As mentioned, many more UX research techniques are out there, and they’re worth looking into. Most of them are just as easy as the ones we highlighted and can be used by anyone as long as you adapt them to fit your needs and what you aim to learn. Use your time wisely and use effective methods to get the most effective data in return.
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A UX research example can be any sort of test or type of research evaluated by UX professionals involving a user paired with a physical product, app or service for evaluation. This can be something as simple as diary studies and as in-depth as remote usability research.
While the options are endless in terms of user research techniques, the best techniques of those we listed tend to be the ones that provide the most information specific to your product. Remote usability testing is among the best options, but that isn't necessarily the best for every scenario.
If you can narrow down what kind of results a test produces and then configure the test to relate to your product, you can get a lot of powerful data to use without breaking a sweat. These are high-impact, low-effort (and sometimes even low-cost) types of research that anyone can take advantage of.
A user research plan is as simple as putting together an outline of how the team intends to reach a goal in the product development process using user research. Deciding which tools and tests to use for the most effective push towards creating a better end product.
Written by Sean LeSuer
Sean is a Slickplan customer support specialist, social media manager, newly minted blogger and part-time trouble-maker at Slickplan. He enjoys all things Apple, loud music and anything electronic. He also likes Piña coladas and getting caught in the rain.
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The 4 types of research methods in ui/ux design (and when to use them).
Design research is a necessary part of creating a user-centered product. When done right, you’re able to gather data that helps you:
Though there are many different ways to collect data and do design research, they can broadly be categorized as either primary, secondary, exploratory, or evaluative research. In this article, we’ll explain these four types of research methods in the context of UI/UX design and when you should use them in your design process.
Primary research is the simplest (and perhaps most effective) way to come up with data to get a better understanding of the audience for which you’re designing. The purpose of primary research is to validate design ideas and concepts early on in the design process. The data you collect from primary research allows you to design meaningful, user-centered solutions.
Let’s take a look at some examples of primary research:
Conducting interviews with individuals or in small groups is a great starting point, and there are many ways to go about it. Depending on your project, you might conduct direct interviews or indirect interviews. Direct interviews are simple question-answer format interviews whereas indirect interviews are set up in a more conversational style. You’ll also have to decide whether you’ll interview people in-person or remotely.
Focus groups are structured, group interviews in which a moderator guides the discussion. As a UI/UX designer, you might consider using this research method when you need to gather user insight quickly.
Once you develop a prototype, you can recruit test participants and conduct usability tests to uncover foundational issues with the product’s user experience and gather user feedback. The idea is to define user goals and turn them into realistic task scenarios that the test participants would have to complete using your prototype.
Secondary research is when you use existing books, articles, or research material to validate your design ideas and concepts or support your primary research. For example, you might want to use the material you gather from secondary research to:
Generally speaking, secondary research is much easier (and faster) to do than primary research. You’ll be able to find most of the information you need on the internet, in the library, or your company’s archives. Here are some places you can collect secondary research from:
Websites have evolved a great deal over the last two decades, and so has the way users interact with them. This is why one of the most common challenges with secondary research in UI/UX design is outdated data. In such cases, UI/UX designers resort to other research methods (such as primary research or exploratory research) to gather the data they need.
Exploratory research is usually conducted at the start of the design process with a purpose to help designers understand the problem they’re trying to solve. As such, it focuses on gathering a thorough understanding of the end user’s needs and goals.
In the Define the Problem stage of the design thinking process , you can use exploratory research techniques to develop a design hypothesis and validate it with the product’s intended user base. By doing so, you’ll be in a better position to make hypothesis-driven design decisions throughout the design process.
You can validate your hypothesis by running experiments. Here are some of the ways you can validate your assumptions depending on where you are in the design process:
Essentially, you’re combining exploratory research and primary research techniques to define the problem accurately. You can do this by asking questions that encourage interview participants to explore different design concepts and think outside the box.
Before you begin collecting data, remember to write down the experiment you’re running and define the outcomes that validate your design hypothesis. After doing exploratory research, you should have enough data to begin designing a solution.
Exploratory research gives you enough data to begin designing a solution. Once you have a prototype on hand, you can use evaluative research to test that solution with real users. The goal of evaluative research is to help designers gather feedback that allows them to improve their product’s design.
There are two main functions of evaluative research: summative and formative .
For example, you can conduct usability tests in which you ask test participants to use the product to perform a set of tasks. Keep in mind that the purpose of evaluative research is to gather feedback from users regarding your product’s design. In case you’re short on time or low on budget, you can choose to conduct usability studies that fit in your time and budget constraints (such as guerrilla usability testing ).
Deciding which research method to use depends on what data you’re trying to gather and where you are in the design process. The information you collect through your design research will enable you to make informed design decisions and create better user-centered products.
Let’s quickly recap the four types of research methods UI/UX designers can use in the design process:
Which of these research methods do you use in your design process and how? Let us know in the comments section below.
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Home - Learn UX - UX research methods and when to use them
There are so many UX research methods to choose from. Which one do you pick before you start your new project? And why? Let’s take a look at a clear overview of UX research methods to help you choose the one you need.
In this article, we will create a list of the most commonly used UX research methods. After that, I will divide them into groups to help you better understand all techniques you can use in UX research. It is also a great way to learn UX if that’s what you want.
I’ll also add pros, cons, and pointers on when and why to use a particular UX research method within the larger UX design project. And finally, make sure to check out my UX research methods cheat sheet at the end of the post.
Ux research methods.
Given the enormous number of possible UX research methods, I’ve made an overview to help you have your pick. As it turns out, you can place every UX research method on a chart with quantitative and qualitative techniques on the y-axis and explore and validate on the x-axis.
Let’s start with an overview of each category, its place within design thinking, and the UX research methods you’ll find within that category.
Research methods in this category are all about numbers and gathering lots of data. Therefore, you use quantitative research mainly at the start of your design thinking process to get your initial insights and understand the business goals and user needs.
In practice, it means that you ask a lot of people a lot of questions. You can do this rather quickly and without too much effort. However, the results will also remain superficial.
One of the most famous examples of quantitative UX research methods is the (online) questionnaire. I’m sure you’ve had to execute a questionnaire during one of your UX courses at some point. As you’ve probably seen, you can get a lot of data from these questionnaires. To finish this section, here’s a list of other quantitative UX research methods.
For quantitative UX research, the biggest pro is the speed and scope you can reach. Without too much effort, you can ask a lot of people a lot of questions. It is a great way to get started.
The con is that your results will help you get started but not more. As a result, your data will remain superficial, and you will have to dig deeper to get more valuable insights.
Next up is qualitative UX research. Let’s say you have gathered a lot of data during the initial research phase of your design thinking project. After carefully analyzing your data, you find several interesting views, insights, and user needs.
Because of this, you want to take a deep dive into your new insights to do further research. That’s where qualitative UX research methods come into play. Instead of big superficial data, the techniques found in this category are all about interacting with a few people at a deeper level.
You could, for example, organize user interviews. In UX research, you can do individual user and group interviews.
The advantage of group interviews is time management. When you have limited time and budget for your project, it will save lots and lots of time.
In addition, if you put users with a different perspective in the same room, you will get a lot of valuable insights if you let them have a discussion. Then, all you have to do is facilitate that discussion to ensure it doesn’t go off the rails.
Individual user interviews can sometimes be perceived as an examination by the participant. Group interviews are less stressful for participants since they are not alone in the room.
And finally, here’s a list of other qualitative UX research methods.
For qualitative UX research, the pros and cons are the opposites of quantitative research methods.
It means that the individual and small group nature of these research methods will take more time to prepare and execute, but the insights will be more valuable.
You can divide both research categories mentioned above into explorative and validation methods.
UX research methods in the first half of your design thinking projects are usually quantitative. That half of your project is your explorative phase. It means that most quantitative research methods are explorative as well. Another word for these techniques is generative UX research.
The second phase of design thinking, where you create and validate concepts, mainly uses qualitative research methods. However, these still fall in the explorative category.
Only a few ways of doing UX research are a part of the validating category. These are validation testing, guerrilla testing, and user testing .
Picking the right UX research method starts with understanding your UX project, what it needs, and how far along you are within the project. You start with a UX project briefing before you start the project.
Such a UX project briefing is when you ask a lot of questions and then proceed to discuss the scope of the project and the expectations of your stakeholders.
With experience, you’ll learn how to recognize the UX method needed at any given point of a UX project. Even more so, you will even start to see that not every question needs a full-on research approach.
In some cases, you can answer a small question based on your expertise as a UX designer. For example, I once got a question about a sign-up form within a bigger user flow. Should we put all questions on one screen or have a one-question-per-screen design solution?
It is a solid question that you can easily spend hours on to find a solution. But does it need UX research? It seems so, but I wouldn’t do that right away. Here’s why.
First of all, this issue seems bigger than just one project. How you present a sign-up form is not unique to your project. Use existing design patterns or a design system to find a solution that works.
In addition, there are hardly any projects with the budget to do comprehensive UX research for every step of the user flow. So choose your battles carefully!
But when to use which UX research method? This brings us to the UX research methods cheat sheet.
There’s so much info on different research categories, right? And I haven’t even discussed all the ways you could use UX research as a designer.
To help you out, I’ve created a UX research methods cheat sheet for you to use in your next project. It contains a list of UX research methods, a summary of what they are, and when to apply them. Download it for free here.
The best way to present your UX research is by creating a presentation where you introduce your stakeholders to the initial research questions, the methods applied, and your insights.
Sometimes, you can also mention the next steps and what you will do with the insights.
Let’s discuss that presentation structure some more. I assume that there are people in the audience that haven’t seen your work before. That’s why you start with the UX research question. But, even for the people that know your work, this is a good reminder of why you’re doing your research.
Up next is your process. It is a natural segue to go from question to how you’re going to answer that question. Mention your UX research methods here, but keep it brief.
Finally, the insights and results of your UX research. That’s why people are here. Mention what came out of your research.
One thing that always works very well is to include a user quote. Nothing hits harder than a customer that says on record that it was very difficult or impossible to use your product.
You only need to use a persona in UX research when you want to present hours of research in an easy-to-understand way to stakeholders that weren’t present for most of the design thinking project.
It means that a user persona isn’t a deliverable in and of itself. However, when you do use a persona, make sure to focus on user pain points and needs. Stay away from fake names and hobbies outside of the project scope. It doesn’t matter for the project.
That’s it for UX research methods and when to use them. There are so many ways to find user insights and use them to create a fantastic product.
In short, you can divide UX research methods into quantitative and qualitative research. Quantitative research is a quick way to get started, while qualitative research takes more time but gets you more valuable results.
In most projects, you start with quantitative research and use the initial insights to select a qualitative research method after that.
Check out the UX research methods cheat sheet included in this post. It will help you pick the technique that is right for you within your current project.
By the way, if you’re looking for more UX research help, I can recommend to watch the recording of a talk I did for UXPressia. I’ve embedded it just above.
Do you have feedback on this article? Missing something? Or just a question? Reach out to me and I’ll get back to you!
Hi! I'm Nick Groeneveld , a senior designer from the Netherlands with experience in UX, visual design, and research. I'm a UX coach that supports other designers and have completed design projects in finance, tech, and the public sector.
Through The Designer's Toolbox, I'm an Educational Partner for Interaction Design Foundation.
☎️ Book a 1:1 mentor meeting with me or let's connect on LinkedIn , Twitter and Medium .
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UX research techniques and their applications will result in better designs that avoid costly mistakes such as cost overruns, guesswork, following best practices, and reliance on industry knowledge.
Michael is an experienced designer whose research-driven design process has resulted in purposeful user experiences that delight users.
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If we knew what it was we were doing, it would not be called research, would it? —Albert Einstein
User research existed long before it became a part of the user experience (UX) process. In the early 1900s, Frank and Lillian Gilbreth pioneered motion study . In order to gain a better understanding of efficiency, they observed how people moved in space by watching bricklayers at construction sites. Motion study consisted of a variety of procedures for the description, systematic analysis, and means of improving work methods.
These observations led to the infamous time and motion studies, which paved the way for modern-day user research as a means to improve products through methodical and investigative user observations.
User research has improved vastly since then. Everything from an app to a kitchen blender has a design team with an embedded researcher trying to figure out ways to attract attention and improve the user experience.
Prior to the influence of user research, products were made to be utilitarian with no attention being paid to UX. And while this may have resulted in designs that worked (sometimes), the lack of a user-centric approach led to failed products which were the result of guesswork and best practices.
“We’re reducing risk, which is ultimately what user research does,” says Ashley Sewall , Senior User Researcher at Cvent. “We make sure designers, product managers, and developers have enough information to make effective decisions that are going to decrease their risk.”
There’s a lot of information on how to conduct UX research and create UX research assets, but little on how to use these assets. It’s not about the technique, it’s knowing how to apply the results that lead to better user experiences and improved product designs.
Let’s take a look at some popular user research methods before diving into how they are applied.
Without knowledge of who our users are, the following UX research techniques will not be as effective. This is where personas and empathy maps play an important role.
Personas and empathy maps serve as guides to better understand who the core users are and what is going on in their minds. They are typically used when a designer is seeking to address tasks that need to be performed, pain points that are blocks, how users feel, and what they are trying to achieve.
User interviews are one-on-one sessions that can be conducted in a variety of ways (in-person, focus groups, etc.), though increasingly they are performed remotely using video apps such as Skype or Zoom. Another popular method is the guerrilla style of interview where a user researcher performs “drop-in” style interviews on a random selection of users (such as at a coffee shop).
User interviews require a lot of skill in order to obtain valuable information. The UX researcher is attempting to learn how a user feels about a specific topic, product, service, etc., and it’s important they do more listening than talking, record qualitative feedback, observe, and avoid leading questions.
Research has shown that five user interviews will uncover 80% of issues , and selecting these five users will give more accurate results if we remember to use the personas developed prior to performing the research.
Surveys are scalable, inexpensive, and a quick way to collect specific information from users who fit the personas we defined early on in the research process.
The strength of surveys can also be their weakness. Because they are easy and less costly, there is a danger in using surveys and avoiding any further UX research methods. While surveys are certainly a great tool, they shouldn’t be used exclusively.
Card sorts are another popular UX research method and are useful in determining the information architecture of websites and apps. They can be open, closed, or hybrid. A user is presented with a set of ideas/topics which they arrange into categories, either of their own choosing (open card sort), or pre-made (closed card sort) by the researcher.
As with surveys and interviews, card sorts should be performed with users who fit the user personas.
When there is a need to test designs variations in order to find the most effective one, A/B testing , used primarily for conversion optimization, can also be used as a quantitative UX research method.
Users are presented with two different versions of a design, and pick which one they prefer; this also works to determine which features a user finds most useful, such as a button vs. a link.
With A/B testing, it’s a good idea to switch out the pool of testers. Over time, due to their familiarity with the product, the same people testing the same products can become biased and complacent.
Usability testing is performed when designers want to observe how products are used by a representative user group.
During a usability test, users complete tasks while the UX researcher observes and takes notes. The researcher gathers both qualitative and quantitative data in order to find usability issues.
To run an effective usability test, it’s good practice to think about which user personas would be a good fit, and recruit early in the process. Incentives are often offered to users, but some UX researchers believe this adds a strong element of bias to the test, i.e., are the users only doing this for the incentive?
Unless there is an effort to analyze and act on the results of the UX research data, all of the work that went into the research loses its effectiveness.
If we think of UX research as part of the scientific method, then it will follow this format:
Using each of the above UX research methods, let’s look at a few ways to apply actionable insights from the research data gathered.
Personas and empathy maps are a powerful set of tools that UX researchers can use for usage scenarios, characters for experience maps and storyboards, and as a focal point for ideation.
For example, if we have a persona attribute that signals “impatient/busy/always in a hurry,” we can make certain design decisions which enable this user to take shortcuts within the product and thus save them time.
Another use of personas is getting everyone (product, engineering, marketing, sales, and customer service) on the same page about who the users are, thereby facilitating a more unified user experience.
User interviews result in qualitative data. With this data, we can use frameworks such as thematic analysis , which is the process of identifying patterns and themes using qualitative data.
An example is a user interview with the goal of getting feedback for a set of reports produced by an application.
The user interviews are completed and the data is analyzed using thematic analysis which shows a theme of customization . We can make an assumption that our users want to be able to customize their reports and have more control over them. This assumption can then be tested with further UX research.
Another practical use of user interviews is the opportunity to listen and observe. Users tend to give a lot of clues during an interview, such as making verbal side-comments, or non-verbal gestures. These observations can give insights into how users are truly feeling and thinking.
Surveys provide a flexible set of data to work with. For example, we could have an idea to build a car-buying application that automatically calculates the car insurance rate for each listing.
Before spending the time and money to build out the application, surveys can be used to quickly gather information from a large number of users to see if it’s something people actually need.
If surveys are combined with usability testing, they can help find the answers to questions that pure analytical methods of UX research can’t tell us. For example, heat maps (a form of usability test), can tell us where users are interacting the most (and least) with an app or website, but they don’t tell us why.
Use surveys to ask why the user takes the actions they do, and then use this information to improve the product.
A practical use of card sorting is to help determine how users would classify and organize topics for a website or app. The results of the card sort can then be used to construct an information architecture that fits their needs and goals.
An example is a florist website. We may have an idea of how users will want to navigate the site; however, when we do a card sort and ask users to provide categories, we learn that they look for flowers based mainly on color, not seasonality or special occasion.
The data from an A/B test is mostly quantitative and binary; the user likes one version of something, or the other version.
One practical application which received a lot of coverage was Spotify testing their “burger menu.” Spotify used the standard three-line menu icon on their mobile app for a long time but decided to do an A/B test. To their surprise, this popular design was not a winner with their audience. Instead, users preferred a tab bar.
This had a major impact since there are millions of users who use the app daily. Changing to the new tab bar resulted in a better user experience and decreased subscription churn.
Usability testing produces both qualitative and quantitative data. There are several advantages that can be had with this data depending on the type of testing done and the presumed outcomes.
An example is a moderated usability test in which we observe a user during the checkout process of a new shopping app. What we see is the user trying to add a product to the cart several times, but unable to do so, finally abandoning the process altogether. Taking this feedback, we would go back to the drawing board to revise the checkout flow.
A second way of applying usability tests is validation of a prototype or MVP. For example, we might be redesigning a mobile coupon app and realize that there is no way for a user to perform a search for deals because they get stuck in the category they initially chose. This realization leads the design team to focus on the user flow within the app and improve the user experience.
Today’s experience economy shapes industries, transforms businesses, and helps companies build deeper, more meaningful, and more profitable relationships with their customers. By selecting appropriate UX research techniques and applying them diligently, designers can come up with products that serve both customers and businesses more effectively.
How do you do ux research.
UX research is done using certain methods and frameworks which is decided based on the project and needs of the researcher. It is done by first identifying a specific type of user, then picking a research method, performing the research, and then analyzing the results.
A UX researcher is someone, usually from the UX field, who specializes in doing research using a methodical and investigative set of procedures to learn more about users needs, wants, and behaviors.
UX research is important to both the design process and the business. It helps avoid guesswork, costly mistakes, and not creating products which are delightful and actually used by the audience intended.
A heat map chart shows where users interact the most and least with an interface, such as a web page. Heat map charts use both color and percentages to indicate where users have either clicked or scrolled to the most and the least.
A heat map tells you where users interact with a web page or app the most or least using color and percentages. They are used to help researchers make more informed decisions to improve the user experience.
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Learn more about 6 common user research methods and how they can be used to strengthen your UX design process.
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User research is the process of understanding user needs and desires through observation and feedback.
It's one of the most important aspects of UX design, and it's used to inform all aspects of the design process, from initial sketches to the final product. Through user research, we can answer important questions about our design, such as Who are our users? and What do they need?
In this blog post, we will discuss six common user research methods, what they are, when to use them, and some common challenges associated with each one.
Let’s get started …
Why is user research integral to the ux process, 6 common user research methods, how to get started with user research in ux design projects, key takeaways.
User research is a process of gathering data about users in order to design better products that meet their needs .
It's used in every part of the design process, from the initial market research and concepting stages, through the final interface design testing and iteration stages.
The goal: to gather data that will allow you to make informed decisions as you create design solutions.
Depending on what you read, you might come across the terms user research , UX research , or simply design research —all used interchangeably.
While they all tend to refer to the process of collecting user-centric data, there is some distinction that can be applied:
The term user research is often used when you want to learn more about the target audience for a product or service; who they are, how they think, what their goals are, etc.
UX research , on the other hand, tends to be used when you’re conducting research that focuses on how users interact with a product or service.
In this article, we’ll be looking at user research holistically, whether specifically talking about the users themselves, or learning more about how they interact with and experience your design work.
User research is an integral part of the design process: it ensures you have enough data and insights to make informed decisions about the design work you produce, reducing the risk of making assumptions and creating something no one truly wants.
Successful UX design requires a deep understanding of the people who will be using your product and how they interact with it. No matter how experienced you are as a designer, there is no way to validate your assumptions about design solutions without data. And the only way to acquire this understanding is by collecting data from the users themselves.
There are a variety of user research methods, each with its own strengths and weaknesses. Here are 6 common methodologies that are easy to incorporate into your UX design process.
Interviews are a type of user research method in which the researcher talks with participants to collect data. This method is used to gather insights about people's attitudes, beliefs, behaviors, and experiences. Interviews are a great way to gather in-depth, qualitative data from users.
Interviews are best conducted in a live conversation, whether that takes place in person, on a video call, or even on the phone. They can be structured or unstructured, depending on what best fits your research needs:
Challenges:
When deciding whether to use interviews as a user research method, it is important to consider the goals of the research, the target audience, and the availability of resources. Interviews are extremely time-consuming, both for the interviewer and the interviewee. However, if the goal of the research is to observe behavior in a natural setting, or if the target audience is not available to participate in interviews, then another user research method may be more appropriate.
Surveys are a user research method in which participants are asked to answer a series of questions, usually about a specific topic. Surveys are well suited for collecting data that can be quantified, but they are not as well suited for collecting qualitative data, since answers are often nuanced and lack appropriate context.
Surveys are best used when …
Since surveys can be easily distributed to a large number of people, they’re often a good choice for gathering information from people who might not be able—or willing—to participate in other types of user research (such as usability testing).
Since surveys rely on self-reported data, it’s important to avoid phrases or words that might influence the users’ answers. Furthermore, this type of user research often provides data without context, since you aren’t able to follow up and understand some of the nuances of the responses.
Focus groups are a type of user research method in which a group of people are brought together to discuss a product, service, or experience. Focus groups provide an opportunity for users to discuss their experiences and opinions with each other in a guided setting. When done correctly, focus groups can provide valuable insights that can help shape both product design and marketing strategies.
Focus groups are best used when …
Focus groups can help uncover user needs and perspectives that may not be apparent through individual interviews or surveys.
Tips to make it work:
To get the most out of a focus group, it is important to carefully select participants that are representative of the target audience, as well as those who represent various accessibility needs, which might otherwise be overlooked or receive less consideration. The moderator should also be skilled in leading discussions and facilitating group dynamics to avoid participants from influencing each other.
A/B testing is a user research method in which two versions of a design are created, then tested against each other to determine which is more effective.
These versions can be identical except for one small change, or they can be completely different. Once the two versions have been created, they are then assigned to users at random. The results of the test are then analyzed to see which version was more successful.
A/B testing is best used when …
You can incorporate A/B testing at any stage of the design process, but you might find you get the most helpful insights when you’re in a state of refinement, or are at a crossroads and need some data to help you decide which route to take.
Once you have your design variations ready to test, it’s up to the developers (or an A/B testing software program) to make the test live to users. It’s important to let the test run long enough so that any statistical significance is steady and repeatable. (If the test does not provide statistically significant results, it’s time to go back to the drawing board and try out a different variation.)
Card sorting is a user research method that can be used to help understand how people think about the items in a given category. Card sorting involves providing users with a set of cards, each of which contains an item from the category, and asking them to sort the cards into groups. The groups can be based on any criteria that the users choose, and the sorted cards can then be analyzed to identify patterns in the way that the users think about the items. Card sorting can be used with both small and large sets of items, making it a versatile tool for user research.
Card sorting is best used when …
You are looking for insight into categorical questions like how to structure the information architecture of a website.
For example, if you were designing a website for a library, you might use card sorting to understand how users would expect the website's content to be organized.
Like the other research methods mentioned so far, a successful card sorting exercise requires a significant amount of thought and setup ahead of time. You might use an open sorting session , where the users create their own categories, if you want insight into the grouping logic of your users. In a closed sorting session , the categories are already defined, but it’s up to the participants to decide where to file each card.
Tree testing is a user research method that helps evaluate the findability and usability of website content. It is often used as a follow-up to card sorting, or when there are large amounts of website content, multiple website navigation structures, or changes to an existing website.
To conduct a tree test, participants are asked to find specific items on a website, starting from the home page. They are not told what the navigation options are, but are given hints if they get stuck. This helps researchers understand how users find and interact with the website content.
Tree testing is best used when ...
This method is most effective when combined with other user research methods, such as interviews, surveys, and focus groups. This is because it’s really a way to finesse the user’s experience at the end of the design process, rather than a method of collecting the preliminary data that’s needed to arrive at this point.
Tree testing can be a challenging method to conduct, as it requires specific instructions and data collection methods for each test. In addition, participants may not use the same navigation paths that you intended, making it difficult to analyze the results. To account for this, it’s important to have a large enough sample size to be able to differentiate between outliers and general trends.
User research is a critical part of any project or product development process. It helps you to understand the needs and expectations of your target users, and ensures that your final product meets their requirements.
There are many different ways to conduct user research, but the most important thing is to start early and to continually iterate throughout the development process.
For this, you’ll need to make sure that you have enough resources to incorporate the research successfully, which includes:
Finally, it is important to be aware of your own personal biases. Despite these challenges, user research is an essential tool for designers, as it provides insights into how people interact with products and what their needs and wants are.
To learn more about establishing a UX design practice rooted in research and user-centered data, check out UX Academy Foundations , an introductory course that teaches design fundamentals with practical, hands-on projects and 1:1 mentorship with a professional designer.
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UX impacts how people interact with designs, how they feel as they use them, and how quickly they can complete tasks.
Research is the first crucial step to provide delightful user experiences. It ensures that you’re backing your decisions with data, there are proof points for success, and you’re considering the end user at every stage of the process.
Without UX research, UX could be considered just an afterthought. Bringing your customer into the decision-making process is the key to success. Let’s dive into the best 2023 methods.
Use Dovetail to analyze all your customer interviews and uncover hidden UX issues that are costing your business every day.
UX comprises all design aspects, including:
Development
Functionality
UX research matters throughout the entire design process. It looks at how users think and behave, including their motivations and pain points.
Research enables product teams to deeply understand their end customer, so they can create better products for them.
You can conduct UX research through various methods to observe user behavior, assess user attitudes, and identify user challenges.
These insights and data points inform the design process to create truly user-centered products.
Designing with people in mind is fundamental to creating products that delight the end user while solving their problems in the best possible ways.
Research enables this.
Valuing UX research means respecting the people you’re designing for: You stop relying on assumptions and design products that solve problems.
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We can’t overstate the value of UX research. If you complete it accurately and bake it into product designs, UX can be the difference between a product thriving or flopping.
UX research can result in:
Improved customer loyalty : Customers who feel like you’re listening to them are more likely to stay loyal to your brand.
Higher conversion rates: Continual research and listening can smooth areas of friction, helping new customers join and convert seamlessly.
Increased sales : Research removes the guesswork, ensuring you’re creating a product that solves a real-world issue worth paying for.
Better reviews : With user-centricity at the forefront and decisions stemming from accurate data, you’re more likely to have happy customers and positive word-of-mouth.
Positive brand reputation : A company that prioritizes UX research can build a reputation for being innovative because its products are not merely beautiful but functional, easy to use, and solve customer problems.
Reduced development costs : Addressing potential issues early in the development cycle will result in fewer changes.
Continual learning : It’s essential to keep listening to customers and continually make improvements through feedback loops to stay on the leading edge.
Value-centered design : Valuing UX research means putting users first and creating a UX-focused company culture.
Some of the most valuable user research methods include:
One of the most common ways of gaining feedback from your users is by interviewing them. This method can provide a broad range of insights relatively quickly.
Unlike focus groups, user interviews are with just one user at a time.
You can conduct user interviews at any stage of the design process. This is vital in providing valuable information to the product design and development teams.
You can hold user interviews in person, via video call, or over the phone.
We recommend these best practices for interviews:
Prepare thoroughly to ensure the conversation is relevant and doesn’t take too much of the participant’s time.
Identify relevant participants for your interviews who represent your target market.
Ensure your interviewees are comfortable and have the time to answer your questions.
Avoid leading and closed questions which can result in inaccurate, unhelpful information.
If a participant raises something new, follow up with questions to ensure you fully understand them and don’t miss relevant points.
Another way to create user-centered products is through usability testing. This research technique tends to occur later in the development and design process once you’ve developed prototypes or a beta version of the product.
Usability testing ensures products are fit-for-purpose, simple to use, and better than alternatives.
In a usability test, researchers typically take a small number of participants through a series of exercises to see how they respond to the product. They’ll also share feedback.
A neutral party or a UX team will observe the participants and take notes. They mustn’t assist participants. This ensures the test highlights areas of difficulty to the team.
A few main objectives with usability testing include:
Learning about user behavior and needs
Recognizing areas of potential improvement
Highlighting issues, roadblocks, or clucky design aspects
Confirming whether users enjoy using the product and can easily perform tasks
For best practice, you should continually perform usability testing as products progress. This ensures they’re the best they can be.
Field studies.
Rather than conducting research in a study context – say in an office or lab – field research puts researchers into context.
In field studies, users are in their own environment – whether that’s their home, workplace, or another local setting. This helps researchers gain a deeper understanding of their daily lives.
Field studies can help teams better serve people and their real-life needs, as a field study can provide context that a lab study can’t.
Imagine a company designing a smartwatch. Seeing users use their smartwatches while doing their daily chores or walking to a park provides much greater context.
It might help a team improve features, generate new considerations, and see where unexpected interruptions or multi-tasking occur.
Field studies ultimately provide more information, giving designers a greater understanding of how the user will actually use their product.
Focus groups are a well-known UX research method. They can help a research team quickly discover a large amount of valuable information.
Focus groups are useful in interactive systems development, including SaaS, social apps, and multiplayer games.
Unlike user interviews, focus groups involve eight or fewer demographically similar people. They come together to discuss products, pain points, and preferences.
Typically a moderator or neutral person conducts the group. They set out a series of questions, help everyone have their say, and keep the group on topic.
To conduct best practice focus groups , we recommend:
Allowing everyone in the room to speak : In a group environment, it’s common for louder voices to sway the group, so you must ensure everyone can share their opinion for accurate insights.
Encouraging varying responses : You’re not looking for one answer but enough answers to really understand your target market.
Listening for spontaneous responses : New insights are the real benefit of focus groups, and people will often say things you didn’t expect, which can prove valuable.
Having a list of relevant questions : Ask open-ended questions to ensure you deeply understand how your users feel.
Choosing a relevant group : Your participants should represent your target market, but you should also pay attention to inclusive design to ensure your products are usable by as many people as possible.
Seeking to understand : Consider how you can better serve your customers by understanding their pain points and challenges.
Companies often use surveys to gain insights from customers. Surveys ask a series of targeted questions, and they tend to be popular as they’re relatively fast and cost-effective to create.
With many online survey creation tools, organizations often send surveys through email, online questionnaires, or chatbot conversations. Companies also commonly conduct in-person and phone surveys.
To conduct best practice surveys, consider the following:
Surveys are only as useful as their questions : All questions should be relevant with measurable results. To see whether a question is appropriate for your project, ask “How does this relate to our overall goals?”
Use open-ended questions : These help you get more information and greater insights.
Use a consistent ranking scale : When users rate their experience, measuring those results is simple.
Keep your surveys short : The longer the survey, the more likely participants will drop out. Keeping the experience relatively brief will ensure more completions.
Another research technique is card sorting. The process can be beneficial to see how participants naturally understand and categorize information.
During card sorting, researchers give participants cards representing categories, ideas, or concepts.
The participants sort the cards into different categories that make sense to them. The researcher doesn’t guide how they should sort the cards; instead, the sorting is about how the user feels.
Card sorting can make a website or app’s information architecture logical, easy to use, and simple to access.
There are two main variations of card sorting: Open and closed.
In open card sorting, users can generate names for groups they create from a card stack. In closed card sorting, users organize the card stack into predetermined categories.
For example, the designers of a language learning app might use card sorting to make better decisions about where they house information. The cards could represent aspects like:
Learning history
Achievements
Menu options
App language preference
Asking users to sort these cards will help designers identify patterns that inform the menu structure and layout of the app. The resulting layout will likely reflect a more natural flow.
Like card sorting, tree testing is a UX research method focused on information architecture. While card sorting is generally the first step to categorizing information, tree testing takes the technique further.
In tree testing, researchers give users a basic product structure and ask them to organize categories into a tree formation that makes sense to them.
This generates feedback on your product’s structure, which can help you improve menus and sequences.
Like card sorting, tree testing ensures your app or website’s structure matches what users naturally gravitate towards. That means it’s intuitive and more usable.
Ever heard that first impressions matter ? This testing method is all about those.
Five-second testing analyzes users' very first reaction to a product. After a user views a product or feature for five seconds, they answer a series of questions so the researcher can understand their perspective.
Five-second testing is common in web or app page tests to ensure the intended message comes across quickly.
After running a five-second test, it can be helpful to ask questions such as:
What is the page designed to do?
What do you think was the intended message?
Who is the intended audience?
What was your first thought?
What type of [service/product/feature] is on offer here?
Did the company appear trustworthy?
A diary study is a user research method where participants keep a diary of their experiences, activities, and thoughts over a period.
Diary studies usually last up to a week. They can provide context for your product and how it fits into someone’s day. Diary studies can also be a fast, simple way to gain information.
This method can be helpful for:
Gaining an understanding of user habits
Getting a perspective on user thoughts
Understanding more about user journeys
Giving the product a real-world context
The downside is that not all life events are relevant, so setting parameters is essential. This includes telling the participants what they should take notes of, which ensures the data is valuable for your project.
It’s helpful to understand the different types of research to choose the correct method. Many researchers choose multiple research types to gain as much relevant information as possible. This is known as mixed methods research .
Research methods generally fall into these groups:
Qualitative and quantitative
Attitudinal and behavioral
Generative and evaluation research
Qualitative data comes directly from users through focus groups, usability testing, field studies, and interviews. This data provides insight into why users do things and their challenges.
Quantitative data consists of numerical value measurements that you gain indirectly from users. Things like surveys, metrics, and user tests provide this information. Typically, the data involves measurements like how much, how many, and how often.
Attitudinal research is what users think about things. This includes what they think about something or what they think they will do in a particular situation.
Behavioral research looks at what people actually do in certain situations. It’s an important distinction. Although people might feel a certain way, their behavior may say otherwise.
Generative research focuses on a problem you’d like to solve. Researchers discovering more about users helps them innovate and generate new solutions.
Evaluation research applies later in the design process, focusing on a specific solution to see whether it solves a problem for users. This may be at a prototype, beta, or similar stage.
Research can boost ROI, customer retention , and sales, among other benefits.
Let’s consider UK-based clothing retailer Matalan. Matalan’s online shopping cart had high drop-offs, and the team wasn’t sure why. To solve the issue, the team sought user responses to website changes. User feedback meant they could optimize their checkout process. The company boosted its conversions by 1.23% .
In another example, the digital agency Turum-burum saw a large influx of visitors to its site, but it didn’t know how to maximize conversions. By leveraging the power of surveys, the agency discovered their checkout was too complicated. Turum-burum used this information to streamline the process, boosting its conversion rate by 54.68% .
Quality UX is behind all good products. It impacts all aspects of the process and can be the difference between a product succeeding or failing in the marketplace.
UX research is the critical first step to success. Research ensures that you continually give customers what they want and need, helping you stand out from the crowd.
What’s a good sample size for ux research.
How many people you choose for UX research can heavily impact the results. Too many people can confuse your results, and too few can reduce the information you gain.
The right number also depends on the type of research.
In usability testing, five participants are enough. However, rather than looking for a specific number, it’s best to test until themes begin to repeat and you stop discovering new information.
For statistical analysis, 20–40 participants or more are necessary to gain a high level of accuracy in some quantitative research types.
Surveys will likely have much larger numbers, even into the thousands.
The number you choose will depend largely on the type of research you’re conducting, your budget, and the project goals.
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A UX research method is a way of generating insights about your users, their behavior, motivations, and needs. These methods help: Learn about user behavior and attitudes. Identify key pain points and challenges in the user interface. Develop user personas to identify user needs and drive solutions.
When to Use Which User-Experience Research Methods. Christian Rohrer. July 17, 2022. Summary: Modern day UX research methods answer a wide range of questions. To help you know when to use which user research method, each of 20 methods is mapped across 3 dimensions and over time within a typical product-development process. The field of user ...
The Complete Guide to UX Research Methods. UX research provides invaluable insight into product users and what they need and value. Not only will research reduce the risk of a miscalculated guess, it will uncover new opportunities for innovation. UX research provides invaluable insight into product users and what they need and value.
A Guide to Using User-Experience Research Methods. Kelley Gordon and Christian Rohrer. August 21, 2022. Share. Summary: Modern day UX research methods answer a wide range of questions. To help you know when to use which user research method, each of 20 methods is mapped across 3 dimensions and over time within a typical product-development process.
User research, or UX research, is an absolutely vital part of the user experience design process. Typically done at the start of a project, it encompasses different types of research methodologies to gather valuable data and feedback. When conducting user research, you'll engage with and observe your target users, getting to know their needs ...
A Guide To UsingUser-Experience Research MethodsSummary: Modern day UX. esearch methods answer a wide range of questions. To help you know when to use which user-research method, each of methods is mapped across dimensions and over. which-ux-research-methods/A Landscape of MethodsThe field of user experien.
All UX research methods fit into broader UX research techniques that drive different goals, and provide different types of insight. You can skip to chapter seven for a rundown of the top 9 UX research methods, or keep reading for a deep dive on the main types of UX research:
Following this, we'll explore the ten of the most common UX research methods: user interviews, focus groups, surveys, diary studies, field studies, card sorting, tree testing, usability testing, prototype testing, and A/B testing. You'll learn definitions, best practices, and use cases for each.
UX Research Cheat Sheet. Susan Farrell. February 12, 2017. Summary: User research can be done at any point in the design cycle. This list of methods and activities can help you decide which to use when. User-experience research methods are great at producing data and insights, while ongoing activities help get the right things done.
In this article, we'll introduce time-tested UX research methods that inspire user empathy and ultimately lead to better user experiences. UX Research Types: A Bird's-Eye View. Before diving in, we need to step way back and take a broad look at the different types of UX research. Doing so will provide context to the more specific methods ...
Conclusion. In conclusion, understanding the strengths and weaknesses of different UX research methods is crucial for creating effective user-centered designs. Interviews, field studies, focus groups, diary studies, surveys, usability testing, five-second testing, and A/B testing each offer unique insights into user behavior and preferences ...
In UX/UI design, qualitative research methods tell the story behind the user experience. These methods focus on gathering rich, in-depth insights about users' thoughts, feelings, and behaviors. In user interviews, for example, UX researchers can listen and observe their interactions in real-time. These insights are invaluable for refining the ...
UX research methods are the family of experimental protocols design teams use to study users and test prototypes. They include everything from simple interviews to specialized scorecards, and can be either moderated (ex. interviews) or unmoderated (ex. surveys). While conducting UX research should generally be left to experienced designers ...
UX research methods worth paying attention to Top 20 UX design research methods and when to use them. Understanding users is the basis of impactful design, and the right research methods are key to gaining this insight. Scroll further as we explore 20 essential UX research techniques, each with its specific application context.
The demand for UX/UI designers proficient in UX research has surged. Companies like the design-led Airbnb recognize the critical role of staying in sync with customer needs. ... Choose the right UX research methods. Select research methods that align with your objectives, utilizing qualitative methods like interviews for exploratory research ...
More concretely, all of those different types of UX research methods fall into four broad categories; generative research, descriptive research, evaluative research and casual research. UX design depends on the valuable insights these testing methods produce; it makes the design process more efficient. Many design decisions will be directly ...
Improve your designs based on data-driven research. Though there are many different ways to collect data and do design research, they can broadly be categorized as either primary, secondary, exploratory, or evaluative research. In this article, we'll explain these four types of research methods in the context of UI/UX design and when you ...
The second phase of design thinking, where you create and validate concepts, mainly uses qualitative research methods. However, these still fall in the explorative category. Only a few ways of doing UX research are a part of the validating category. These are validation testing, guerrilla testing, and user testing.
If we think of UX research as part of the scientific method, then it will follow this format: Make an observation - Interviews, surveys. Form a hypothesis - Make an assumption and draft a prototype. Perform the experiment - Usability studies, A/B testing, card sorts.
And while UX research is itself a distinct profession that requires formal training, UX/UI designers should still familiarize themselves with common UX research methods if they want to up their game. "Empathy is at the heart of design," said Tim Brown, CEO of design firm IDEO. "Without understanding what others see, feel, and experience ...
Description. Format (s) A Comprehensive Guide to Remote User Research: How to Unearth Essential Insights. This guide is a true start-to-finish look at effective, efficient, and powerful remote user research. By the time you finish it, you'll feel confident tackling almost any research question or methodology remotely.
Here are 6 common methodologies that are easy to incorporate into your UX design process. 1. User Interviews. Interviews are a type of user research method in which the researcher talks with participants to collect data. This method is used to gather insights about people's attitudes, beliefs, behaviors, and experiences.
UX research is good for business growth, too, as adopting good UX practices can give you a competitive advantage. Research shows that design-led companies who intentionally design with positive user experiences in mind have a 41% higher market share and 50% more loyal customers than those who don't.