Understanding Python self Variable with Examples

Python self variable is used to bind the instance of the class to the instance method. We have to explicitly declare it as the first method argument to access the instance variables and methods. This variable is used only with the instance methods.

In most of the Object-Oriented programming languages, you can access the current object in a method without the need for explicitly having it as a method parameter. For example, we can use “ this ” keyword to access the current object in Java program. But, in Python we have to explicitly declare the object instance as “self” variable.

Python self is a keyword?

Python self variable is not a reserved keyword . But, it’s the best practice and convention to use the variable name as “self” to refer to the instance.

Python self variable Example

Let’s say we have a Dog class defined as below.

Output : Labrador is barking.

  • The __init__() function is defined with two variables but when we are creating the Dog instance, we have to provide only one argument. The “self” is automatically assigned to the newly created instance of Dog class.
  • The bark() method has only one argument – “self” – which gets bind to the Dog instance that calls this method. That’s why we are not passing any argument when calling the bark() method.
  • If we have to access any instance variable in the function, we can use the dot operator.

Can we skip “self” variable?

What if the instance method doesn’t need to access instance variables. Can we skip the self variable in this case?

Let’s find out with a simple example.

If you will run the above code, there won’t be any error. But, we are not calling the bark() method. Let’s see what happens when we try to call the bark() method.

Python Class Method Without Self Error

We are getting error as the bark() method accepts 0 argument but we provided 1. It’s because when we are calling d.bark() , the “d” instance is automatically passed as the first argument to the bark() instance method.

But, if we access the bark() instance method through class reference then it will work fine. So, calling Dog.bark() will not cause any errors.

Similar variables for Class Method and Static Method?

The same behavior is present with the Class methods too. The only difference is that the convention is to use “ cls ” as the variable name for the Class reference.

However, it’s not required with a static method. Because, the static methods are self sufficient functions and they can’t access any of the class variables or functions directly.

Let’s look at a complete example with self and cls variables and a static method without any arguments.

Quick Example to Break the Convention

This example is just to show you that it’s not mandatory to use the variable name as “self” and “cls”. In real programming, always stick to this convention.

The “self” variable is bound to the current instance

The self variable gives us access to the current instance properties. We can confirm this with a simple example by creating two different instances of the Dog class.

Why not make “self” variable implicit?

There had been a lot of suggestions to make the “self” variable a reserved keyword and implicitly available to the instance method. But, the suggestion was rejected by “Guido van Rossum”. You can read about them here and here .

Demystifying the self Parameter: A Complete Guide to Using self in Python Classes

The self parameter is a special parameter that is passed to methods in Python classes. It binds the instance of the class to the method, allowing the method to access and modify the attributes and methods of the class instance. Properly utilizing self is key to writing effective Python classes. This guide will provide a deep dive into self - what it is, when it’s used, and how to leverage it to create well-designed class methods in Python.

Table of Contents

What is self , 1. instance methods, 2. constructor methods, how does self work, when is self not needed, getting attributes, setting attributes, calling methods, modifying multiple instances, caveats of using self, data classes, game characters, networking with sockets.

In Python, self refers to the instance of the class that a method is being called on. By convention, self is always the first parameter passed to methods in a class. For example:

Here, when greet() is called on the john instance, john gets passed automatically as the self argument. This allows greet() to access the name attribute to print the greeting message specific to the john instance.

In a nutshell, self allows a method to have access to the attributes and methods of the class instance it is called on. Without self , methods would not know which instance they are interacting with.

When is self used?

The self parameter is used in two primary cases:

In instance methods - methods that are called on an instance of a class.

In the __init__ constructor method to initialize instance attributes.

Essentially, any method defined inside a class declaration should have self as the first parameter if you want to access attributes and methods of the class instance.

Let’s expand on these two main use cases:

Instance methods are methods that are designed to be called on instances of a class. That is, they are not standalone functions, but rather behaviors that a class instance can exhibit.

Instance methods always take self as the first parameter. By convention, it is named self but could technically be named anything (though self is universally preferred).

When calling an instance method, Python binds the instance to self automatically so you do not need to pass it explicitly.

For example:

This allows area() to access the width and height of the rect instance through self.width and self.height .

Without self , the method would not know which rectangle instance to operate on.

The __init__ method is a special constructor method that is called automatically when an instance of a class is created. It is used to initialize the attributes of a class instance.

__init__ always takes self as the first parameter, along with any other parameters needed to instantiate the class.

Here, when creating the sam instance, __init__ is called automatically with sam passed as self and the name and breed passed as the other two parameters.

This allows the name and breed attributes to be initialized on the sam instance properly.

So in summary, self is utilized in __init__ to set up the new class instance.

Behind the scenes, when a method is called on an instance, Python automatically passes the instance as the first argument to the method.

Is equivalent to:

So self gives us a way to access the object instance via a parameter to the method call. This is what enables instance methods to operate on instance state.

Without the use of self , code inside a method would not be able to access or modify attributes of the instance it was called on. Attempting to access self.some_attr would raise an error about that attribute being undefined.

There are some cases in Python where self is not explicitly required as a method parameter:

Static methods - These behave like regular functions, not operating on an instance or its state. They have the @staticmethod decorator.

Class methods - These operate at the class level rather than instance level. They take cls as the first arg instead of self . Denoted with @classmethod .

Functions outside a class - Regular functions defined outside a class definition do not take self or any instance, they operate independently.

In these cases, self is not necessary because the method or function does not operate on an instance state.

Accessing Instance Attributes with self

Now that we understand what self represents, let’s explore how we can leverage it to access attributes and methods of a class instance:

We can access any attribute defined on an instance via self in a method.

This accesses the name and age attributes of the john instance using self.name and self.age

We can also set or update attributes using assignment via self :

Here birthday() increments john ’s age using self.age += 1 .

In addition to attributes, self allows a method to call other methods on the instance:

This allows methods to reuse behavior and operate on the instance.

A key benefit of using self is that we can define methods that uniformly operate on attributes across all instances of a class.

The increment() method will properly increment the counter for each instance it is called on. Without self , the counters would incorrectly share state and not work properly.

This allows us to write reusable methods that can operate on any instance of a class in a encapsulated manner.

While self is useful, there are some caveats to keep in mind:

Methods that use self can only be called on class instances, not the class itself. Attempting to call Class.method() will raise an error if self is used.

All attributes must be accessed via self . Code like count += 1 would modify a local variable, not the instance attribute.

It is easy to accidentally overwrite self in a method with a local variable, losing access to the instance. Avoid reassigning self .

Methods that do not need access to instance state should be made static or class methods to avoid unnecessary use of self .

self can be confusing for developers coming from other languages. Take time to properly learn Python instance methods and self usage.

With disciplined coding, self enables writing reusable classes that operate on encapsulated instance state. But it takes practice to use properly and effectively.

Example Use Cases

To illustrate practical applications of self in Python, let’s walk through some examples:

self allows custom data classes to store state and define constructors, string representations, and comparisons:

This provides convenient class functionality building on self .

In a game, self can be used to track character stats and call actions:

This keeps each character’s state encapsulated and reusable.

For network programming with sockets:

self is leveraged to track each connection and send/receive data accordingly.

The examples showcase just a fraction of how self can be utilized for clean class design across domains like data science, games, networking, and more.

To summarize proper usage of the self parameter in Python:

self refers to the instance a method is called on and is automatically passed by Python.

It provides access to attributes and methods on the instance via self.attr and self.method() .

self should be the first parameter in instance methods and __init__ constructors.

It enables read/write access to state across instances separately.

Avoid reassigning self accidentally inside a method definition.

Use self to write reusable, encapsulated classes in Python.

With this knowledge, you are now equipped to leverage self effectively in your own Python classes and unlock the full power of object-oriented programming in Python. The self parameter ties together key concepts like encapsulation, access control, and polymorphism. Mastering its use will level up your Python class design skills.

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If you have been programming in Python (object-oriented programming) for some time, then you have definitely come across methods that have self as their first parameter.

Let us first try to understand what this recurring self parameter is.

What is self in Python?

In object-oriented programming, whenever we define methods for a class, we use self as the first parameter in each case. Let's look at the definition of a class called Cat .

In this case all the methods, including __init__ , have the first parameter as self .

We know that class is a blueprint for the objects. This blueprint can be used to create multiple numbers of objects. Let's create two different objects from the above class.

The self keyword is used to represent an instance (object) of the given class. In this case, the two Cat objects cat1 and cat2 have their own name and age attributes. If there was no self argument, the same class couldn't hold the information for both these objects.

However, since the class is just a blueprint, self allows access to the attributes and methods of each object in python. This allows each object to have its own attributes and methods. Thus, even long before creating these objects, we reference the objects as self while defining the class.

Why is self explicitly defined everytime?

Even when we understand the use of self , it may still seem odd, especially to programmers coming from other languages, that self is passed as a parameter explicitly every single time we define a method. As The Zen of Python goes, " Explicit is better than implicit ".

So, why do we need to do this? Let's take a simple example to begin with. We have a Point class which defines a method distance to calculate the distance from the origin.

Let us now instantiate this class and find the distance.

In the above example, __init__() defines three parameters but we just passed two (6 and 8). Similarly distance() requires one but zero arguments were passed. Why is Python not complaining about this argument number mismatch?

What Happens Internally?

Point.distance and p1.distance in the above example are different and not exactly the same.

We can see that the first one is a function and the second one is a method. A peculiar thing about methods (in Python) is that the object itself is passed as the first argument to the corresponding function.

In the case of the above example, the method call p1.distance() is actually equivalent to Point.distance(p1) .

Generally, when we call a method with some arguments, the corresponding class function is called by placing the method's object before the first argument. So, anything like obj.meth(args) becomes Class.meth(obj, args) . The calling process is automatic while the receiving process is not (its explicit).

This is the reason the first parameter of a function in class must be the object itself. Writing this parameter as self is merely a convention. It is not a keyword and has no special meaning in Python. We could use other names (like this ) but it is highly discouraged. Using names other than self is frowned upon by most developers and degrades the readability of the code ( Readability counts ).

Self Can Be Avoided

By now you are clear that the object (instance) itself is passed along as the first argument, automatically. This implicit behavior can be avoided while making a static method. Consider the following simple example:

Here, @staticmethod is a function decorator that makes stat_meth() static. Let us instantiate this class and call the method.

From the above example, we can see that the implicit behavior of passing the object as the first argument was avoided while using a static method. All in all, static methods behave like the plain old functions (Since all the objects of a class share static methods).

Self Is Here To Stay

The explicit self is not unique to Python. This idea was borrowed from Modula-3 . Following is a use case where it becomes helpful.

There is no explicit variable declaration in Python. They spring into action on the first assignment. The use of self makes it easier to distinguish between instance attributes (and methods) from local variables.

In the first example, self.x is an instance attribute whereas x is a local variable. They are not the same and they lie in different namespaces.

Many have proposed to make self a keyword in Python, like this in C++ and Java. This would eliminate the redundant use of explicit self from the formal parameter list in methods.

While this idea seems promising, it is not going to happen. At least not in the near future. The main reason is backward compatibility. Here is a blog from the creator of Python himself explaining why the explicit self has to stay .

__init__() is not a constructor

One important conclusion that can be drawn from the information so far is that the __init__() method is not a constructor. Many naive Python programmers get confused with it since __init__() gets called when we create an object.

A closer inspection will reveal that the first parameter in __init__() is the object itself (object already exists). The function __init__() is called immediately after the object is created and is used to initialize it.

Technically speaking, a constructor is a method which creates the object itself. In Python, this method is __new__() . A common signature of this method is:

When __new__() is called, the class itself is passed as the first argument automatically( cls ).

Again, like self , cls is just a naming convention. Furthermore, *args and **kwargs are used to take an arbitrary number of arguments during method calls in Python.

Some important things to remember when implementing __new__() are:

  • __new__() is always called before __init__() .
  • First argument is the class itself which is passed implicitly.
  • Always return a valid object from __new__() . Not mandatory, but its main use is to create and return an object.

Let's take a look at an example:

Now, let's now instantiate it.

This example illustrates that __new__() is called before __init__() . We can also see that the parameter cls in __new__() is the class itself ( Point ). Finally, the object is created by calling the __new__() method on object base class.

In Python, object is the base class from which all other classes are derived. In the above example, we have done this using super() .

Use __new__ or __init__?

You might have seen __init__() very often but the use of __new__() is rare. This is because most of the time you don't need to override it. Generally, __init__() is used to initialize a newly created object while __new__() is used to control the way an object is created.

We can also use __new__() to initialize attributes of an object, but logically it should be inside __init__() .

One practical use of __new__() , however, could be to restrict the number of objects created from a class.

Suppose we wanted a class SqPoint for creating instances to represent the four vertices of a square. We can inherit from our previous class Point (the second example in this article) and use __new__() to implement this restriction. Here is an example to restrict a class to have only four instances.

A sample run:

Sorry about that.

Python Enhancement Proposals

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PEP 572 – Assignment Expressions

The importance of real code, exceptional cases, scope of the target, relative precedence of :=, change to evaluation order, differences between assignment expressions and assignment statements, specification changes during implementation, _pydecimal.py, datetime.py, sysconfig.py, simplifying list comprehensions, capturing condition values, changing the scope rules for comprehensions, alternative spellings, special-casing conditional statements, special-casing comprehensions, lowering operator precedence, allowing commas to the right, always requiring parentheses, why not just turn existing assignment into an expression, with assignment expressions, why bother with assignment statements, why not use a sublocal scope and prevent namespace pollution, style guide recommendations, acknowledgements, a numeric example, appendix b: rough code translations for comprehensions, appendix c: no changes to scope semantics.

This is a proposal for creating a way to assign to variables within an expression using the notation NAME := expr .

As part of this change, there is also an update to dictionary comprehension evaluation order to ensure key expressions are executed before value expressions (allowing the key to be bound to a name and then re-used as part of calculating the corresponding value).

During discussion of this PEP, the operator became informally known as “the walrus operator”. The construct’s formal name is “Assignment Expressions” (as per the PEP title), but they may also be referred to as “Named Expressions” (e.g. the CPython reference implementation uses that name internally).

Naming the result of an expression is an important part of programming, allowing a descriptive name to be used in place of a longer expression, and permitting reuse. Currently, this feature is available only in statement form, making it unavailable in list comprehensions and other expression contexts.

Additionally, naming sub-parts of a large expression can assist an interactive debugger, providing useful display hooks and partial results. Without a way to capture sub-expressions inline, this would require refactoring of the original code; with assignment expressions, this merely requires the insertion of a few name := markers. Removing the need to refactor reduces the likelihood that the code be inadvertently changed as part of debugging (a common cause of Heisenbugs), and is easier to dictate to another programmer.

During the development of this PEP many people (supporters and critics both) have had a tendency to focus on toy examples on the one hand, and on overly complex examples on the other.

The danger of toy examples is twofold: they are often too abstract to make anyone go “ooh, that’s compelling”, and they are easily refuted with “I would never write it that way anyway”.

The danger of overly complex examples is that they provide a convenient strawman for critics of the proposal to shoot down (“that’s obfuscated”).

Yet there is some use for both extremely simple and extremely complex examples: they are helpful to clarify the intended semantics. Therefore, there will be some of each below.

However, in order to be compelling , examples should be rooted in real code, i.e. code that was written without any thought of this PEP, as part of a useful application, however large or small. Tim Peters has been extremely helpful by going over his own personal code repository and picking examples of code he had written that (in his view) would have been clearer if rewritten with (sparing) use of assignment expressions. His conclusion: the current proposal would have allowed a modest but clear improvement in quite a few bits of code.

Another use of real code is to observe indirectly how much value programmers place on compactness. Guido van Rossum searched through a Dropbox code base and discovered some evidence that programmers value writing fewer lines over shorter lines.

Case in point: Guido found several examples where a programmer repeated a subexpression, slowing down the program, in order to save one line of code, e.g. instead of writing:

they would write:

Another example illustrates that programmers sometimes do more work to save an extra level of indentation:

This code tries to match pattern2 even if pattern1 has a match (in which case the match on pattern2 is never used). The more efficient rewrite would have been:

Syntax and semantics

In most contexts where arbitrary Python expressions can be used, a named expression can appear. This is of the form NAME := expr where expr is any valid Python expression other than an unparenthesized tuple, and NAME is an identifier.

The value of such a named expression is the same as the incorporated expression, with the additional side-effect that the target is assigned that value:

There are a few places where assignment expressions are not allowed, in order to avoid ambiguities or user confusion:

This rule is included to simplify the choice for the user between an assignment statement and an assignment expression – there is no syntactic position where both are valid.

Again, this rule is included to avoid two visually similar ways of saying the same thing.

This rule is included to disallow excessively confusing code, and because parsing keyword arguments is complex enough already.

This rule is included to discourage side effects in a position whose exact semantics are already confusing to many users (cf. the common style recommendation against mutable default values), and also to echo the similar prohibition in calls (the previous bullet).

The reasoning here is similar to the two previous cases; this ungrouped assortment of symbols and operators composed of : and = is hard to read correctly.

This allows lambda to always bind less tightly than := ; having a name binding at the top level inside a lambda function is unlikely to be of value, as there is no way to make use of it. In cases where the name will be used more than once, the expression is likely to need parenthesizing anyway, so this prohibition will rarely affect code.

This shows that what looks like an assignment operator in an f-string is not always an assignment operator. The f-string parser uses : to indicate formatting options. To preserve backwards compatibility, assignment operator usage inside of f-strings must be parenthesized. As noted above, this usage of the assignment operator is not recommended.

An assignment expression does not introduce a new scope. In most cases the scope in which the target will be bound is self-explanatory: it is the current scope. If this scope contains a nonlocal or global declaration for the target, the assignment expression honors that. A lambda (being an explicit, if anonymous, function definition) counts as a scope for this purpose.

There is one special case: an assignment expression occurring in a list, set or dict comprehension or in a generator expression (below collectively referred to as “comprehensions”) binds the target in the containing scope, honoring a nonlocal or global declaration for the target in that scope, if one exists. For the purpose of this rule the containing scope of a nested comprehension is the scope that contains the outermost comprehension. A lambda counts as a containing scope.

The motivation for this special case is twofold. First, it allows us to conveniently capture a “witness” for an any() expression, or a counterexample for all() , for example:

Second, it allows a compact way of updating mutable state from a comprehension, for example:

However, an assignment expression target name cannot be the same as a for -target name appearing in any comprehension containing the assignment expression. The latter names are local to the comprehension in which they appear, so it would be contradictory for a contained use of the same name to refer to the scope containing the outermost comprehension instead.

For example, [i := i+1 for i in range(5)] is invalid: the for i part establishes that i is local to the comprehension, but the i := part insists that i is not local to the comprehension. The same reason makes these examples invalid too:

While it’s technically possible to assign consistent semantics to these cases, it’s difficult to determine whether those semantics actually make sense in the absence of real use cases. Accordingly, the reference implementation [1] will ensure that such cases raise SyntaxError , rather than executing with implementation defined behaviour.

This restriction applies even if the assignment expression is never executed:

For the comprehension body (the part before the first “for” keyword) and the filter expression (the part after “if” and before any nested “for”), this restriction applies solely to target names that are also used as iteration variables in the comprehension. Lambda expressions appearing in these positions introduce a new explicit function scope, and hence may use assignment expressions with no additional restrictions.

Due to design constraints in the reference implementation (the symbol table analyser cannot easily detect when names are re-used between the leftmost comprehension iterable expression and the rest of the comprehension), named expressions are disallowed entirely as part of comprehension iterable expressions (the part after each “in”, and before any subsequent “if” or “for” keyword):

A further exception applies when an assignment expression occurs in a comprehension whose containing scope is a class scope. If the rules above were to result in the target being assigned in that class’s scope, the assignment expression is expressly invalid. This case also raises SyntaxError :

(The reason for the latter exception is the implicit function scope created for comprehensions – there is currently no runtime mechanism for a function to refer to a variable in the containing class scope, and we do not want to add such a mechanism. If this issue ever gets resolved this special case may be removed from the specification of assignment expressions. Note that the problem already exists for using a variable defined in the class scope from a comprehension.)

See Appendix B for some examples of how the rules for targets in comprehensions translate to equivalent code.

The := operator groups more tightly than a comma in all syntactic positions where it is legal, but less tightly than all other operators, including or , and , not , and conditional expressions ( A if C else B ). As follows from section “Exceptional cases” above, it is never allowed at the same level as = . In case a different grouping is desired, parentheses should be used.

The := operator may be used directly in a positional function call argument; however it is invalid directly in a keyword argument.

Some examples to clarify what’s technically valid or invalid:

Most of the “valid” examples above are not recommended, since human readers of Python source code who are quickly glancing at some code may miss the distinction. But simple cases are not objectionable:

This PEP recommends always putting spaces around := , similar to PEP 8 ’s recommendation for = when used for assignment, whereas the latter disallows spaces around = used for keyword arguments.)

In order to have precisely defined semantics, the proposal requires evaluation order to be well-defined. This is technically not a new requirement, as function calls may already have side effects. Python already has a rule that subexpressions are generally evaluated from left to right. However, assignment expressions make these side effects more visible, and we propose a single change to the current evaluation order:

  • In a dict comprehension {X: Y for ...} , Y is currently evaluated before X . We propose to change this so that X is evaluated before Y . (In a dict display like {X: Y} this is already the case, and also in dict((X, Y) for ...) which should clearly be equivalent to the dict comprehension.)

Most importantly, since := is an expression, it can be used in contexts where statements are illegal, including lambda functions and comprehensions.

Conversely, assignment expressions don’t support the advanced features found in assignment statements:

  • Multiple targets are not directly supported: x = y = z = 0 # Equivalent: (z := (y := (x := 0)))
  • Single assignment targets other than a single NAME are not supported: # No equivalent a [ i ] = x self . rest = []
  • Priority around commas is different: x = 1 , 2 # Sets x to (1, 2) ( x := 1 , 2 ) # Sets x to 1
  • Iterable packing and unpacking (both regular or extended forms) are not supported: # Equivalent needs extra parentheses loc = x , y # Use (loc := (x, y)) info = name , phone , * rest # Use (info := (name, phone, *rest)) # No equivalent px , py , pz = position name , phone , email , * other_info = contact
  • Inline type annotations are not supported: # Closest equivalent is "p: Optional[int]" as a separate declaration p : Optional [ int ] = None
  • Augmented assignment is not supported: total += tax # Equivalent: (total := total + tax)

The following changes have been made based on implementation experience and additional review after the PEP was first accepted and before Python 3.8 was released:

  • for consistency with other similar exceptions, and to avoid locking in an exception name that is not necessarily going to improve clarity for end users, the originally proposed TargetScopeError subclass of SyntaxError was dropped in favour of just raising SyntaxError directly. [3]
  • due to a limitation in CPython’s symbol table analysis process, the reference implementation raises SyntaxError for all uses of named expressions inside comprehension iterable expressions, rather than only raising them when the named expression target conflicts with one of the iteration variables in the comprehension. This could be revisited given sufficiently compelling examples, but the extra complexity needed to implement the more selective restriction doesn’t seem worthwhile for purely hypothetical use cases.

Examples from the Python standard library

env_base is only used on these lines, putting its assignment on the if moves it as the “header” of the block.

  • Current: env_base = os . environ . get ( "PYTHONUSERBASE" , None ) if env_base : return env_base
  • Improved: if env_base := os . environ . get ( "PYTHONUSERBASE" , None ): return env_base

Avoid nested if and remove one indentation level.

  • Current: if self . _is_special : ans = self . _check_nans ( context = context ) if ans : return ans
  • Improved: if self . _is_special and ( ans := self . _check_nans ( context = context )): return ans

Code looks more regular and avoid multiple nested if. (See Appendix A for the origin of this example.)

  • Current: reductor = dispatch_table . get ( cls ) if reductor : rv = reductor ( x ) else : reductor = getattr ( x , "__reduce_ex__" , None ) if reductor : rv = reductor ( 4 ) else : reductor = getattr ( x , "__reduce__" , None ) if reductor : rv = reductor () else : raise Error ( "un(deep)copyable object of type %s " % cls )
  • Improved: if reductor := dispatch_table . get ( cls ): rv = reductor ( x ) elif reductor := getattr ( x , "__reduce_ex__" , None ): rv = reductor ( 4 ) elif reductor := getattr ( x , "__reduce__" , None ): rv = reductor () else : raise Error ( "un(deep)copyable object of type %s " % cls )

tz is only used for s += tz , moving its assignment inside the if helps to show its scope.

  • Current: s = _format_time ( self . _hour , self . _minute , self . _second , self . _microsecond , timespec ) tz = self . _tzstr () if tz : s += tz return s
  • Improved: s = _format_time ( self . _hour , self . _minute , self . _second , self . _microsecond , timespec ) if tz := self . _tzstr (): s += tz return s

Calling fp.readline() in the while condition and calling .match() on the if lines make the code more compact without making it harder to understand.

  • Current: while True : line = fp . readline () if not line : break m = define_rx . match ( line ) if m : n , v = m . group ( 1 , 2 ) try : v = int ( v ) except ValueError : pass vars [ n ] = v else : m = undef_rx . match ( line ) if m : vars [ m . group ( 1 )] = 0
  • Improved: while line := fp . readline (): if m := define_rx . match ( line ): n , v = m . group ( 1 , 2 ) try : v = int ( v ) except ValueError : pass vars [ n ] = v elif m := undef_rx . match ( line ): vars [ m . group ( 1 )] = 0

A list comprehension can map and filter efficiently by capturing the condition:

Similarly, a subexpression can be reused within the main expression, by giving it a name on first use:

Note that in both cases the variable y is bound in the containing scope (i.e. at the same level as results or stuff ).

Assignment expressions can be used to good effect in the header of an if or while statement:

Particularly with the while loop, this can remove the need to have an infinite loop, an assignment, and a condition. It also creates a smooth parallel between a loop which simply uses a function call as its condition, and one which uses that as its condition but also uses the actual value.

An example from the low-level UNIX world:

Rejected alternative proposals

Proposals broadly similar to this one have come up frequently on python-ideas. Below are a number of alternative syntaxes, some of them specific to comprehensions, which have been rejected in favour of the one given above.

A previous version of this PEP proposed subtle changes to the scope rules for comprehensions, to make them more usable in class scope and to unify the scope of the “outermost iterable” and the rest of the comprehension. However, this part of the proposal would have caused backwards incompatibilities, and has been withdrawn so the PEP can focus on assignment expressions.

Broadly the same semantics as the current proposal, but spelled differently.

Since EXPR as NAME already has meaning in import , except and with statements (with different semantics), this would create unnecessary confusion or require special-casing (e.g. to forbid assignment within the headers of these statements).

(Note that with EXPR as VAR does not simply assign the value of EXPR to VAR – it calls EXPR.__enter__() and assigns the result of that to VAR .)

Additional reasons to prefer := over this spelling include:

  • In if f(x) as y the assignment target doesn’t jump out at you – it just reads like if f x blah blah and it is too similar visually to if f(x) and y .
  • import foo as bar
  • except Exc as var
  • with ctxmgr() as var

To the contrary, the assignment expression does not belong to the if or while that starts the line, and we intentionally allow assignment expressions in other contexts as well.

  • NAME = EXPR
  • if NAME := EXPR

reinforces the visual recognition of assignment expressions.

This syntax is inspired by languages such as R and Haskell, and some programmable calculators. (Note that a left-facing arrow y <- f(x) is not possible in Python, as it would be interpreted as less-than and unary minus.) This syntax has a slight advantage over ‘as’ in that it does not conflict with with , except and import , but otherwise is equivalent. But it is entirely unrelated to Python’s other use of -> (function return type annotations), and compared to := (which dates back to Algol-58) it has a much weaker tradition.

This has the advantage that leaked usage can be readily detected, removing some forms of syntactic ambiguity. However, this would be the only place in Python where a variable’s scope is encoded into its name, making refactoring harder.

Execution order is inverted (the indented body is performed first, followed by the “header”). This requires a new keyword, unless an existing keyword is repurposed (most likely with: ). See PEP 3150 for prior discussion on this subject (with the proposed keyword being given: ).

This syntax has fewer conflicts than as does (conflicting only with the raise Exc from Exc notation), but is otherwise comparable to it. Instead of paralleling with expr as target: (which can be useful but can also be confusing), this has no parallels, but is evocative.

One of the most popular use-cases is if and while statements. Instead of a more general solution, this proposal enhances the syntax of these two statements to add a means of capturing the compared value:

This works beautifully if and ONLY if the desired condition is based on the truthiness of the captured value. It is thus effective for specific use-cases (regex matches, socket reads that return '' when done), and completely useless in more complicated cases (e.g. where the condition is f(x) < 0 and you want to capture the value of f(x) ). It also has no benefit to list comprehensions.

Advantages: No syntactic ambiguities. Disadvantages: Answers only a fraction of possible use-cases, even in if / while statements.

Another common use-case is comprehensions (list/set/dict, and genexps). As above, proposals have been made for comprehension-specific solutions.

This brings the subexpression to a location in between the ‘for’ loop and the expression. It introduces an additional language keyword, which creates conflicts. Of the three, where reads the most cleanly, but also has the greatest potential for conflict (e.g. SQLAlchemy and numpy have where methods, as does tkinter.dnd.Icon in the standard library).

As above, but reusing the with keyword. Doesn’t read too badly, and needs no additional language keyword. Is restricted to comprehensions, though, and cannot as easily be transformed into “longhand” for-loop syntax. Has the C problem that an equals sign in an expression can now create a name binding, rather than performing a comparison. Would raise the question of why “with NAME = EXPR:” cannot be used as a statement on its own.

As per option 2, but using as rather than an equals sign. Aligns syntactically with other uses of as for name binding, but a simple transformation to for-loop longhand would create drastically different semantics; the meaning of with inside a comprehension would be completely different from the meaning as a stand-alone statement, while retaining identical syntax.

Regardless of the spelling chosen, this introduces a stark difference between comprehensions and the equivalent unrolled long-hand form of the loop. It is no longer possible to unwrap the loop into statement form without reworking any name bindings. The only keyword that can be repurposed to this task is with , thus giving it sneakily different semantics in a comprehension than in a statement; alternatively, a new keyword is needed, with all the costs therein.

There are two logical precedences for the := operator. Either it should bind as loosely as possible, as does statement-assignment; or it should bind more tightly than comparison operators. Placing its precedence between the comparison and arithmetic operators (to be precise: just lower than bitwise OR) allows most uses inside while and if conditions to be spelled without parentheses, as it is most likely that you wish to capture the value of something, then perform a comparison on it:

Once find() returns -1, the loop terminates. If := binds as loosely as = does, this would capture the result of the comparison (generally either True or False ), which is less useful.

While this behaviour would be convenient in many situations, it is also harder to explain than “the := operator behaves just like the assignment statement”, and as such, the precedence for := has been made as close as possible to that of = (with the exception that it binds tighter than comma).

Some critics have claimed that the assignment expressions should allow unparenthesized tuples on the right, so that these two would be equivalent:

(With the current version of the proposal, the latter would be equivalent to ((point := x), y) .)

However, adopting this stance would logically lead to the conclusion that when used in a function call, assignment expressions also bind less tight than comma, so we’d have the following confusing equivalence:

The less confusing option is to make := bind more tightly than comma.

It’s been proposed to just always require parentheses around an assignment expression. This would resolve many ambiguities, and indeed parentheses will frequently be needed to extract the desired subexpression. But in the following cases the extra parentheses feel redundant:

Frequently Raised Objections

C and its derivatives define the = operator as an expression, rather than a statement as is Python’s way. This allows assignments in more contexts, including contexts where comparisons are more common. The syntactic similarity between if (x == y) and if (x = y) belies their drastically different semantics. Thus this proposal uses := to clarify the distinction.

The two forms have different flexibilities. The := operator can be used inside a larger expression; the = statement can be augmented to += and its friends, can be chained, and can assign to attributes and subscripts.

Previous revisions of this proposal involved sublocal scope (restricted to a single statement), preventing name leakage and namespace pollution. While a definite advantage in a number of situations, this increases complexity in many others, and the costs are not justified by the benefits. In the interests of language simplicity, the name bindings created here are exactly equivalent to any other name bindings, including that usage at class or module scope will create externally-visible names. This is no different from for loops or other constructs, and can be solved the same way: del the name once it is no longer needed, or prefix it with an underscore.

(The author wishes to thank Guido van Rossum and Christoph Groth for their suggestions to move the proposal in this direction. [2] )

As expression assignments can sometimes be used equivalently to statement assignments, the question of which should be preferred will arise. For the benefit of style guides such as PEP 8 , two recommendations are suggested.

  • If either assignment statements or assignment expressions can be used, prefer statements; they are a clear declaration of intent.
  • If using assignment expressions would lead to ambiguity about execution order, restructure it to use statements instead.

The authors wish to thank Alyssa Coghlan and Steven D’Aprano for their considerable contributions to this proposal, and members of the core-mentorship mailing list for assistance with implementation.

Appendix A: Tim Peters’s findings

Here’s a brief essay Tim Peters wrote on the topic.

I dislike “busy” lines of code, and also dislike putting conceptually unrelated logic on a single line. So, for example, instead of:

instead. So I suspected I’d find few places I’d want to use assignment expressions. I didn’t even consider them for lines already stretching halfway across the screen. In other cases, “unrelated” ruled:

is a vast improvement over the briefer:

The original two statements are doing entirely different conceptual things, and slamming them together is conceptually insane.

In other cases, combining related logic made it harder to understand, such as rewriting:

as the briefer:

The while test there is too subtle, crucially relying on strict left-to-right evaluation in a non-short-circuiting or method-chaining context. My brain isn’t wired that way.

But cases like that were rare. Name binding is very frequent, and “sparse is better than dense” does not mean “almost empty is better than sparse”. For example, I have many functions that return None or 0 to communicate “I have nothing useful to return in this case, but since that’s expected often I’m not going to annoy you with an exception”. This is essentially the same as regular expression search functions returning None when there is no match. So there was lots of code of the form:

I find that clearer, and certainly a bit less typing and pattern-matching reading, as:

It’s also nice to trade away a small amount of horizontal whitespace to get another _line_ of surrounding code on screen. I didn’t give much weight to this at first, but it was so very frequent it added up, and I soon enough became annoyed that I couldn’t actually run the briefer code. That surprised me!

There are other cases where assignment expressions really shine. Rather than pick another from my code, Kirill Balunov gave a lovely example from the standard library’s copy() function in copy.py :

The ever-increasing indentation is semantically misleading: the logic is conceptually flat, “the first test that succeeds wins”:

Using easy assignment expressions allows the visual structure of the code to emphasize the conceptual flatness of the logic; ever-increasing indentation obscured it.

A smaller example from my code delighted me, both allowing to put inherently related logic in a single line, and allowing to remove an annoying “artificial” indentation level:

That if is about as long as I want my lines to get, but remains easy to follow.

So, in all, in most lines binding a name, I wouldn’t use assignment expressions, but because that construct is so very frequent, that leaves many places I would. In most of the latter, I found a small win that adds up due to how often it occurs, and in the rest I found a moderate to major win. I’d certainly use it more often than ternary if , but significantly less often than augmented assignment.

I have another example that quite impressed me at the time.

Where all variables are positive integers, and a is at least as large as the n’th root of x, this algorithm returns the floor of the n’th root of x (and roughly doubling the number of accurate bits per iteration):

It’s not obvious why that works, but is no more obvious in the “loop and a half” form. It’s hard to prove correctness without building on the right insight (the “arithmetic mean - geometric mean inequality”), and knowing some non-trivial things about how nested floor functions behave. That is, the challenges are in the math, not really in the coding.

If you do know all that, then the assignment-expression form is easily read as “while the current guess is too large, get a smaller guess”, where the “too large?” test and the new guess share an expensive sub-expression.

To my eyes, the original form is harder to understand:

This appendix attempts to clarify (though not specify) the rules when a target occurs in a comprehension or in a generator expression. For a number of illustrative examples we show the original code, containing a comprehension, and the translation, where the comprehension has been replaced by an equivalent generator function plus some scaffolding.

Since [x for ...] is equivalent to list(x for ...) these examples all use list comprehensions without loss of generality. And since these examples are meant to clarify edge cases of the rules, they aren’t trying to look like real code.

Note: comprehensions are already implemented via synthesizing nested generator functions like those in this appendix. The new part is adding appropriate declarations to establish the intended scope of assignment expression targets (the same scope they resolve to as if the assignment were performed in the block containing the outermost comprehension). For type inference purposes, these illustrative expansions do not imply that assignment expression targets are always Optional (but they do indicate the target binding scope).

Let’s start with a reminder of what code is generated for a generator expression without assignment expression.

  • Original code (EXPR usually references VAR): def f (): a = [ EXPR for VAR in ITERABLE ]
  • Translation (let’s not worry about name conflicts): def f (): def genexpr ( iterator ): for VAR in iterator : yield EXPR a = list ( genexpr ( iter ( ITERABLE )))

Let’s add a simple assignment expression.

  • Original code: def f (): a = [ TARGET := EXPR for VAR in ITERABLE ]
  • Translation: def f (): if False : TARGET = None # Dead code to ensure TARGET is a local variable def genexpr ( iterator ): nonlocal TARGET for VAR in iterator : TARGET = EXPR yield TARGET a = list ( genexpr ( iter ( ITERABLE )))

Let’s add a global TARGET declaration in f() .

  • Original code: def f (): global TARGET a = [ TARGET := EXPR for VAR in ITERABLE ]
  • Translation: def f (): global TARGET def genexpr ( iterator ): global TARGET for VAR in iterator : TARGET = EXPR yield TARGET a = list ( genexpr ( iter ( ITERABLE )))

Or instead let’s add a nonlocal TARGET declaration in f() .

  • Original code: def g (): TARGET = ... def f (): nonlocal TARGET a = [ TARGET := EXPR for VAR in ITERABLE ]
  • Translation: def g (): TARGET = ... def f (): nonlocal TARGET def genexpr ( iterator ): nonlocal TARGET for VAR in iterator : TARGET = EXPR yield TARGET a = list ( genexpr ( iter ( ITERABLE )))

Finally, let’s nest two comprehensions.

  • Original code: def f (): a = [[ TARGET := i for i in range ( 3 )] for j in range ( 2 )] # I.e., a = [[0, 1, 2], [0, 1, 2]] print ( TARGET ) # prints 2
  • Translation: def f (): if False : TARGET = None def outer_genexpr ( outer_iterator ): nonlocal TARGET def inner_generator ( inner_iterator ): nonlocal TARGET for i in inner_iterator : TARGET = i yield i for j in outer_iterator : yield list ( inner_generator ( range ( 3 ))) a = list ( outer_genexpr ( range ( 2 ))) print ( TARGET )

Because it has been a point of confusion, note that nothing about Python’s scoping semantics is changed. Function-local scopes continue to be resolved at compile time, and to have indefinite temporal extent at run time (“full closures”). Example:

This document has been placed in the public domain.

Source: https://github.com/python/peps/blob/main/peps/pep-0572.rst

Last modified: 2023-10-11 12:05:51 GMT

  • Hands-on Python Tutorial »
  • 1. Beginning With Python »

1.6. Variables and Assignment ¶

Each set-off line in this section should be tried in the Shell.

Nothing is displayed by the interpreter after this entry, so it is not clear anything happened. Something has happened. This is an assignment statement , with a variable , width , on the left. A variable is a name for a value. An assignment statement associates a variable name on the left of the equal sign with the value of an expression calculated from the right of the equal sign. Enter

Once a variable is assigned a value, the variable can be used in place of that value. The response to the expression width is the same as if its value had been entered.

The interpreter does not print a value after an assignment statement because the value of the expression on the right is not lost. It can be recovered if you like, by entering the variable name and we did above.

Try each of the following lines:

The equal sign is an unfortunate choice of symbol for assignment, since Python’s usage is not the mathematical usage of the equal sign. If the symbol ↤ had appeared on keyboards in the early 1990’s, it would probably have been used for assignment instead of =, emphasizing the asymmetry of assignment. In mathematics an equation is an assertion that both sides of the equal sign are already, in fact, equal . A Python assignment statement forces the variable on the left hand side to become associated with the value of the expression on the right side. The difference from the mathematical usage can be illustrated. Try:

so this is not equivalent in Python to width = 10 . The left hand side must be a variable, to which the assignment is made. Reversed, we get a syntax error . Try

This is, of course, nonsensical as mathematics, but it makes perfectly good sense as an assignment, with the right-hand side calculated first. Can you figure out the value that is now associated with width? Check by entering

In the assignment statement, the expression on the right is evaluated first . At that point width was associated with its original value 10, so width + 5 had the value of 10 + 5 which is 15. That value was then assigned to the variable on the left ( width again) to give it a new value. We will modify the value of variables in a similar way routinely.

Assignment and variables work equally well with strings. Try:

Try entering:

Note the different form of the error message. The earlier errors in these tutorials were syntax errors: errors in translation of the instruction. In this last case the syntax was legal, so the interpreter went on to execute the instruction. Only then did it find the error described. There are no quotes around fred , so the interpreter assumed fred was an identifier, but the name fred was not defined at the time the line was executed.

It is both easy to forget quotes where you need them for a literal string and to mistakenly put them around a variable name that should not have them!

Try in the Shell :

There fred , without the quotes, makes sense.

There are more subtleties to assignment and the idea of a variable being a “name for” a value, but we will worry about them later, in Issues with Mutable Objects . They do not come up if our variables are just numbers and strings.

Autocompletion: A handy short cut. Idle remembers all the variables you have defined at any moment. This is handy when editing. Without pressing Enter, type into the Shell just

Assuming you are following on the earlier variable entries to the Shell, you should see f autocompleted to be

This is particularly useful if you have long identifiers! You can press Alt-/ several times if more than one identifier starts with the initial sequence of characters you typed. If you press Alt-/ again you should see fred . Backspace and edit so you have fi , and then and press Alt-/ again. You should not see fred this time, since it does not start with fi .

1.6.1. Literals and Identifiers ¶

Expressions like 27 or 'hello' are called literals , coming from the fact that they literally mean exactly what they say. They are distinguished from variables, whose value is not directly determined by their name.

The sequence of characters used to form a variable name (and names for other Python entities later) is called an identifier . It identifies a Python variable or other entity.

There are some restrictions on the character sequence that make up an identifier:

The characters must all be letters, digits, or underscores _ , and must start with a letter. In particular, punctuation and blanks are not allowed.

There are some words that are reserved for special use in Python. You may not use these words as your own identifiers. They are easy to recognize in Idle, because they are automatically colored orange. For the curious, you may read the full list:

There are also identifiers that are automatically defined in Python, and that you could redefine, but you probably should not unless you really know what you are doing! When you start the editor, we will see how Idle uses color to help you know what identifies are predefined.

Python is case sensitive: The identifiers last , LAST , and LaSt are all different. Be sure to be consistent. Using the Alt-/ auto-completion shortcut in Idle helps ensure you are consistent.

What is legal is distinct from what is conventional or good practice or recommended. Meaningful names for variables are important for the humans who are looking at programs, understanding them, and revising them. That sometimes means you would like to use a name that is more than one word long, like price at opening , but blanks are illegal! One poor option is just leaving out the blanks, like priceatopening . Then it may be hard to figure out where words split. Two practical options are

  • underscore separated: putting underscores (which are legal) in place of the blanks, like price_at_opening .
  • using camel-case : omitting spaces and using all lowercase, except capitalizing all words after the first, like priceAtOpening

Use the choice that fits your taste (or the taste or convention of the people you are working with).

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Assignment operators are used to assign values to variables:

Operator Example Same As Try it
= x = 5 x = 5
+= x += 3 x = x + 3
-= x -= 3 x = x - 3
*= x *= 3 x = x * 3
/= x /= 3 x = x / 3
%= x %= 3 x = x % 3
//= x //= 3 x = x // 3
**= x **= 3 x = x ** 3
&= x &= 3 x = x & 3
|= x |= 3 x = x | 3
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>>= x >>= 3 x = x >> 3
<<= x <<= 3 x = x << 3

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Assignment Expressions: The Walrus Operator

Christopher Bailey

  • Discussion (8)

In this lesson, you’ll learn about the biggest change in Python 3.8: the introduction of assignment expressions . Assignment expression are written with a new notation (:=) .This operator is often called the walrus operator as it resembles the eyes and tusks of a walrus on its side.

Assignment expressions allow you to assign and return a value in the same expression. For example, if you want to assign to a variable and print its value, then you typically do something like this:

In Python 3.8, you’re allowed to combine these two statements into one, using the walrus operator:

The assignment expression allows you to assign True to walrus , and immediately print the value. But keep in mind that the walrus operator does not do anything that isn’t possible without it. It only makes certain constructs more convenient, and can sometimes communicate the intent of your code more clearly.

One pattern that shows some of the strengths of the walrus operator is while loops where you need to initialize and update a variable. For example, the following code asks the user for input until they type quit :

This code is less than ideal. You’re repeating the input() statement, and somehow you need to add current to the list before asking the user for it. A better solution is to set up an infinite while loop, and use break to stop the loop:

This code is equivalent to the code above, but avoids the repetition and somehow keeps the lines in a more logical order. If you use an assignment expression, then you can simplify this loop further:

This moves the test back to the while line, where it should be. However, there are now several things happening at that line, so it takes a bit more effort to read it properly. Use your best judgement about when the walrus operator helps make your code more readable.

PEP 572 describes all the details of assignment expressions, including some of the rationale for introducing them into the language, as well as several examples of how the walrus operator can be used. The Python 3.8 documentation also includes some good examples of assignment expressions.

Here are a few resources for more info on using bpython, the REPL (Read–Eval–Print Loop) tool used in most of these videos:

  • Discover bpython: A Python REPL With IDE-Like Features
  • A better Python REPL: bpython vs python
  • bpython Homepage
  • bpython Docs

00:00 In this video, you’ll learn about what’s being called the walrus operator. One of the biggest changes in Python 3.8 is the introduction of these assignment expressions. So, what does it do?

00:12 Well, it allows the assignment and the return of a value in the same expression, using a new notation. On the left side, you’d have the name of the object that you’re assigning, and then you have the operator, a colon and an equal sign ( := ), affectionately known as the walrus operator as it resembles the eyes and tusks of a walrus on its side.

00:32 And it’s assigning this expression on the right side, so it’s assigning and returning the value in the same expression. Let me have you practice with this operator with some code.

00:44 Throughout this tutorial, when I use a REPL, I’m going to be using this custom REPL called bpython . I’ll include links on how to install bpython below this video.

00:53 So, how do you use this assignment operator? Let me have you start with a small example. You could have an object named walrus and assign it the value of False , and then you could print it. In Python 3.8, you can combine those two statements and do a single statement using the walrus operator. So inside of print() , you could say walrus , the new object, and use the operator, the assignment expression := , and a space, and then say True . That’s going to do two things. Most notably, in reverse order, it returned the value True . And then it also assigned the value to walrus , and of course the type of 'bool' .

01:38 Keep in mind, the walrus operator doesn’t do anything that isn’t possible without it. It only makes certain constructs a bit more convenient, and can sometimes communicate the intent of your code more clearly.

01:48 Let me show you another example. It’s a pattern that shows some of the strengths of the walrus operator inside of while loops, where you need to initialize and update a variable. For example, create a new file, and name it write_something.py . Here’s write_something.py .

02:09 It starts with inputs , which will be a list. So create a list called inputs .

02:16 Into an object named current , use an input() statement. The input() statement is going to provide a prompt and read a string in from standard input. The prompt will be this, "Write something: " .

02:28 So when the user inputs that, that’ll go into current . So while current != "quit" — if the person has not typed quit yet— you’re going to take inputs and append the current value.

02:44 And then here, you’re asking to "Write something: " again.

02:50 Down here at my terminal, after saving—let’s see, make sure you’re saved. Okay. Now that’s saved.

03:00 So here, I could say, Hello , Welcome , and then finally quit , which then would quit it. So, this code isn’t ideal.

03:08 You’re repeating the input() statement twice, and somehow you need to add current to the list before asking the user for it. So a better solution is going to be to set up maybe an infinite while loop, and then use a break to stop the loop. How would that look?

03:22 You’re going to rearrange this a little bit. Move the while loop up, and say while True:

03:35 and here say if current == "quit": then break . Otherwise, go ahead and append it. So, a little different here, but this is a while loop that’s going to continue as long as it doesn’t get broken out of by someone typing quit . Okay.

03:53 Running it again. And there, you can see it breaking out. Nice. So, that code avoids the repetition and kind of keeps things in a more logical order, but there’s a way to simplify this to use that new assignment expression, the walrus operator. In that case, you’re going to modify this quite a bit.

04:17 Here you’re going to say while , current and then use that assignment operator ( := ) to create current .

04:23 But also, while doing that, check to see that it’s not equal to "quit" . So here, each time that assigns the value to current and it’s returned, so the value can be checked.

04:35 So while , current , assigning the value from the input() , and then if it’s not equal to "quit" , you’re going to append current . Make sure to save.

04:42 Run the code one more time.

04:47 And it works the same. This moves that test all the way back to the while line, where it should be. However, there’s a couple of things now happening all in one line, and that might take a little more effort to read what’s happening and to understand it properly.

05:00 There are a handful of other examples that you could look into to learn a little more about assignment expressions. I’ll include a link to PEP 572, and also a link to the Python docs for version 3.8, both of which include more code examples.

05:14 So you need to use your best judgment as to when this operator’s going to make your code more readable and more useful. In the next video, you’ll learn about the new feature of positional-only arguments.

Avatar image for rajeshboyalla

rajeshboyalla on Dec. 4, 2019

Why do you use list() to initialize a list rather than using [] ?

Avatar image for Geir Arne Hjelle

Geir Arne Hjelle RP Team on Dec. 4, 2019

My two cents about list() vs [] (I wrote the original article this video series is based on):

  • I find spelling out list() to be more readable and easier to notice and interpret than []
  • [] is several times faster than list() , but we’re still talking nanoseconds. On my computer [] takes about 15ns, while list() runs in 60ns. Typically, lists are initiated once, so this does not cause any meaningful slowdown of code.

That said, if I’m initializing a list with existing elements, I usually use [elem1, elem2, ...] , since list(...) has different–and sometimes surprising–semantics.

Avatar image for Jason

Jason on April 3, 2020

Sorry for my ignorance, did the the standard assignment = operator work in this way? I don’t understand what has been gained from adding the := operator. If anything I think it will allow people to write more obfuscated code. But minds better than mine have been working on this, so I’ll have to take their word it is an improvement.

As for the discussion on whether [] is more readable than list(). I’d never seen list() before, so to me [] is better. I’ve only just come over from the dark 2.7 side so maybe it’s an old python programmer thing?

Oh I checked the operation on the assignment operator. I was obviously wrong. lol Still I think the existing operator could’ve been tweaked to do the same thing as := … I’m still on the fence about that one.

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gedece on April 3, 2020

you are right in that the existing operator could have worked, but it can lead to something unexpected.

if you do something like

if (newvar = somevar): it gives a traceback, because you are supposed to use == for comparations.

So if you use the normal operator for this, then that expression is valid and you’ll be hard pressed to realize the mistake.

It then makes complete sense to use a different operator as that helps to clarify intent in code.

Jason on April 6, 2020

Yes, I’ve accidentaly done that in other languages before and it can be a difficult to “see” bug.

Avatar image for varelaautumn

varelaautumn on Sept. 26, 2020

I watched this earlier today and now tonight I just can’t stop myself from throwing these walrus operators everywhere.

(I’m new and learning so these are just personal fooling around programs)

For example I have this function which cycles through a bunch of other very simple parsing functions that check if my input string is valid in the context of the game state. If the string doesn’t pass one of these parsers it returns a string with an error message such as “Input must be less than 5 characters”. And then the parse_input function returns that error string.

I mean it’s not a huge change, but it saves an extra call of the function, and I feel like it makes it much more readable.

I’m not sure if this other case might be considered abuse of the walrus operator, but I decided to use it twice in one line.

This function repeatedly asks for input. If the input does not pass the parser functions, then the error will be returned and printed out in the while loop. Otherwise the input was valid and it gets returned.

I’m able to pass my input into a function and check the result of that function all while retaining my input and the return of the function as their own variables to be used in the next line.

I think the walrus operator helped me put all the relevant details on the three lines. Like if you just read the first words of each line, it basically says “while error, print error, else return input_string.” I don’t see how I could have done that without this cool walrus operator so I’m really appreciative for this video you made! I’ve been converted to a strong believer in the walrus operator.

Geir Arne Hjelle RP Team on Sept. 26, 2020

@varelaautumn Nice examples, thanks for sharing!

I agree that the walrus operator will not revolutionize your code, but it can bring these sorts of small improvements that add up in the long run.

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9. Classes ¶

Classes provide a means of bundling data and functionality together. Creating a new class creates a new type of object, allowing new instances of that type to be made. Each class instance can have attributes attached to it for maintaining its state. Class instances can also have methods (defined by its class) for modifying its state.

Compared with other programming languages, Python’s class mechanism adds classes with a minimum of new syntax and semantics. It is a mixture of the class mechanisms found in C++ and Modula-3. Python classes provide all the standard features of Object Oriented Programming: the class inheritance mechanism allows multiple base classes, a derived class can override any methods of its base class or classes, and a method can call the method of a base class with the same name. Objects can contain arbitrary amounts and kinds of data. As is true for modules, classes partake of the dynamic nature of Python: they are created at runtime, and can be modified further after creation.

In C++ terminology, normally class members (including the data members) are public (except see below Private Variables ), and all member functions are virtual . As in Modula-3, there are no shorthands for referencing the object’s members from its methods: the method function is declared with an explicit first argument representing the object, which is provided implicitly by the call. As in Smalltalk, classes themselves are objects. This provides semantics for importing and renaming. Unlike C++ and Modula-3, built-in types can be used as base classes for extension by the user. Also, like in C++, most built-in operators with special syntax (arithmetic operators, subscripting etc.) can be redefined for class instances.

(Lacking universally accepted terminology to talk about classes, I will make occasional use of Smalltalk and C++ terms. I would use Modula-3 terms, since its object-oriented semantics are closer to those of Python than C++, but I expect that few readers have heard of it.)

9.1. A Word About Names and Objects ¶

Objects have individuality, and multiple names (in multiple scopes) can be bound to the same object. This is known as aliasing in other languages. This is usually not appreciated on a first glance at Python, and can be safely ignored when dealing with immutable basic types (numbers, strings, tuples). However, aliasing has a possibly surprising effect on the semantics of Python code involving mutable objects such as lists, dictionaries, and most other types. This is usually used to the benefit of the program, since aliases behave like pointers in some respects. For example, passing an object is cheap since only a pointer is passed by the implementation; and if a function modifies an object passed as an argument, the caller will see the change — this eliminates the need for two different argument passing mechanisms as in Pascal.

9.2. Python Scopes and Namespaces ¶

Before introducing classes, I first have to tell you something about Python’s scope rules. Class definitions play some neat tricks with namespaces, and you need to know how scopes and namespaces work to fully understand what’s going on. Incidentally, knowledge about this subject is useful for any advanced Python programmer.

Let’s begin with some definitions.

A namespace is a mapping from names to objects. Most namespaces are currently implemented as Python dictionaries, but that’s normally not noticeable in any way (except for performance), and it may change in the future. Examples of namespaces are: the set of built-in names (containing functions such as abs() , and built-in exception names); the global names in a module; and the local names in a function invocation. In a sense the set of attributes of an object also form a namespace. The important thing to know about namespaces is that there is absolutely no relation between names in different namespaces; for instance, two different modules may both define a function maximize without confusion — users of the modules must prefix it with the module name.

By the way, I use the word attribute for any name following a dot — for example, in the expression z.real , real is an attribute of the object z . Strictly speaking, references to names in modules are attribute references: in the expression modname.funcname , modname is a module object and funcname is an attribute of it. In this case there happens to be a straightforward mapping between the module’s attributes and the global names defined in the module: they share the same namespace! [ 1 ]

Attributes may be read-only or writable. In the latter case, assignment to attributes is possible. Module attributes are writable: you can write modname.the_answer = 42 . Writable attributes may also be deleted with the del statement. For example, del modname.the_answer will remove the attribute the_answer from the object named by modname .

Namespaces are created at different moments and have different lifetimes. The namespace containing the built-in names is created when the Python interpreter starts up, and is never deleted. The global namespace for a module is created when the module definition is read in; normally, module namespaces also last until the interpreter quits. The statements executed by the top-level invocation of the interpreter, either read from a script file or interactively, are considered part of a module called __main__ , so they have their own global namespace. (The built-in names actually also live in a module; this is called builtins .)

The local namespace for a function is created when the function is called, and deleted when the function returns or raises an exception that is not handled within the function. (Actually, forgetting would be a better way to describe what actually happens.) Of course, recursive invocations each have their own local namespace.

A scope is a textual region of a Python program where a namespace is directly accessible. “Directly accessible” here means that an unqualified reference to a name attempts to find the name in the namespace.

Although scopes are determined statically, they are used dynamically. At any time during execution, there are 3 or 4 nested scopes whose namespaces are directly accessible:

the innermost scope, which is searched first, contains the local names

the scopes of any enclosing functions, which are searched starting with the nearest enclosing scope, contain non-local, but also non-global names

the next-to-last scope contains the current module’s global names

the outermost scope (searched last) is the namespace containing built-in names

If a name is declared global, then all references and assignments go directly to the next-to-last scope containing the module’s global names. To rebind variables found outside of the innermost scope, the nonlocal statement can be used; if not declared nonlocal, those variables are read-only (an attempt to write to such a variable will simply create a new local variable in the innermost scope, leaving the identically named outer variable unchanged).

Usually, the local scope references the local names of the (textually) current function. Outside functions, the local scope references the same namespace as the global scope: the module’s namespace. Class definitions place yet another namespace in the local scope.

It is important to realize that scopes are determined textually: the global scope of a function defined in a module is that module’s namespace, no matter from where or by what alias the function is called. On the other hand, the actual search for names is done dynamically, at run time — however, the language definition is evolving towards static name resolution, at “compile” time, so don’t rely on dynamic name resolution! (In fact, local variables are already determined statically.)

A special quirk of Python is that – if no global or nonlocal statement is in effect – assignments to names always go into the innermost scope. Assignments do not copy data — they just bind names to objects. The same is true for deletions: the statement del x removes the binding of x from the namespace referenced by the local scope. In fact, all operations that introduce new names use the local scope: in particular, import statements and function definitions bind the module or function name in the local scope.

The global statement can be used to indicate that particular variables live in the global scope and should be rebound there; the nonlocal statement indicates that particular variables live in an enclosing scope and should be rebound there.

9.2.1. Scopes and Namespaces Example ¶

This is an example demonstrating how to reference the different scopes and namespaces, and how global and nonlocal affect variable binding:

The output of the example code is:

Note how the local assignment (which is default) didn’t change scope_test 's binding of spam . The nonlocal assignment changed scope_test 's binding of spam , and the global assignment changed the module-level binding.

You can also see that there was no previous binding for spam before the global assignment.

9.3. A First Look at Classes ¶

Classes introduce a little bit of new syntax, three new object types, and some new semantics.

9.3.1. Class Definition Syntax ¶

The simplest form of class definition looks like this:

Class definitions, like function definitions ( def statements) must be executed before they have any effect. (You could conceivably place a class definition in a branch of an if statement, or inside a function.)

In practice, the statements inside a class definition will usually be function definitions, but other statements are allowed, and sometimes useful — we’ll come back to this later. The function definitions inside a class normally have a peculiar form of argument list, dictated by the calling conventions for methods — again, this is explained later.

When a class definition is entered, a new namespace is created, and used as the local scope — thus, all assignments to local variables go into this new namespace. In particular, function definitions bind the name of the new function here.

When a class definition is left normally (via the end), a class object is created. This is basically a wrapper around the contents of the namespace created by the class definition; we’ll learn more about class objects in the next section. The original local scope (the one in effect just before the class definition was entered) is reinstated, and the class object is bound here to the class name given in the class definition header ( ClassName in the example).

9.3.2. Class Objects ¶

Class objects support two kinds of operations: attribute references and instantiation.

Attribute references use the standard syntax used for all attribute references in Python: obj.name . Valid attribute names are all the names that were in the class’s namespace when the class object was created. So, if the class definition looked like this:

then MyClass.i and MyClass.f are valid attribute references, returning an integer and a function object, respectively. Class attributes can also be assigned to, so you can change the value of MyClass.i by assignment. __doc__ is also a valid attribute, returning the docstring belonging to the class: "A simple example class" .

Class instantiation uses function notation. Just pretend that the class object is a parameterless function that returns a new instance of the class. For example (assuming the above class):

creates a new instance of the class and assigns this object to the local variable x .

The instantiation operation (“calling” a class object) creates an empty object. Many classes like to create objects with instances customized to a specific initial state. Therefore a class may define a special method named __init__() , like this:

When a class defines an __init__() method, class instantiation automatically invokes __init__() for the newly created class instance. So in this example, a new, initialized instance can be obtained by:

Of course, the __init__() method may have arguments for greater flexibility. In that case, arguments given to the class instantiation operator are passed on to __init__() . For example,

9.3.3. Instance Objects ¶

Now what can we do with instance objects? The only operations understood by instance objects are attribute references. There are two kinds of valid attribute names: data attributes and methods.

data attributes correspond to “instance variables” in Smalltalk, and to “data members” in C++. Data attributes need not be declared; like local variables, they spring into existence when they are first assigned to. For example, if x is the instance of MyClass created above, the following piece of code will print the value 16 , without leaving a trace:

The other kind of instance attribute reference is a method . A method is a function that “belongs to” an object.

Valid method names of an instance object depend on its class. By definition, all attributes of a class that are function objects define corresponding methods of its instances. So in our example, x.f is a valid method reference, since MyClass.f is a function, but x.i is not, since MyClass.i is not. But x.f is not the same thing as MyClass.f — it is a method object , not a function object.

9.3.4. Method Objects ¶

Usually, a method is called right after it is bound:

In the MyClass example, this will return the string 'hello world' . However, it is not necessary to call a method right away: x.f is a method object, and can be stored away and called at a later time. For example:

will continue to print hello world until the end of time.

What exactly happens when a method is called? You may have noticed that x.f() was called without an argument above, even though the function definition for f() specified an argument. What happened to the argument? Surely Python raises an exception when a function that requires an argument is called without any — even if the argument isn’t actually used…

Actually, you may have guessed the answer: the special thing about methods is that the instance object is passed as the first argument of the function. In our example, the call x.f() is exactly equivalent to MyClass.f(x) . In general, calling a method with a list of n arguments is equivalent to calling the corresponding function with an argument list that is created by inserting the method’s instance object before the first argument.

In general, methods work as follows. When a non-data attribute of an instance is referenced, the instance’s class is searched. If the name denotes a valid class attribute that is a function object, references to both the instance object and the function object are packed into a method object. When the method object is called with an argument list, a new argument list is constructed from the instance object and the argument list, and the function object is called with this new argument list.

9.3.5. Class and Instance Variables ¶

Generally speaking, instance variables are for data unique to each instance and class variables are for attributes and methods shared by all instances of the class:

As discussed in A Word About Names and Objects , shared data can have possibly surprising effects with involving mutable objects such as lists and dictionaries. For example, the tricks list in the following code should not be used as a class variable because just a single list would be shared by all Dog instances:

Correct design of the class should use an instance variable instead:

9.4. Random Remarks ¶

If the same attribute name occurs in both an instance and in a class, then attribute lookup prioritizes the instance:

Data attributes may be referenced by methods as well as by ordinary users (“clients”) of an object. In other words, classes are not usable to implement pure abstract data types. In fact, nothing in Python makes it possible to enforce data hiding — it is all based upon convention. (On the other hand, the Python implementation, written in C, can completely hide implementation details and control access to an object if necessary; this can be used by extensions to Python written in C.)

Clients should use data attributes with care — clients may mess up invariants maintained by the methods by stamping on their data attributes. Note that clients may add data attributes of their own to an instance object without affecting the validity of the methods, as long as name conflicts are avoided — again, a naming convention can save a lot of headaches here.

There is no shorthand for referencing data attributes (or other methods!) from within methods. I find that this actually increases the readability of methods: there is no chance of confusing local variables and instance variables when glancing through a method.

Often, the first argument of a method is called self . This is nothing more than a convention: the name self has absolutely no special meaning to Python. Note, however, that by not following the convention your code may be less readable to other Python programmers, and it is also conceivable that a class browser program might be written that relies upon such a convention.

Any function object that is a class attribute defines a method for instances of that class. It is not necessary that the function definition is textually enclosed in the class definition: assigning a function object to a local variable in the class is also ok. For example:

Now f , g and h are all attributes of class C that refer to function objects, and consequently they are all methods of instances of C — h being exactly equivalent to g . Note that this practice usually only serves to confuse the reader of a program.

Methods may call other methods by using method attributes of the self argument:

Methods may reference global names in the same way as ordinary functions. The global scope associated with a method is the module containing its definition. (A class is never used as a global scope.) While one rarely encounters a good reason for using global data in a method, there are many legitimate uses of the global scope: for one thing, functions and modules imported into the global scope can be used by methods, as well as functions and classes defined in it. Usually, the class containing the method is itself defined in this global scope, and in the next section we’ll find some good reasons why a method would want to reference its own class.

Each value is an object, and therefore has a class (also called its type ). It is stored as object.__class__ .

9.5. Inheritance ¶

Of course, a language feature would not be worthy of the name “class” without supporting inheritance. The syntax for a derived class definition looks like this:

The name BaseClassName must be defined in a namespace accessible from the scope containing the derived class definition. In place of a base class name, other arbitrary expressions are also allowed. This can be useful, for example, when the base class is defined in another module:

Execution of a derived class definition proceeds the same as for a base class. When the class object is constructed, the base class is remembered. This is used for resolving attribute references: if a requested attribute is not found in the class, the search proceeds to look in the base class. This rule is applied recursively if the base class itself is derived from some other class.

There’s nothing special about instantiation of derived classes: DerivedClassName() creates a new instance of the class. Method references are resolved as follows: the corresponding class attribute is searched, descending down the chain of base classes if necessary, and the method reference is valid if this yields a function object.

Derived classes may override methods of their base classes. Because methods have no special privileges when calling other methods of the same object, a method of a base class that calls another method defined in the same base class may end up calling a method of a derived class that overrides it. (For C++ programmers: all methods in Python are effectively virtual .)

An overriding method in a derived class may in fact want to extend rather than simply replace the base class method of the same name. There is a simple way to call the base class method directly: just call BaseClassName.methodname(self, arguments) . This is occasionally useful to clients as well. (Note that this only works if the base class is accessible as BaseClassName in the global scope.)

Python has two built-in functions that work with inheritance:

Use isinstance() to check an instance’s type: isinstance(obj, int) will be True only if obj.__class__ is int or some class derived from int .

Use issubclass() to check class inheritance: issubclass(bool, int) is True since bool is a subclass of int . However, issubclass(float, int) is False since float is not a subclass of int .

9.5.1. Multiple Inheritance ¶

Python supports a form of multiple inheritance as well. A class definition with multiple base classes looks like this:

For most purposes, in the simplest cases, you can think of the search for attributes inherited from a parent class as depth-first, left-to-right, not searching twice in the same class where there is an overlap in the hierarchy. Thus, if an attribute is not found in DerivedClassName , it is searched for in Base1 , then (recursively) in the base classes of Base1 , and if it was not found there, it was searched for in Base2 , and so on.

In fact, it is slightly more complex than that; the method resolution order changes dynamically to support cooperative calls to super() . This approach is known in some other multiple-inheritance languages as call-next-method and is more powerful than the super call found in single-inheritance languages.

Dynamic ordering is necessary because all cases of multiple inheritance exhibit one or more diamond relationships (where at least one of the parent classes can be accessed through multiple paths from the bottommost class). For example, all classes inherit from object , so any case of multiple inheritance provides more than one path to reach object . To keep the base classes from being accessed more than once, the dynamic algorithm linearizes the search order in a way that preserves the left-to-right ordering specified in each class, that calls each parent only once, and that is monotonic (meaning that a class can be subclassed without affecting the precedence order of its parents). Taken together, these properties make it possible to design reliable and extensible classes with multiple inheritance. For more detail, see The Python 2.3 Method Resolution Order .

9.6. Private Variables ¶

“Private” instance variables that cannot be accessed except from inside an object don’t exist in Python. However, there is a convention that is followed by most Python code: a name prefixed with an underscore (e.g. _spam ) should be treated as a non-public part of the API (whether it is a function, a method or a data member). It should be considered an implementation detail and subject to change without notice.

Since there is a valid use-case for class-private members (namely to avoid name clashes of names with names defined by subclasses), there is limited support for such a mechanism, called name mangling . Any identifier of the form __spam (at least two leading underscores, at most one trailing underscore) is textually replaced with _classname__spam , where classname is the current class name with leading underscore(s) stripped. This mangling is done without regard to the syntactic position of the identifier, as long as it occurs within the definition of a class.

The private name mangling specifications for details and special cases.

Name mangling is helpful for letting subclasses override methods without breaking intraclass method calls. For example:

The above example would work even if MappingSubclass were to introduce a __update identifier since it is replaced with _Mapping__update in the Mapping class and _MappingSubclass__update in the MappingSubclass class respectively.

Note that the mangling rules are designed mostly to avoid accidents; it still is possible to access or modify a variable that is considered private. This can even be useful in special circumstances, such as in the debugger.

Notice that code passed to exec() or eval() does not consider the classname of the invoking class to be the current class; this is similar to the effect of the global statement, the effect of which is likewise restricted to code that is byte-compiled together. The same restriction applies to getattr() , setattr() and delattr() , as well as when referencing __dict__ directly.

9.7. Odds and Ends ¶

Sometimes it is useful to have a data type similar to the Pascal “record” or C “struct”, bundling together a few named data items. The idiomatic approach is to use dataclasses for this purpose:

A piece of Python code that expects a particular abstract data type can often be passed a class that emulates the methods of that data type instead. For instance, if you have a function that formats some data from a file object, you can define a class with methods read() and readline() that get the data from a string buffer instead, and pass it as an argument.

Instance method objects have attributes, too: m.__self__ is the instance object with the method m() , and m.__func__ is the function object corresponding to the method.

9.8. Iterators ¶

By now you have probably noticed that most container objects can be looped over using a for statement:

This style of access is clear, concise, and convenient. The use of iterators pervades and unifies Python. Behind the scenes, the for statement calls iter() on the container object. The function returns an iterator object that defines the method __next__() which accesses elements in the container one at a time. When there are no more elements, __next__() raises a StopIteration exception which tells the for loop to terminate. You can call the __next__() method using the next() built-in function; this example shows how it all works:

Having seen the mechanics behind the iterator protocol, it is easy to add iterator behavior to your classes. Define an __iter__() method which returns an object with a __next__() method. If the class defines __next__() , then __iter__() can just return self :

9.9. Generators ¶

Generators are a simple and powerful tool for creating iterators. They are written like regular functions but use the yield statement whenever they want to return data. Each time next() is called on it, the generator resumes where it left off (it remembers all the data values and which statement was last executed). An example shows that generators can be trivially easy to create:

Anything that can be done with generators can also be done with class-based iterators as described in the previous section. What makes generators so compact is that the __iter__() and __next__() methods are created automatically.

Another key feature is that the local variables and execution state are automatically saved between calls. This made the function easier to write and much more clear than an approach using instance variables like self.index and self.data .

In addition to automatic method creation and saving program state, when generators terminate, they automatically raise StopIteration . In combination, these features make it easy to create iterators with no more effort than writing a regular function.

9.10. Generator Expressions ¶

Some simple generators can be coded succinctly as expressions using a syntax similar to list comprehensions but with parentheses instead of square brackets. These expressions are designed for situations where the generator is used right away by an enclosing function. Generator expressions are more compact but less versatile than full generator definitions and tend to be more memory friendly than equivalent list comprehensions.

Table of Contents

  • 9.1. A Word About Names and Objects
  • 9.2.1. Scopes and Namespaces Example
  • 9.3.1. Class Definition Syntax
  • 9.3.2. Class Objects
  • 9.3.3. Instance Objects
  • 9.3.4. Method Objects
  • 9.3.5. Class and Instance Variables
  • 9.4. Random Remarks
  • 9.5.1. Multiple Inheritance
  • 9.6. Private Variables
  • 9.7. Odds and Ends
  • 9.8. Iterators
  • 9.9. Generators
  • 9.10. Generator Expressions

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Variables, Expressions, and Assignments

Variables, expressions, and assignments 1 #, introduction #.

In this chapter, we introduce some of the main building blocks needed to create programs–that is, variables, expressions, and assignments. Programming related variables can be intepret in the same way that we interpret mathematical variables, as elements that store values that can later be changed. Usually, variables and values are used within the so-called expressions. Once again, just as in mathematics, an expression is a construct of values and variables connected with operators that result in a new value. Lastly, an assignment is a language construct know as an statement that assign a value (either as a constant or expression) to a variable. The rest of this notebook will dive into the main concepts that we need to fully understand these three language constructs.

Values and Types #

A value is the basic unit used in a program. It may be, for instance, a number respresenting temperature. It may be a string representing a word. Some values are 42, 42.0, and ‘Hello, Data Scientists!’.

Each value has its own type : 42 is an integer ( int in Python), 42.0 is a floating-point number ( float in Python), and ‘Hello, Data Scientists!’ is a string ( str in Python).

The Python interpreter can tell you the type of a value: the function type takes a value as argument and returns its corresponding type.

Observe the difference between type(42) and type('42') !

Expressions and Statements #

On the one hand, an expression is a combination of values, variables, and operators.

A value all by itself is considered an expression, and so is a variable.

When you type an expression at the prompt, the interpreter evaluates it, which means that it calculates the value of the expression and displays it.

In boxes above, m has the value 27 and m + 25 has the value 52 . m + 25 is said to be an expression.

On the other hand, a statement is an instruction that has an effect, like creating a variable or displaying a value.

The first statement initializes the variable n with the value 17 , this is a so-called assignment statement .

The second statement is a print statement that prints the value of the variable n .

The effect is not always visible. Assigning a value to a variable is not visible, but printing the value of a variable is.

Assignment Statements #

We have already seen that Python allows you to evaluate expressions, for instance 40 + 2 . It is very convenient if we are able to store the calculated value in some variable for future use. The latter can be done via an assignment statement. An assignment statement creates a new variable with a given name and assigns it a value.

The example in the previous code contains three assignments. The first one assigns the value of the expression 40 + 2 to a new variable called magicnumber ; the second one assigns the value of π to the variable pi , and; the last assignment assigns the string value 'Data is eatig the world' to the variable message .

Programmers generally choose names for their variables that are meaningful. In this way, they document what the variable is used for.

Do It Yourself!

Let’s compute the volume of a cube with side \(s = 5\) . Remember that the volume of a cube is defined as \(v = s^3\) . Assign the value to a variable called volume .

Well done! Now, why don’t you print the result in a message? It can say something like “The volume of the cube with side 5 is \(volume\) ”.

Beware that there is no checking of types ( type checking ) in Python, so a variable to which you have assigned an integer may be re-used as a float, even if we provide type-hints .

Names and Keywords #

Names of variable and other language constructs such as functions (we will cover this topic later), should be meaningful and reflect the purpose of the construct.

In general, Python names should adhere to the following rules:

It should start with a letter or underscore.

It cannot start with a number.

It must only contain alpha-numeric (i.e., letters a-z A-Z and digits 0-9) characters and underscores.

They cannot share the name of a Python keyword.

If you use illegal variable names you will get a syntax error.

By choosing the right variables names you make the code self-documenting, what is better the variable v or velocity ?

The following are examples of invalid variable names.

These basic development principles are sometimes called architectural rules . By defining and agreeing upon architectural rules you make it easier for you and your fellow developers to understand and modify your code.

If you want to read more on this, please have a look at Code complete a book by Steven McConnell [ McC04 ] .

Every programming language has a collection of reserved keywords . They are used in predefined language constructs, such as loops and conditionals . These language concepts and their usage will be explained later.

The interpreter uses keywords to recognize these language constructs in a program. Python 3 has the following keywords:

False class finally is return

None continue for lambda try

True def from nonlocal while

and del global not with

as elif if or yield

assert else import pass break

except in raise

Reassignments #

It is allowed to assign a new value to an existing variable. This process is called reassignment . As soon as you assign a value to a variable, the old value is lost.

The assignment of a variable to another variable, for instance b = a does not imply that if a is reassigned then b changes as well.

You have a variable salary that shows the weekly salary of an employee. However, you want to compute the monthly salary. Can you reassign the value to the salary variable according to the instruction?

Updating Variables #

A frequently used reassignment is for updating puposes: the value of a variable depends on the previous value of the variable.

This statement expresses “get the current value of x , add one, and then update x with the new value.”

Beware, that the variable should be initialized first, usually with a simple assignment.

Do you remember the salary excercise of the previous section (cf. 13. Reassignments)? Well, if you have not done it yet, update the salary variable by using its previous value.

Updating a variable by adding 1 is called an increment ; subtracting 1 is called a decrement . A shorthand way of doing is using += and -= , which stands for x = x + ... and x = x - ... respectively.

Order of Operations #

Expressions may contain multiple operators. The order of evaluation depends on the priorities of the operators also known as rules of precedence .

For mathematical operators, Python follows mathematical convention. The acronym PEMDAS is a useful way to remember the rules:

Parentheses have the highest precedence and can be used to force an expression to evaluate in the order you want. Since expressions in parentheses are evaluated first, 2 * (3 - 1) is 4 , and (1 + 1)**(5 - 2) is 8 . You can also use parentheses to make an expression easier to read, even if it does not change the result.

Exponentiation has the next highest precedence, so 1 + 2**3 is 9 , not 27 , and 2 * 3**2 is 18 , not 36 .

Multiplication and division have higher precedence than addition and subtraction . So 2 * 3 - 1 is 5 , not 4 , and 6 + 4 / 2 is 8 , not 5 .

Operators with the same precedence are evaluated from left to right (except exponentiation). So in the expression degrees / 2 * pi , the division happens first and the result is multiplied by pi . To divide by 2π, you can use parentheses or write: degrees / 2 / pi .

In case of doubt, use parentheses!

Let’s see what happens when we evaluate the following expressions. Just run the cell to check the resulting value.

Floor Division and Modulus Operators #

The floor division operator // divides two numbers and rounds down to an integer.

For example, suppose that driving to the south of France takes 555 minutes. You might want to know how long that is in hours.

Conventional division returns a floating-point number.

Hours are normally not represented with decimal points. Floor division returns the integer number of hours, dropping the fraction part.

You spend around 225 minutes every week on programming activities. You want to know around how many hours you invest to this activity during a month. Use the \(//\) operator to give the answer.

The modulus operator % works on integer values. It computes the remainder when dividing the first integer by the second one.

The modulus operator is more useful than it seems.

For example, you can check whether one number is divisible by another—if x % y is zero, then x is divisible by y .

String Operations #

In general, you cannot perform mathematical operations on strings, even if the strings look like numbers, so the following operations are illegal: '2'-'1' 'eggs'/'easy' 'third'*'a charm'

But there are two exceptions, + and * .

The + operator performs string concatenation, which means it joins the strings by linking them end-to-end.

The * operator also works on strings; it performs repetition.

Speedy Gonzales is a cartoon known to be the fastest mouse in all Mexico . He is also famous for saying “Arriba Arriba Andale Arriba Arriba Yepa”. Can you use the following variables, namely arriba , andale and yepa to print the mentioned expression? Don’t forget to use the string operators.

Asking the User for Input #

The programs we have written so far accept no input from the user.

To get data from the user through the Python prompt, we can use the built-in function input .

When input is called your whole program stops and waits for the user to enter the required data. Once the user types the value and presses Return or Enter , the function returns the input value as a string and the program continues with its execution.

Try it out!

You can also print a message to clarify the purpose of the required input as follows.

The resulting string can later be translated to a different type, like an integer or a float. To do so, you use the functions int and float , respectively. But be careful, the user might introduce a value that cannot be converted to the type you required.

We want to know the name of a user so we can display a welcome message in our program. The message should say something like “Hello \(name\) , welcome to our hello world program!”.

Script Mode #

So far we have run Python in interactive mode in these Jupyter notebooks, which means that you interact directly with the interpreter in the code cells . The interactive mode is a good way to get started, but if you are working with more than a few lines of code, it can be clumsy. The alternative is to save code in a file called a script and then run the interpreter in script mode to execute the script. By convention, Python scripts have names that end with .py .

Use the PyCharm icon in Anaconda Navigator to create and execute stand-alone Python scripts. Later in the course, you will have to work with Python projects for the assignments, in order to get acquainted with another way of interacing with Python code.

This Jupyter Notebook is based on Chapter 2 of the books Python for Everybody [ Sev16 ] and Think Python (Sections 5.1, 7.1, 7.2, and 5.12) [ Dow15 ] .

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Different Forms of Assignment Statements in Python

We use Python assignment statements to assign objects to names. The target of an assignment statement is written on the left side of the equal sign (=), and the object on the right can be an arbitrary expression that computes an object.

There are some important properties of assignment in Python :-

  • Assignment creates object references instead of copying the objects.
  • Python creates a variable name the first time when they are assigned a value.
  • Names must be assigned before being referenced.
  • There are some operations that perform assignments implicitly.

Assignment statement forms :-

1. Basic form:

This form is the most common form.

2. Tuple assignment:

    

When we code a tuple on the left side of the =, Python pairs objects on the right side with targets on the left by position and assigns them from left to right. Therefore, the values of x and y are 50 and 100 respectively.

3. List assignment:

This works in the same way as the tuple assignment.

 

4. Sequence assignment:

In recent version of Python, tuple and list assignment have been generalized into instances of what we now call sequence assignment – any sequence of names can be assigned to any sequence of values, and Python assigns the items one at a time by position.

 

5. Extended Sequence unpacking:

It allows us to be more flexible in how we select portions of a sequence to assign.

Here, p is matched with the first character in the string on the right and q with the rest. The starred name (*q) is assigned a list, which collects all items in the sequence not assigned to other names.

This is especially handy for a common coding pattern such as splitting a sequence and accessing its front and rest part.

 

6. Multiple- target assignment:

 

In this form, Python assigns a reference to the same object (the object which is rightmost) to all the target on the left.

7. Augmented assignment :

The augmented assignment is a shorthand assignment that combines an expression and an assignment.

      

There are several other augmented assignment forms:

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What kind of Experience do you want to share?

Creating a temproary assignment Context Manager

Edited: renamed ‘Scope’ → ‘Tmp Assignment’ because the original title was confusing.

I’m trying to write a context manager as follows:

Now this doesn’t work because I misunderstood how eval() works, but I believe the intent of the code is clear.

Before I dig in too far into fixing that eval statement, I wanted to ask around whether the framework of this contextmanager is sound. I don’t have much experience with using strings to refer to variable names, and I don’t know what the pitfalls are.

I tried to write it in a most general manner such that it could also overwrite class attributes temporarily, but that might be a bad idea. I’m also open to more general advice, such as concerning the class name or the way I implemented Unbound .

Motivation for writing this context manager:

Let’s say I’m working in a notebook with 20 defined variables, (some of which are expensive to compute,) and I’m designing a function:

but something goes wrong inside my function.

Ideally I could make very small changes

and then I could examine the objects created within this scope in the next cell by just calling tmp_ds , y . And I wouldn’t have overwritten price_ds or file_name or convert_currencies .

Your example won’t work as you think because del key will delete the variable called key , not the variable whose name is the value of that variable. That is, if you have key = "x" and then you do del key , you delete key , not x .

As was suggested in the other thread, context managers don’t really work the way you’re trying to use them here. They don’t create scopes. So trying to do this with a context manager is probably an uphill battle. You’re probably better off creating a function. You could also use something like types.SimpleNamespace to stash values as attributes of an object.

“Scope” is perhaps a misleading name. I only want to set the variables I specify to the values I specify and reset them afterwards.

I believe this is possible, because this is what monkeypatch context managers routinely do.

The difference being that a true scope would also clean up any (local) variables that are created inside it. But even that could be done by stashing locals().keys() ?
I’m aware that context managers don’t inherently create scopes. That’s why I’m trying to write a context manager that does.

Thanks for pointing out I used del wrong.

What would be the advantage of stashing values as attributes rather than in a dict? I thought objects use dicts under the hood (that’s how I became aware you can refer to variables by their string) and that everything that can be a attribute can also be stored in a dict?

If you want a TRUE scope, try a class statement.

You can then retrieve whatever you want from it, and dispose of the rest:

and you could even have a single “return value” with the help of a simple decorator:

z will be 3, with neither the class object nor any other intermediates being retained.

The class scope can reference anything from its containing scopes (assuming it doesn’t assign to those names), making it an effective way to group some statements together.

I renamed some things to clear up confusion, hopefully. Apologies for choosing confusing language. I didn’t realize it would be so confusing. I don’t want a true scope that clears up everything it does. I would indeed use a function for that. I want something you could almost consider an inverse scope, that reverts only the specified variables when it exits.

It would be less confusing if you used general names. Specific variable names that you use in your specific case is a slight distraction.

Also, it would be helpful if you provided a complete, but simple example of functionality you desire:

  • Simplify it to 1 variable per functionality case
  • Do set variable values where you intend to do so. So it can be seen what is exactly done
  • Print values of all variables at all stages and show their results

Sure, split into simple cases:

Combined into a small but fairly complete example of the functionality I’d like:

This should work:

  • b==[2,3] is after the context too, because you modified the same object inside. Reverting it back doesn’t make sense from logical perspective of what is happening here and how python works.
  • you can use **kwds , but if you use state dictionary instead, then you can add more complex functionality. E.g. state = {'a.b': 1} would temporary modify attribute b of a , but you would need to implement this additionally. If you use **kwds you are restricted to identifier names.

Finally, I think not coupling this to locals of the namespace might be more useful.

As now you can use the same manager for any namespace of your choosing.

Also, avoids sys._getframe , which is good for keeping simplicity.

And you can still use it for local namespace E.g.:

:slight_smile:

(You are not, you just have to type (**{'a.b': value}) , which for an intentional feature is a bit hidden)

Also, it should be noted that this will only work for global namespaces, and that it’s impossible to make work for function-local name spaces, since their locals are not modifiable without C level trickery.

:grin:

An intellectual curiosity: It is a little janky when trying to overwrite object attributes:

(I’m using TmpAss defined as def TmpAss(**kwargs): return TmpAssign(sys._getframe(1).f_locals, kwargs) below)

and in the following the attribute isn’t overwritten at all, presumably because Path comes from a separate namespace

Do you know how to specify the name space of an import package? The fact that you want to supply sys._getframe(1).f_locals seems to imply you might know how to specify the namespace of Path (or another import). I’ve given it a brief search on Google, but nothing came up.

Did you implement attribute setting properly? It will not work like this for the solution I gave you.

You need to implement something along the lines of:

Also, if you want it to be flexible, to support attributes and items, then you need to implement mixed solution for obj[key].attr[key2].attr2 etc.

Essentially, it would take some time to write properly flexible solution.

Also, when you import, you import into current namespace, so Path should be in locals() . The issue is string specification parsing and implementation of desired functionality.

Monkey patching changes attributes of things, even if those things are modules.

Scopes are not so accessable.

Peter Gerlagh wrote:

Right. You could thing of such a thing as a closure - a little scope with some names which shadow outer names. Though the way to make a closure is to… make a function!

Probably. Is that always what you want? Or do you just want to revert the names you’ve initialised? I can imagine code like:

where I want the value in y after the scope.

The braces are just made up nonPython markers to show the temporary scope, same with let to indicate a local shadowing name.

I suspect the best method (if it works) was the context manager which fiddled the locals of the calling frame. That’s a mapping I gather. In my cs.context there’s a stackkeys context manager parallelling stackattrs , so you could go:

By default objects store their instance attributes in a .__dict__ attribute. They don’t need to.

Anyway, locals are rather more special: the name mapping is derives from static analysis when the function is defined. So the code knows the mapping directly, which lets it make accesses to local variable significantly faster. I believe locals() etc return a mapping which is a proxy in the variables, or possibly just a snapshot (which would mean changing that mapping does not affect the locals).

Anyway, if you can obtain a functioning read/write proxy mapping to the locals, you can use stackkeys to manipulate them if you like.

Or, of course:

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Is it safe to replace a self object by another object of the same type in a method?

I would like to replace an object instance by another instance inside a method like this:

The object is retrieved from a database.

Ayman Hourieh's user avatar

  • 2 See also: stackoverflow.com/questions/1015592/… –  ShreevatsaR Commented Jan 24, 2014 at 9:41

8 Answers 8

It is unlikely that replacing the 'self' variable will accomplish whatever you're trying to do, that couldn't just be accomplished by storing the result of func(self) in a different variable. 'self' is effectively a local variable only defined for the duration of the method call, used to pass in the instance of the class which is being operated upon. Replacing self will not actually replace references to the original instance of the class held by other objects, nor will it create a lasting reference to the new instance which was assigned to it.

Amber's user avatar

  • 2 How does your answer articulate with the 7-years younger one ? Is yours still "correct" ? Even if I hardly see how this could be considered a good practice, it looks like the "green tick" should be moved from yours to @Nithin's, don't you think so ? –  keepAlive Commented Jun 1, 2020 at 21:03
  • 4 No, I do not. Updating the contents of __dict__ is not replacing an object with another one. (E.g. it will cause is checks to not behave how you would expect if the object had actually been replaced, if the object is a difference class it will not change, etc.) The answer from @Nithin is both dangerous and incorrect. –  Amber Commented Jun 3, 2020 at 2:50
  • Finally, I would rather say that @Nithin's is just not strictly addressing the question. Which is indeed a good reason not to "move the tick".. The point is that doing self.__dict__.update actually changes all relevant self 's attributes in a very convenient way. In some cases, doing so may actually be what readers are looking for, showing them that their wish of changing the self object was not even required, i.e. was a wrong approach.. It would have been good to have an example showing why you think this is dangerous... A 700rep answer is worth it... time-consuming though. –  keepAlive Commented Jun 3, 2020 at 9:18
  • 2 @keepAlive At face value, the question is trying to replace one object instance with another. @Nithin's answer clobbers a subset of one object's attributes with another's. I'm with @Amber: that's a fundamentally different behavior than what was asked for, is hacky, and might not even result in 2 objects with identical attributes. Attributes in self that aren't in newObj remain intact. Operations that depend on object references will not behave as intended, which might be a critical aspect... that happens to be the case for the code I'm looking at right now that led me to this question. –  drmuelr Commented Oct 16, 2020 at 19:33
  • It took me two days to get that assignment to self is just lost in void. Then I read this answer. –  Vladimir Zolotykh Commented Dec 4, 2022 at 17:41

As far as I understand, If you are trying to replace the current object with another object of same type (assuming func won't change the object type) from an member function. I think this will achieve that:

martineau's user avatar

  • 1 Be aware that any existing attributes on self will remain when using update . This is an added benefit for my application :-) –  NZD Commented Aug 29, 2021 at 20:09

It is not a direct answer to the question, but in the posts below there's a solution for what amirouche tried to do:

  • Python object conversion
  • Can I dynamically convert an instance of one class to another?

And here's working code sample (Python 3.2.5).

Note the self.__class__ and not self.__class__.__name__ . I.e. this technique not only replaces class name, but actually converts an instance of a class (at least both of them have same id() ). Also, 1) I don't know whether it is "safe to replace a self object by another object of the same type in [an object own] method"; 2) it works with different types of objects, not only with ones that are of the same type; 3) it works not exactly like amirouche wanted: you can't init class like Class(args) , only Class() (I'm not a pro and can't answer why it's like this).

Pugsley's user avatar

Yes, all that will happen is that you won't be able to reference the current instance of your class A (unless you set another variable to self before you change it.) I wouldn't recommend it though, it makes for less readable code.

Note that you're only changing a variable, just like any other. Doing self = 123 is the same as doing abc = 123 . self is only a reference to the current instance within the method. You can't change your instance by setting self .

What func(self) should do is to change the variables of your instance:

Then do this:

Blixt's user avatar

In many cases, a good way to achieve what you want is to call __init__ again. For example:

Note that this comes with a few assumptions such as the all that you want to change about the object being set in __init__ . Also beware that this could cause problems with inheriting classes that redefine __init__ in an incompatible manner.

Wrzlprmft's user avatar

Yes, there is nothing wrong with this. Haters gonna hate. (Looking at you Pycharm with your in most cases imaginable, there's no point in such reassignment and it indicates an error ).

A situation where you could do this is:

Sure, you could start the method body by reassigning self to some other variable, but if you wouldn't normally do that with other parametres, why do it with self ?

oulenz's user avatar

One can use the self assignment in a method, to change the class of instance to a derived class.

Of course one could assign it to a new object, but then the use of the new object ripples through the rest of code in the method. Reassiging it to self, leaves the rest of the method untouched.

But apart from such a special use case, I don't see any advantages to replace self.

Ruben Decrop's user avatar

  • 1 as somebody else said, self is only local, so it doesn't work in any case. –  Vincenzooo Commented Dec 17, 2019 at 1:00

You can make the instance a singleton element of the class and mark the methods with @classmethod .

Roland Puntaier's user avatar

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python self assignment

IMAGES

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COMMENTS

  1. python

    30. I've noticed that a common pattern I use is to assign SomeClass.__init__() arguments to self attributes of the same name. Example: class SomeClass(): def __init__(self, a, b, c): self.a = a. self.b = b. self.c = c. In fact it must be a common task for others as well as PyDev has a shortcut for this - if you place the cursor on the parameter ...

  2. Understanding Python self Variable with Examples

    Understanding Python self Variable with Examples. Python self variable is used to bind the instance of the class to the instance method. We have to explicitly declare it as the first method argument to access the instance variables and methods. This variable is used only with the instance methods. In most of the Object-Oriented programming ...

  3. Demystifying the self Parameter: A Complete Guide to Using self in

    The self parameter is a special parameter that is passed to methods in Python classes. It binds the instance of the class to the method, allowing the method to access and modify the attributes and methods of the class instance. Properly utilizing self is key to writing effective Python classes. This guide will provide a deep dive into self ...

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    self in Python, Demystified If you have been programming in Python (object-oriented programming) for some time, then you have definitely come across methods that have self as their first parameter.

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    Self represents the instance of the class. By using the "self" we can access the attributes and methods of the class in Python. It binds the attributes with the given arguments. The reason you need to use self. is because Python does not use the @ syntax to refer to instance attributes. Python decided to do methods in a way that makes the instance to which the method belongs be passed ...

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    The explicit self method argument is a controversial design choice, but it's a choice in favour of simplicity. Python's self is the embodiment of the "worse is better" design philosophy — described here. The priority of this design philosophy is "simplicity" defined as: The design must be simple, both in implementation and interface.

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    We use three introspection (see my previous article on Python's introspection) functions ( type(), isinstance() and hasattr()) to check the relevant information. Without going too far, I can tell you that the self argument in the greet() function is the instance student in the example above. More generally, it is the instance that calls this ...

  10. PEP 572

    Scope of the target An assignment expression does not introduce a new scope. In most cases the scope in which the target will be bound is self-explanatory: it is the current scope. If this scope contains a nonlocal or global declaration for the target, the assignment expression honors that.

  11. python

    Python is pass by value, always. This means that assigning to a parameter will never have an effect on the outside of the function. self is just the name you chose for one of the parameters.

  12. 1.6. Variables and Assignment

    A Python assignment statement forces the variable on the left hand side to become associated with the value of the expression on the right side. The difference from the mathematical usage can be illustrated.

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    Python Assignment Operators. Assignment operators are used to assign values to variables: Operator. Example. Same As. Try it. =. x = 5. x = 5.

  14. Assignment Expressions: The Walrus Operator

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    Assignment Statements We have already seen that Python allows you to evaluate expressions, for instance 40 + 2 . It is very convenient if we are able to store the calculated value in some variable for future use. The latter can be done via an assignment statement. An assignment statement creates a new variable with a given name and assigns it a ...

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    We use Python assignment statements to assign objects to names. The target of an assignment statement is written on the left side of the equal sign (=), and the object on the right can be an arbitrary expression that computes an object.

  20. Reassignment of 'self' in a method: Python 3.8

    As I understand, in a method, self is just a parameter name, but not the real reference or a pointer to an instance of a class, as in C++ or similar languages, so I can freely reassign it for use inside the scope of a method.

  21. Creating a temproary assignment Context Manager

    Edited: renamed 'Scope' → 'Tmp Assignment' because the original title was confusing. I'm trying to write a context manager as follows: from enum import Enum class Unbound(Enum): pass class TmpVals(): kwargs: dict reset_variables: dict def __init__(self, **kwargs): self.kwargs = kwargs self.reset_variables = dict() def __enter__(self): for key, value in self.kwargs.items(): try ...

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  23. python

    It is unlikely that replacing the 'self' variable will accomplish whatever you're trying to do, that couldn't just be accomplished by storing the result of func (self) in a different variable. 'self' is effectively a local variable only defined for the duration of the method call, used to pass in the instance of the class which is being ...